Droid Engineer Archive

Thread: So was it worth it? Killing Droid Commander? =)

GamerProX
Tue Apr 06, 2004 10:20 pm
#1

I sure do like my new Combat Droids, my R2 shoots a tiny bolt of light that does....well lets face it, almost the same damage as a Gnort.


As hard as I tried to convince you all that Droid Commander was a good idea, you ignored me, and for what.....Droids that will add to the spam in Coronet? Combat Droids that will just sit on vendors once the newness wears off? Its to bad really, cause after Publish 8, the Devs are moving on to Smuggler and Squad Leader, then the GCW,then space, so when do you think the Devs will give Droids another pass? I think we lost our window, for a loooong time.


I saw some of the Heavy Battle Droids the Devs were talking about, they attacked Coronet. Roger Roger droids, Super Battle Droids, and Destroyer Droids, a really awsome site. But we traded that kind of power and fun for.....an R2 unit thats as strong as a Gnort....ok...whatever.



Headed to World of Warcraft


GraySeven
Tue Apr 06, 2004 10:34 pm
#2

During this time period in the SW Universe, combat droids weren't used. In fact, they were illegal. And as cool as the attacks were, even as a Droid Commander, you would have never seen that power. You would have been no more powerful than a CH.


We don't need combat droids. You want a combat pet, become a CH.


Droids need to be A) Useful to all and B) Usable by all






Vahl Arturin - Elder Ranger, Elder Bounty Hunter, Elder Rifleman
&
Vaylis Arturin - Elder Armorsmith
Starsider
"The burning is love"

Dhav
Tue Apr 06, 2004 10:43 pm
#3

I dub thee... Troll.


Go away. For that matter, go to a game board where trolls actually exist. (EQ perhaps)


If you came in here for anything other than puffing out your chest, taking an omniscient tone and starting afire, then you are a miserable failure.


-dhav






GamerProX
Tue Apr 06, 2004 10:57 pm
#4

Well Dhav, your a troll just by doing that post, welcome to the party Pal =)



You said Combat Droids are not used in this era, true, but I dont think Rancors walked around Coronet, or Jedi openly exposed their powers, or the Rebels controled the galaxyeither, so whats your point?





Headed to World of Warcraft


CapnSteve
Tue Apr 06, 2004 11:22 pm
#5

Droid Commander was never a good idea. Now we realize that it may have been the lesser of two evils, but we didn't know that then. And neither did you, so don't act like you did anything other than support a really dumb idea.



--------------------------------------------------------------------------------

(Kauri) Indur Dawndeath - Master Droid Engineer / Smuggler (0,4,1,0)
(Chilastra) Indur Dawndeath - Creature Handler (3,3,1,1) / Smuggler (0,0,3,0)

"Next thing you know it's going to require a Droid Brain in order to make an Electronics GP Module. Sheesh." --Kollos
Alexx_Chuco
Wed Apr 07, 2004 5:07 am
#6

To be honest with you Ilike the idea of the Droid Commander. Sorry but I do. It's better than building for the sake of making fictional money, Heck if I wanted to make moneyI can go to work for that.


So flame on won't bother me after all this is just a game and were really just playingfor fun...


Alexx


Master Droid Engineer




Arandrell
Wed Apr 07, 2004 6:32 am
#7



I personally thought that a 'cookie cutter CH' would have ben alright for a short period of time, because then the DEV's would have been comitted to making the idea work. CH got a complete overhaul i seem to remember, so why wouldnt DC have been altered to make it more acceptable?


Would MORE old timers have left if we got a poorley implemented CH clone, that the DEV's were certain to fix once the public saw how poor it was?


Tbh, i think the DEV's waited so long to shoot down the hybrid idea to get their own back. I have a sneakyfeeling that they were further ahead in their planing for DC than they are letting on, and waited until the DE's were at a similar point/amount of time invested before letting it be known they didnt think the hybrid idea would balance. Just my sceptical outlook on the situation
Ackdel
Wed Apr 07, 2004 7:15 am
#8

I still don't like the idea of Droid Commander, as I don't see Droid Engineer/Droid Commander as being a fun, playable template. BE/CH is about the same (you don't see many of them), except that when they need money, they have no trouble selling chef or tailor tissues. When a DE/DC needed money, we'd be pretty much screwed.




