Droid Engineer Archive
Thread: So was it worth it? Killing Droid Commander? =)
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Balaam23
Wed Apr 07, 2004 2:46 pm
#14
was it worth killing DC? yes
you heard me. YES.
Now they might be able to come up with a GOOD Idea on how to get the combat droids everyone is lusting for into the game, something creative and engaging, Instead or a tired rehash of Creature handlers.
GamerProX
Thu Apr 08, 2004 6:04 pm
#15
Lonkley wrote:
Wow, you were just annoying during those threads the first time around, but it takes the king of **edit** to come back and say "i told you so."
Droid Commander is STILL a bad idea. A profession to use 4 droids is idiotic at best.
and im sure you believe we would of gotten those 180k HAM droids right?
Ok, so we have no choice. Fine. At least the devswill think twice before cutting and pasting CH into a new profession.
We'll move on, figuratively and literally.
I was annoying? Wow sorry about that. I was trying to help the profession, not be Mr. Popular.
Reguardless, like that one guy said, we should have grabbed Droid Commander when we had our chance to, and let the Devs fix or whatever to it later. Cause right now we have really, nothing.
darkmane
Thu Apr 08, 2004 6:24 pm
#16
Oh, thank you for coming back to gloat. It's so nice to see the wonderful ideas you have put forward in the interim and that you have matured so nicely.
Don't let the door hit ya where the lord split ya.
The
DigitalOne
Thu Apr 08, 2004 6:25 pm
#17
I dislike the DH concept, now as much as ever. But you know, it looks like the Devs made up there mind a long time ago. All said and done DH will be shoved down out throats like it or not, and to salt the wound probably sometime next year. After all we're in no democracy.
gametruth
Thu Apr 08, 2004 8:26 pm
#18
Well, I happen to think DC is an AWESOME idea - IF it is implemented correctly. In fact IMHO, Droid Commander would have been a better profession from than beginning than CH ever was. Seeing 1 person control 3 rancors is kind of silly, IMO. I would much prefer to see someone control a squad of droids - it just seems more star wars to me. Sadly my problem with the original DC proposal was the fact it was a carbon copy of the CH prof. I felt, and still do that it needed to be a Hybrid profession that requires much effort to achieve. I also felt that being able to be a DE / DC on the same template was a bad idea. So technically I agree with all of you. Although what happend to the Wonderful DE community we had here. Before pub 7 was announced this was an amazing community and forum - now the infighting and bickering has done to these boards what SOE has done to DE. I find the whole thing rather sad. Well there's my 2 cents on this one.
Eutock
Thu Apr 08, 2004 9:30 pm
#19
For the record, I always liked the DCidea as originally explained by SOE. I thought it was the best way to put DE on par with the other crafting professions in terms of making high-demand non-commodity products (i.e. non-BH droids).
My opinion and general hunch is that SOE killed the idea after realzing how much work it would have taken to insert this new profession, mini- or otherwise.
Ironically, after these last few game publishes, DE now stands alone among the crafting professions as one with little-to-nothing in terms of coolness, usefulness, or specialization. Consider:
- Weaponsmith: Always the premiere crafting profession, it has most recently benefitted from some very nice looted schematics and sub-components, compliments of the themeparks and Genosian Lab.
- Armorsmith: Although there was some concern that the 1% decay implementation would hurt this profession, armor is still nonetheless in high demand. Serious combat players need that triple-layered composite. Plus, they have RIS armor, which is sort of a nice ongoing quest in its own right, due to the rarity of the sub-components.
- Tailor: Another profession that was thought to be hurt by item decay, yet players are stil wearing clothes. Bio-enhancements are the key here. Special schematics, such as the crafter's apron, give this profession a few very valuable items to sell.
- Chef: Once thought for dead, the revamp of this profession has given it many sellable goods that are consistently in high demand.
- Architect: This is the one other crafting profession that may still have a decent concern for its long-term viability. While its products are extremely useful and important, most are easily redeedable and resellabe. Still, high-extraction rate harvesters never seem to go out of style.
- Merchant: A highly configurable profession that can be used just for a few skills, or to run a full-blown mall, merchant is a nice compliment to the crafting specialties.
- Droid Engineer: Medical units, crafting stations, and item storage are thepluses. The only commodity products, BH droids,are insanely hard to make relative to their function. Combat droids suffer from the paradox of being intended for new players who cannot afford them.
Perhaps Publish 8 or new dungeons will provide more interesting offerings. Otherwise, the only hope will be in the Space Expansioin, BE-enhanced astro-kaadus notwithstanding.
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