Droid Engineer Archive

Thread: Did you ever wish that humanoid droids were made like this?

botched
Fri Jan 30, 2004 2:04 pm
#1

lol @ ackis... i totally understand what you mean
Droid_Engineer_Rho
Sat Jan 31, 2004 1:09 am
#2

You construct as components: Torso, Head, Legs and Arms.

For each of these items, there could be multiple schematics. For example, we currently have three humanoid droid designs for each, 3PO, 21B and LE. I figure bump that up to five or maybe 10 styles of each.

Then you'd assemble your droid, and it could have a truly custom look.

This would be a schematic change, and an art change, and might have no real functional impact on the droid, although I suppose different designs might have different effects on the final assembled droids.... I figure let the torso design be what controls the module handling capability.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
duncje
Sat Jan 31, 2004 1:14 am
#3

This is a very cool idea, I love having stuff that is different from everybody else's stuff.... Some of the art they could use is already in the game, I've heard (but not seen) that the "Death Star" droids are in the game, the ones that have the bug-looking head...



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Droid_Engineer_Rho
Sat Jan 31, 2004 1:16 am
#4

Exactly. It would give us something to distinguish our products without having *any* impact on 'balance'.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
botched
Sat Jan 31, 2004 1:17 am
#5

awsome idea, this would bring much needed diversity to the game. Perhaps each piece of the droid could be experimented on to have different resists/ham/battery usage/module space.


And when you build the final droid you could put in different modules.



This would be awsome.... and it would tie in with my idea of droid combat crafting so well. You are a genious dude.


duncje
Sat Jan 31, 2004 1:18 am
#6

And this did happen in Episode 2, when C-3P0's head got attached to the Battle Droid's body on Geonosis...



Beebo
Master Droid Engineer | Shipwright | Master Artisan
Crazy Beebo's Discount Droids & Ships {-1075 -2924} Bestine, Tatooine

Droid_Engineer_Rho
Sat Jan 31, 2004 1:19 am
#7

Yeah, that was part of the inspiration for the idea, actually. :-)



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Droid_Engineer_Rho
Sat Jan 31, 2004 1:32 am
#8

OK, I'm leaving work now and heading for the gym, so I won't be back for a bit... But I just thought of one addition:

This wouldn't apply to the basic versions of the droids. You'd still have the basic LE repair, 21B surgical, and 3PO protocol models available, but the advanced versions, crafted from chassis, would be where this level of customization came in.



Taking a well-deserved vacation from his successful Droid Engineering business, Master Rho can be found puttering around the galaxy.
Sirgleno
Sat Jan 31, 2004 1:33 am
#9

Neat idea, but I say fix the profession first, then perhaps if we are fully functional we could concern ourselves with aesthetics.



*****************************************************
Castaspella PerfectAntarian
Read about the Antarian Rangers...
Ackis
Sat Jan 31, 2004 1:52 am
#10

I have to disagree... just what I need... MORE sub-components.



Imperial Captain Ackis Losackego - Über f335h

SinjenRandall
Sat Jan 31, 2004 2:43 pm
#11






Droid_Engineer_Rho wrote:
You construct as components: Torso, Head, Legs and Arms.

For each of these items, there could be multiple schematics. For example, we currently have three humanoid droid designs for each, 3PO, 21B and LE. I figure bump that up to five or maybe 10 styles of each.

Then you'd assemble your droid, and it could have a truly custom look.





When I first heard of this game and of the Droid Engineer, this is exactly what I thought it would be like. I thought there would be actual components that changed even the functionality of the droids. For instance,the "rolling" type would have a different motive system than the "humanoid" than the "floaty". So DE's could have a truly custom shop, making experimental droids that both looked and functioned differently.


Boy was I dissapointed when I found out what it really was all about. Cookie-cutter city. Having an advanced brain, two advanced brains, or no brain at all doesn't make one single difference. Notice we make a "manipulator arm (just one)" for the LE and Protocol, but no legs? There is no separate repulsor for the floaty droids; it is just the same motive system on the R3, Protocol, and Probot.


Yeah, yeah, the database. It sure would be cool, though, to have that level of interaction.





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Gron_DM
Sat Jan 31, 2004 11:27 pm
#12

yes i think it would be a great craft system really deep involved so on. i wish all crafting was line this in SWG (although WS is close...)



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
DarthBukai
Sun Feb 01, 2004 4:28 am
#13

This is a sweet idea. One would think it would be a simple no-brainer since droid skins and artwork are fixed and don't need to stretch. They certainly don't require the polygon count that creatures do. If one quarter of the effort put into creatures was put into droids I think we would have been very satisfied with the profession long ago. Two problems with this idea:


Dev incompetence.


Raph's masturbatory fixation with creature pets.



Zuni Fhettisch - Future Uncertain
Ex-Master Droid Engineer/ Artisan/ Merchant - Loved his 'Droids but saw no love
Gone to Medical Academy like Mom always wanted him to - Master Medic/ Master Doc
Ex-Master Marksman, Commando, Swordsman, Brawler, TKA, Fencer
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