Droid Engineer Archive

Thread: A CH proposal affecting DE.

Pluto9Moon
Wed Apr 07, 2004 8:20 pm
#1

I have placed the full text here on the DE boards to read. We CH have kicked around an idea for the past week on increasing our market in some fashion or another. This is not a bad post mind you so do not rage yet. In reality, I am asking that you be responsible for creating a few modules for us. Read on. I would love feedback. For my sake and the sake of all involved could you please post it in the original link .




Pluto9Moon wrote:



This has been by far one of the more positive posts of late. They say that initiative comes to those who wait. With that in mind what we are proposing is something that throws Creature Handlers back into the loop. This also is somewhat of a defeatist proposal in two ways. First, I believe it acknowledges we are combat support. Second, we really cannot come up with a plan if the Devs will not implement it. So it is with the largest fear that we will not have any voice that we put ourselves on the line. We place too much thought into something that will possibly be overlooked or shot down. All that being said, here goes "Corral Plan: A Rough Draft 1".


When I was thinking about this over the past few days, I came to the realization that some of this seemed just too easy. We are asking for automated harvesting of hides and the ability for BE to DNA sample animals inside the structures. In order to incorporate structures we need a well thought out plan. I have decided that it is in our best interest (and in order to make Creature Handler worth something) that harvesting structures should be tiered. Merchants gain the ability to place Merchant Tents at Efficiency 4. I wish to combine this line of thinking with the BER style of harvesters into the CH tree. What follows are 4 types of structures; each coming in a different tree of CH and different harvesting rates (not really different but you will see).


Manger


Gained in Creature Taming I: Basic Domestication


Monetary Maintenance: 30cr/hour (720cr/day)


Power Maintenance: 15u/hour (@2cpu 720cr/day)


Food Required: 1/pet/hour


Animals Held: 5


Lots Required: 1


Shearing Rate: 100% of Animal Base Harvest Rate. The CH has to be conscious of what they place.


DNA Sampling: No


Stable


Gained in Creature Management II: Advanced Organization


Monetary Maintenance: 60cr/hour (1440cr/day)


Power Maintenance: 30u/hour (@2cpu 1440cr/day)


Food Required: 1/pet/hour


Animals Held: 10


Lots Required: 2


Shearing Rate: 100% of Animal Base Harvest Rate.


DNA Sampling: No


Barn


Gained in Creature Training III: Martial Obedience Education


Monetary Maintenance: 90cr/hour (2880cr/day)


Power Maintenance: 60u/hour (@2cpu 2880cr/day)


Food Required: 1/pet/hour


Animals Held: 20


Lots Required: 3


Shearing Rate: 100% of Animal Base Harvest Rate.


DNA Sampling: No


Corral


Gained in Creature Empathy IV: Consonance of Will


Monetary Maintenance: 120cr/hour (5760cr/day)


Power Maintenance: 60u/hour (@2cpu 5760cr/day)


Food Required: 1/pet/hour


Animals Held: 40


Lots Required: 4


Shearing Rate: 100% of Animal Base Harvest Rate.


DNA Sampling: YES


Maintenance is self explanatory. You have to pay to run any of these structures. The power requirement is for the automated shearing module (to be explained later). Some may suggest the rate is too high. Since we are only harvesting hides it is my feeling that this rate should closely reflect current market values. If one puts in a creature that has 100 units of hides as a Base Harvest Rate that is 2400 units per day. Grind Quality anything is about 3cpu. The first creature (or more in the case of larger installations) you place in the structure will cover your costs if it is around 100. Remember this is a rough draft and I do not have numbers available to me on harvest rates per animal. In the scheme of things this seems rather fair.


Food is necessary to keep any animal healthy. It is required to keep animals. If the food is not available, animals will have a base 5% cumulative chance per hour of catching a disease. This disease is only curable by a doctor. Any disease animal increases the chance of any other animal’s disease check by 10%. For example you have 4 food items left in a Manger that holds 5 animals. The fifth one dramatically fails its check of 5%. The next hour each of the 4 animals that will be missing food would have a normal base 5% plus an additional 10% because disease already exists in the Manger. This brings the check up to 15%.


Animals Held was doubled as the costs double. These are numbers that could be played around with to a certain extent. But keep in mind a Merchant can basically harvest all day long at near null costs. This is not unprecedented in game that higher miners will have better output per cpu of cost.


Lots Required is self explanatory but let us append this to read that only one such holding/harvesting structure can be placed at any given time per CH. If you have a Manger you cannot have any of the other 3 structures.


DNA Sampling. See Interdependencies-Bio Engineer.


Interdependencies


Architect: The structures have to be made. These could be made with the same template for resources as harvesters. Maybe there could be a wood requirement instead of ore.


Droid Engineer: The Architect will need an Automated Shearing Module produced by the DE’s.