Crowne Morril
12pt Droid Engineer - 14pt Artisan (Retired)
Lorde Morril - "He'll zerg your Cloudsong"
Daker-Naritus
Wed Apr 07, 2004 8:20 am
#9

Droid Commander in the proposed 4-tree format WAS a bad idea. IMHO it made combat droids too inaccessable and just a carbon cutout of the CH profession. As you may notice, there are VERY few CHs these days, and there would probably be just as few people willing to spend a whole profession's worth of skill points to control combat droids that have less HAM than creatures andno status effect special moves.



This is why I think we should be pushing for a 2-tree mini-profession for DC (example: http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=77977) It avoids all the CH-cutout and other problems associated with the 4-tree idea and allows people to get cool combat droids for a reasonable skill point investment, as well as making devs happy because it requires people to spend skill points to acquire CL10+ combat droids.



The 2-tree ideas "split the baby" and provide a compromise solution that I think makes everyone happy...


Malitevv
Wed Apr 07, 2004 8:27 am
#10

you presuppose that droid commander was far enough along for us to have ever been in a position to kill it, and presuppose that the community here actually did kill it. neither is certain. I consider it likely that the developers wouldn't have been ready to finish DC by publish 8 even if the community here did support it. Afterall, in the end, they did say that adding another profession just wasn't a good idea at this time.


Also, look at the combat modules we have now. Is a single, experimental combat module that stacks really enough to build a DC profession around? I think not. If all we have is one combat module to work with then higher level combat droids would be pretty boring. The only difference between two combat droids of the same chassis would be the combat rating. Do you think they would have kept them from us if they had developed additional combat modules to enable more configurabillity in the combat options (like damage type, etc.)? I think not. But more combat modules and flexibility would be needed for anything like DC to be interesting to play. Chassis would not be enough.


I think the developers were no more ready to implement DC by publish 8 than this community was.


And with that thought, I'm glad its not implemented yet.




---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Redondo
Wed Apr 07, 2004 8:45 am
#11

I dont think the Devs had much going on for DC. They seem to be putting a lot of effort into space, the jedi revamp, combat balance, and wookiee armor. Since DEs get so little attention it is reasonable to assume that whatever developers they have are working on those other things and not on DC. Honestly, if SOE had really spent money and time to develop a new profession do you think they would let it all hinge on the opinions of DEs and then just let it go. I dont imagine everyone at SOE just gets to sit around and think about what they should put into this game, they are probably working on a lot of other things not even related to SWG. My thinking is that DC was brought up in some Monday morning meeting, they hashed it out a bit on paper for probably 30 minutes or less and then brought the idea to the forums where it became the center of discussion for weeks to come.



Prin





Prin Eckbo
Hall Monitor

Kniol
Wed Apr 07, 2004 9:36 am
#12

Don't gloat. It's not becoming at all.


Besides, it's a dead issue.


Work for something positivefor the future publishes instead of bringing up past dead issues all the time, please.






Kniol Kiodo
Master Shipwright
Master Droid Engineer
Master Artisan (PRE-Vehicle Patch)
Vendors at (4988, -3844), just 1000m N of Moenia, Naboo
Ahazi Galaxy
"Say what you mean. Mean what you say. Do what you said."
GamerProX
Wed Apr 07, 2004 12:05 pm
#13

CapnSteve I cheer you for being so honest. But please, at the time I was not supporting a bad idea, to me, Droid Commander was good idea. Im not pounding my chest, im just checking to see how minds have changed sense the publish. You will find lots of my posts in the time before publish 7 trying so hard to explain that we were going to lose Combat Droids from this game if we did not act now. Lots of people disagreed and flamed me for my point of views. Im just checking to see if they are happy with their R2's now. Im guessing their not.....



Headed to World of Warcraft


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