Droid Engineer Archive
Thread: Can we get to the bottem of this exploding R3 nonsense?
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Axzl
Fri Apr 30, 2004 1:49 pm
#1
Lemme get on my alt and try this out...I really would like to know
brb....
brb....
grubie
Fri Apr 30, 2004 2:40 pm
#3
like my last post
. Anyways I built a r3 6 modules in it 53 power and it hit a mutant rancor with light armor for 5k on health which is a third of its health.Havent tested it on a turret yet need more time for that.Btw my modules are coming out at 80 % . Anyone hit 10 power on a module yet?
PoeticRex
Fri Apr 30, 2004 2:56 pm
#4
Ok I made a R3 with 6 Detonation modules that were 12 a charge each, it came out 57 Detonation power. When you use these in PVP (Turrets and Players) they receive a 75% dmg reduction, I was able to do 2.5k dmg to the mind on a Jedi Guardian.
pdxgeek
Fri Apr 30, 2004 4:07 pm
#5
I wonder what 10 exploding R3s would do to the battle droids on the Corvette....
hmmmm
Dyna_Jones
Fri Apr 30, 2004 4:54 pm
#6
I was the one who reported the 50k dmg to a turret. I will admit I didn't witness this myself but I trust the person who tested it for me. I will have them run the test again with me around to verify.
Jenden
Fri Apr 30, 2004 5:01 pm
#7
Dyna_Jones wrote:
I was the one who reported the 50k dmg to a turret. I will admit I didn't witness this myself but I trust the person who tested it for me. I will have them run the test again with me around to verify.
That would be good, I think a 0 got added somewhere...
Axzl
Fri Apr 30, 2004 8:21 pm
#8
okies....I tried it with an R3 with 6 mods Det Pwer of 56....the droid scratched it for 5877 when i was standing 120m away....had to program the droid to Follow Target and get it to go to the droid....I have screenshots of the R3 and the message of detonation....I tried again with a Mouse droid with 2 of the same mods....just a little bit less damage...I'ma see if i can get image dump to let me post the Screenshots....says i can't post the screenshots cause they're too large...any idears?
Shian_Tavkin
Fri Apr 30, 2004 10:14 pm
#9
Hmm well it would appear that the R3 bomb is a complete waste of money - though very interesting to know the details
I'm happy with my 6.5k damage on Gurks...PvP is of no interest to me whatsoever under the current rules..in fact I think it's merely silly boys games
LordMaxx
Sat May 01, 2004 12:05 am
#10
Ok so techinically the best an Adv Mouse can get is 40 detonation power right? 10 for each module and the +20 bonus for the two modules...now the best an R3 Should be able to get is 60 right? since they do not get the +10 bonus...unless there is some bug and they are essentially getting 120 power... Now someone posted they did 50k damage to a turret with an R3 Bomb...but we have no screenshots to prove it...so is there anyone who has tested and proven that an R3 does significantly more damage? I thought the R3s were doing around 10k which is inline with being 50% more powerful than the Adv Mice...
and if this is true it were certainly not make the price of a disposable r3 worth it.
Jenden
Sat May 01, 2004 12:15 am
#11
LordMaxx wrote:
Ok so techinically the best an Adv Mouse can get is 40 detonation power right? 10 for each module and the +20 bonus for the two modules...now the best an R3 Should be able to get is 60 right? since they do not get the +10 bonus...unless there is some bug and they are essentially getting 120 power... Now someone posted they did 50k damage to a turret with an R3 Bomb...but we have no screenshots to prove it...so is there anyone who has tested and proven that an R3 does significantly more damage? I thought the R3s were doing around 10k which is inline with being 50% more powerful than the Adv Mice...
and if this is true it were certainly not make the price of a disposable r3 worth it.
I don't have any tests from live but when I tested this on TC it did 3k damage to a turret. The trick is if you want to go after something like a turret you have to use something big otherwise it will never make it.
neinnunb
Sat May 01, 2004 1:30 pm
#12
grubie wrote:
like my last post. Anyways I built a r3 6 modules in it 53 power and it hit a mutant rancor with light armor for 5k on health which is a third of its health.Havent tested it on a turret yet need more time for that.Btw my modules are coming out at 80 % . Anyone hit 10 power on a module yet?
Well taking into account the damage you did to the Mutant Rancor (5k)... we could assume that with the Rancor having Light Armor, and 25% resistance to Blast (its presumable damage type), you are actually doing 12.5k damage... if my calculations are correct: 5k x 1.25 x 2. Not sure if I have those #'s inverted, but that would be the lowest calculation.
Lonkley
Sat May 01, 2004 2:00 pm
#13
Shian_Tavkin wrote:
Hmm well it would appear that the R3 bomb is a complete waste of money - though very interesting to know the details
I'm happy with my 6.5k damage on Gurks...PvP is of no interest to me whatsoever under the current rules..in fact I think it's merely silly boys games
unfortuanetly not. its not the increase in power that matters, its the 4500 HAM with armor.
Im really hating wasting chasis on these...but its going to be a big seller. of all the new toys, the detonation look like they are going to end up being the most desired. Providing they dont get nerfed.
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