Ranger: Since the Ranger is the one we are most afraid of alienating, we must with all our might keep them active in this proposal. We are only asking to shear hides. Bone and meat would still be a viable source of income for Rangers. In addition, we are asking that a Tranquilizer Dart be made for Rangers. This Dart would place an adult creature in suspended animation. Adult creatures could only be placed in holding structures. They would not be given a Tame tab but an Awaken tab. This would allow Rangers to participate within our new market. One other restriction would have to be placed that any (baby) could not be sheared. This would provide incentive to buy Ranger goods.


Doctor: These will be needed to heal diseased animals. It is my preference that we form some automated email system to allow us to know if an animal becomes diseased. It would be further beneficial if we have a Doctors List. This would allow us to place a Doctors name on the list to be emailed. Of course, it behooves the CH to get permissions from the Doctor first, so they do not receive unwanted email spam.


Bio Engineer: This to me seems the trickiest of all to implement. I have placed DNA Sampling in the Corral only. It seems that if everyone could do it there is less motivation to get nearer Master CH. What we need here is feedback. If it is automated then is 1 sample per hour enough with 40 creatures in a Corral? That is some 960 attempts per day. What success/failure rate is applied? Do we place an insta-death stipulation such as BE have already? If it is automated then where do we get the DNA sampling module? BE or DE?



In discussing this proposal in the thread, we CH have tried to keep everyone in the loop. Not pushing anyone totally away and trying to incorporate more into the picture than necessary at times. It is a rough draft. It is fair to mostly everyone. Ok there it is, pick it apart. One star it. But offer input.


Message Edited by Pluto9Moon on 04-07-2004 04:54 PM








Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
JavelinCatcher
Wed Apr 07, 2004 8:57 pm
#2

I can't possibly see Rangers agreeing to this. I could be wrong though. From my experience, if anything the Rangers shoud get these structures considering the skill point investment in camps/traps (crafting) which Creature Handler has none of. As for our part, it's like saying we should be making the automated ore mining unit for Architect harvesters. Not exactly a "renewable" source of income for us.


The Rangers I know sell more hides to Armorsmiths than they do meat to doctors. From what I hear from my ranger friend it's a lot more profitable.


Though I'm a Droid Engineer, what do I know about organic resources. *shrug*



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Pluto9Moon
Wed Apr 07, 2004 9:12 pm
#3

Jav,


Yeah. The BE community and Ranger communities are maye the toughest two to convince that any of this is needed. Of course in the main thread. Linked at the very top of the post. There are other discussions going on like a milk module. I personally, do not want to ask for too much. So it would seem milk or fur. Conceptually speaking, hide would not necessarily have to cause the death of an animal if sheared. Would the devs keep it as a hide resource or would it become fur. A cotten kind of thing for Tailors rather than hide itself.


Then to counter your own argument. Do the Rangers have enough knowledge to keep them alive? They have no experience in handling. Thats why we also offer the Ranger ability to trap. Limit what can be harvested readily. Sometimes all you can do is ask.


Please feel free to follow that link at the top. In the future I will not be able to follow each place I have crossposted this.



Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Jenden
Wed Apr 07, 2004 9:13 pm
#4

yea, the only way I could see that one flying is if rangers were the ones that actually got the structures. As for the DE part, there would have to be a ton of these things, and they would have to be replaced fairly often, for it to be worth keeping the modules on hand. This is the reason me and many other DE's I know never stocked storage compartments, the few times I had an order for them I'd just make a limited run.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Jnath
Wed Apr 07, 2004 9:17 pm
#5

how about a milking unit in addition to the shearing machine. And a slaughter house (more for architects), thatll give you meat and bone.



Jenar
Master Droid Engineer
Director - Cabal of the Toothy Maw
Cult of Sarlacc (Starsider)

"It's the accumulation of small pinpricks over time that causes one to bleed to death" -- Shian Tavkin, Master Droid Engineer/Master Artisan
JavelinCatcher
Wed Apr 07, 2004 9:30 pm
#6






Jenden wrote:
This is the reason me and many other DE's I know never stocked storage compartments, the few times I had an order for them I'd just make a limited run.




HA! DSC's ....kept in stock...that's funny. I have better things to make with the resources required for those....like the other 20 or sosub components I need to make a droid. Usually if someone orders a set of DSC's, I tell them to drop off the resource they want me to use on my vendor, then I'll pick it up when I feel like it....and offer the schematic back to their vendor with a small fee for my time. I'll let them use their factory time and their resources for DSC's thanks.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
CaixCatab
Wed Apr 07, 2004 9:42 pm
#7

Wouldn'tthat be turning a "fully functional" combat support class into more of a pseudo-artisan hybrid? i.e., shot down for the same reason the DE hybrid gotshot, but instead of additional combat, the introduction is of additional "crafting".The idea would be much more suitable for the rangers, since they're more harvesting based than CH is, and it would enhance their current "capabilities" rather than introducing a new set to CH.


Or am I missing something?



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Pluto9Moon
Wed Apr 07, 2004 9:51 pm
#8

By most peoples definition CH is no longer a Combat class, it is combat support. Doc is combat support and sell buffs making them a hybrid without any artisan skills at all.


