Droid Engineer Archive
Thread: I am impatient thats all there is to it
Personally, (and I know this won't be popular)...
cosno wrote:
They really need to decrease factory times - all the subs take forever.
Freud
Master DE / Master Artisan / Master Architect / Factory Master of Intrepid
I'd like to see them increase factory times.
/bow
Respectfully,
TheRealTK421 wrote:
Personally, (and I know this won't be popular)...
I'd like to see them increase factory times.
Oooooh , why is that o mighty TK ? I think subs should be faster at least..
From my point of view, there's simply too many crated products flooding most of the markets too quickly.
Crustyfur wrote:
Oooooh , why is that o mighty TK ? I think subs should be faster at least..
TheRealTK421 wrote:
Personally, (and I know this won't be popular)...
I'd like to see them increase factory times.
And that devalues everyone's products.
Increasing factory times also opens up the possibility of more crafters for the markets, which is a good thing (especially if the value of products went up due to increased factory times).
/bow
Respectfully,
TheRealTK421 wrote:
From my point of view, there's simply too many crated products flooding most of the markets too quickly.
And that devalues everyone's products.
Increasing factory times also opens up the possibility of more crafters for the markets, which is a good thing (especially if the value of products went up due to increased factory times).
Crustyfur wrote:
TheRealTK421 wrote:
Personally, (and I know this won't be popular)...
I'd like to see them increase factory times.
Oooooh , why is that o mighty TK ? I think subs should be faster at least..
Message Edited by JavelinCatcher on 02-19-2005 07:38 PM
TheRealTK421 wrote:
From my point of view, there's simply too many crated products flooding most of the markets too quickly.
Crustyfur wrote:
Oooooh , why is that o mighty TK ? I think subs should be faster at least..
TheRealTK421 wrote:
Personally, (and I know this won't be popular)...
I'd like to see them increase factory times.
And that devalues everyone's products.
Increasing factory times also opens up the possibility of more crafters for the markets, which is a good thing (especially if the value of products went up due to increased factory times).
/bow
Respectfully,
jefmes wrote:
Factories already take a decent amount of time to make you pause and think things through in my opinion. What I would prefer is to see something I've seen others recommend, that the quality of factory produced items are capped below the total quality of the part. Or I suppose another way to look at it in the existing system, a factory produces items of something like 75% the quality of schematic.
It's a little counter-intuitive since factory production sometimes actually increases the overal quality of products, but this would foster the idea that the best items are more refined and hand-crafted.
Interesting thought. Personally this would end my days of crafting if something like this went in live. It would just consume too much game playing time. To make a few droids would take an hour or better with all the subs needed. Just the thought of having to hand crank out every item that you wanted to sell - ouch - that would be more than what I would be willing to do. Heck I might as well go play EQ2 if I wanted to not be able to mass produce.
What about Chef's or Bio-Engineers? To get good food you woul end up buying all your food individually instead of crates. Buying single bottles of Brandy - that would chunk of the vendor item space and personal inventory.
How much would an 80% kinetic composite armor suit cost if the AS had to make every piece by hand - ouch.
Although I see the intent of your suggestion - I just dont think it would really work out.
cosno wrote:
jefmes wrote:
Factories already take a decent amount of time to make you pause and think things through in my opinion. What I would prefer is to see something I've seen others recommend, that the quality of factory produced items are capped below the total quality of the part. Or I suppose another way to look at it in the existing system, a factory produces items of something like 75% the quality of schematic.
It's a little counter-intuitive since factory production sometimes actually increases the overal quality of products, but this would foster the idea that the best items are more refined and hand-crafted.
Interesting thought. Personally this would end my days of crafting if something like this went in live. It would just consume too much game playing time. To make a few droids would take an hour or better with all the subs needed. Just the thought of having to hand crank out every item that you wanted to sell - ouch - that would be more than what I would be willing to do. Heck I might as well go play EQ2 if I wanted to not be able to mass produce.
What about Chef's or Bio-Engineers? To get good food you woul end up buying all your food individually instead of crates. Buying single bottles of Brandy - that would chunk of the vendor item space and personal inventory.