It would be more beneficial to everyone if the posts could be made in the LINK at the top of the page. Again, I would love to see feedback feel free to talk amongst yourselves here. I will likely peek in from time to time. But the main discussion will be on the Linked page.




Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
NoseNugget
Wed Apr 07, 2004 10:03 pm
#9

yanno. it is pretty friggen sad when one class wants something for themselves. they ask for it but try to put you in the mix and you one star them. yeah thats right i one starred you back. i thought the DE's were supposed to have the class that we CH do not. it seems a pretty positive post throughout. Pluto bothers to go out of the way to say that Rangers are the real issue. some of you seem to think rangers are pet handlers. or WAS I MISSING SOMETHING. CH are scouts too and can harvest. mr i cannot make a master artisan module but sinc eits in the artisan tree ill master it and therefore call it required so i have more prereqs than a CH. get off your high horse.


if you dont want to be involved say so. if you want to be conducive then try harder otherwise keep your piehole shut and let the adults talk.


/rantoff.


Sorry DE. you may agree with him but the post is well written. It took some time. he tried to be considerate of others. there is an attempt to keep you in the loop. you all have wanted droids to replace pets. this is a semi-acknowledgement that is the way off the future. have a little more respect for a profession on its way down the crapper.
Pluto9Moon
Wed Apr 07, 2004 10:06 pm
#10

Calm down, nose. we want this to be positive he stated what he felt he needed to. It is all cool. DE just please respond to the other forum so we can keep better tabs and revise it as we go along.





Sign for Hutt Faction here: Hutt Faction

Not against broad changes, just profession specific ones (read as CH) that go against what we've been told in the past.
(I hired Trayson as a ghost writer for a good tagline)
Balaam23
Wed Apr 07, 2004 10:18 pm
#11



Instead of modules, perhaps actual droids? similar to the Protocol chassis needed for shuttleports, you might need to add a chassis from an LE repair or something, maybe other components such as droid brains, sensor packages, etc etc.


I can see zipping past a ranch on dantooine, pikets (or what have you) milling about in a corral, CH,BE, Ranger,(whoever)busy inside working with the animals, an LE Repair puttering about randomly, looking busy with menial labour animations....fixing a fence, shoveling manure, etc etc


maybe have the option of adding more droids of different sorts in order to reduce power use, maintenance costs, add a surgical droid to reduce the chance of a disease spreading (reduce, not eliminate, keeping doctors involved is a swanky Idea), a power droid to keep the power bill down, Probots to chase off predators (or decrease predatory losses.....there's something you could add in)Maybea BLL for no reason other than they're big...maybe pushing animals around


I'm not saying that should be the setup for all of them, but If someone wanted to go really gung-ho on the ranching, they could upgrade from a basic pen filled with grazing animals to a full out automated ranch...


I don't know if it would be workable to add droids to a structure after it's completed, but it would be a nice option to have. Then we would have opportunity to supply parts to an architect during the construction phase, and added opportunity to have some sort of involvement later on in the life of the structure, at that time dealing with the owner of the structure.It's good to be involved in the construction phase, as with shuttleports and the required Protocol chassis, but how much repeat business has any DE gotten from that? once a shuttleport is up, it's up, and that town or city will never need another one.





what? I thought YOU knew how to get the caramilk into the caramilk bar.....
CaixCatab
Wed Apr 07, 2004 10:45 pm
#12


Your conductive reasoningis beyond me Nose, so since I'm out of time to give that post the reply it deserves, I'll just keep it short:


How do you know I one-star'ed it?




It's pretty rethorical unless your telepathic, but since I really, really doubt that, would you get off my back about something I didn't even do, please?


And while your at it, how 'bout actually telling me what I'm missing, since you obviously think I am missing something, so I can see the error of my ways.


... "let the adults talk"... Why, I appreciate that.



-This message was deviously brought to you by:
Caix Catab S Darok Catab _ Hoti Catab
[Avenger] [Dead-Eye] [Businessman]
[INCAP]
"All warfare is based on deception. Hence, when able to attack, we must seem unable; when using our forces, we must seem inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near."
Catab Trading and Clothing
2565 -4844 outside Mos Eisley Tatooine



Carroll
Wed Apr 07, 2004 11:30 pm
#13

Now THIS is the kind of thread I like to see - a SOLID suggestion to the Dev's generated from a particular prof on away to add DEPTH to the game!


While there is a LOT asked for here and could be nitpicked to pieces I must say that it stands a good chance of review by the CH correspondent at the very least.


You'll excuse me if I don't go read through the other link, but I don't want to pollute the thread when I'm not a CH.


My suggestion? This could easily become an elite elite prof - Rancher - drawing fromScout and CH in the appropriate trees. Just a thought from the first read-through.





Whomever I may or may not have killed isn't important. It's how I treat the living that really matters.

In the end, there can be only one.
Page 1 of 2
Previous Next