How much would an 80% kinetic composite armor suit cost if the AS had to make every piece by hand - ouch.
Although I see the intent of your suggestion - I just dont think it would really work out
Well to me the point you make somewhat reinforces my idea
You don't want to put in the time it would take to hand craft those items, that's totally understandable, I wouldn't either ALL of the time. But there's nothing saying you can't still do these factory runs and make the items, they just wouldn't be the best of the best. To me then, when you'd see a droid that's of extremely good quality, you'd know that it would be something that took extra time and care, and since it's stats are higher than otherwise possible through a factory, it would make sense that they come at a premium price.
That's part of what we're missing with the factory system working the way it is in my opinion - in all professions now that you mention those comparisons. Quality takes extra time and effort. The system should recognize and reinforce that in my opinion.
So are you saying that if you could't make the best of the best without putting more effort into the products than you do now, you wouldn't want to bother any more? ![]()
jefmes wrote:
Well to me the point you make somewhat reinforces my idea
You don't want to put in the time it would take to hand craft those items, that's totally understandable, I wouldn't either ALL of the time. But there's nothing saying you can't still do these factory runs and make the items, they just wouldn't be the best of the best. To me then, when you'd see a droid that's of extremely good quality, you'd know that it would be something that took extra time and care, and since it's stats are higher than otherwise possible through a factory, it would make sense that they come at a premium price.
That's part of what we're missing with the factory system working the way it is in my opinion - in all professions now that you mention those comparisons. Quality takes extra time and effort. The system should recognize and reinforce that in my opinion.
Interesting point - quality does take extra time and effort. In-game to produce quality you need to have great resources and expirementation bonuses. In real lifew quality can easily be controlled in a factory. With a factory you can guarantee and warranty quality. As a matter of fact, I would say that 90%+ of the highest quality consumer items are produced in factories. Plus consider that the time to combine an item in a factory is longer than the time to combine by hand. So factories take longer than hand-making your items. As for effort - it takes the same amount of effort to click on Make a Schematic and it does to click Produce a Prototype. So in game reality, it takes longer to produce in a factory than it does to hand-make your items.
So are you saying that if you could't make the best of the best without putting more effort into the products than you do now, you wouldn't want to bother any more?
That is a very good question - and based on how the game operates today I would have to say yes. And let me explain why. If the crafting process were changed to reduce the quality of the item being factory produced then most people would not be interested in buying any factory produced items. Everyone always wants the best of the best and most are not willing to settle for second best. Don't mistake me, I see your point alltogether and if the game rolled out with a system in place like that then it would be fine. I do think that changing it to something like this now would not be beneficial to anyone.
But hey - thats just my two cents worth
Cosno
Message Edited by psikobunny on 02-22-2005 08:13 AM
in the case of WS, yes; AS maybe;but DE's and Medical products take a long long time. DE i feel is too time consuming as they dont balance our fac times vs the larger amount of subs we make. on average to do a run of r3 chassis (125 or so) takes 6 days with 3 facs. to make a complete run of composite armor takes ussually 7 days or so on 3 facs. To make a set of t21's (100max) takes like 3 days on 3 facs. To make a full set of buff packs takes like2 days per type so like 12 days for a full run of 1000. some of these times seem to fast others seem way way behind. what hurts us DE's from a selling competive point of view is the fact we CANNOT make as much high demand products as fast as a AS/WS. There is no doubt though that WS is suffering from the fast rate at which the wpns can be made. AS on the other hand still sell out there runs before the next run of armor is done. So to some extent i agree with you TK but not about DE's fac times, we need some kind of reduction in complexity on the subs OR a reduction on the fac times for droid subs.
TheRealTK421 wrote:
From my point of view, there's simply too many crated products flooding most of the markets too quickly.
Crustyfur wrote:
Oooooh , why is that o mighty TK ? I think subs should be faster at least..
TheRealTK421 wrote:
Personally, (and I know this won't be popular)...
I'd like to see them increase factory times.
And that devalues everyone's products.
Increasing factory times also opens up the possibility of more crafters for the markets, which is a good thing (especially if the value of products went up due to increased factory times).
/bow
Respectfully,