Droid Engineer Archive

Thread: Droid Report: Top 5 (top 20) DE issues draft. Does this look about right to you all?

TheRealTK421
Tue Apr 06, 2004 7:57 am
#1




Heya, all...


I wanted to get this up for you all to chew on and such before I have to send it in (by Friday).


This is the Top 5 (top 20) draft of Droid Engineer issues/etc.



Let me know if you have comments, need clarification, etc. Where possible, I attempted to describe an issue in a generic enough way that it got the basic issue/idea across.


....more to come when I know more...







Droid Engineer Quarterly Report (Draft)
Top 20 Issues
Organized by TheRealTK421
Updated: 4/06/04


Top 5 Fundamental Concerns/Issues:


1. Bugs. In the last top 5, Drashk said, “The bugs need to come first before any new content is added.” True...but some of what we call “bugs”, you consider gameplay requests or feature/droid changes (altering existing content). We run into some problems here since we can't tell what's a “bug” and what would actually be a gameplay or feature request. The best way to solve this is to look down Gorantoth's list and make up an official list (posted publicly, via Dev or Corr.) of what's what. Only then can we truly focus on bugs vs. gameplay/feature requests.


2. Droids don't matter enough in the game for them to truly be a 'gotta have' item. A ton of players don't know what droids 'do' cause they just aren't necessary for anything in the game. In SWG, a weapon or amor a good crafting tool are often "essential". In Star Wars movies/EU, droids were essential. This is what droids currently lack.


3. The droid combat market is currently limited/gimped (which hurts DEs a ton in such a combat-centric game). This is the "We want more/better combat droids" concern. Since this issue/change revolves squarely around CL10+ droids, the Devs need to work with us (the state of the DE boards not withstanding) to get those designed 'on paper' ASAP.


4. Yet more profession modules (combat / utility, either...it's all good). The Devs need to come to us with a list from which to pick (based on the big list I've posted already on the Corr. boards). We have fielded a ton of ideas and suggestions. Now it's time for the Dev team to go over the big list and tell us what is or is not ever possible within that list.


5. Mo' betta droid AI , personalities (talk more, etc.) and 'environmental presense'. DEs and non-DEs alike seem to want droids that behave more like we saw in the movies. They think for themselves, they interact....they 'live'. There are certainly technological bounds on what's possible here but I'd have to think that much better Personality chips is a great place to start. From there, I'm sure there are many great options on how this can be done. The larger issue is that droids do not seem to take on a 'life' as we'd expect from a Star Wars droid.



Note: On all of the issues above, the DEs overwhelmingly request more direct Dev input and guidance. We want to help you help us...but we cannot do that in the absense of a 'gameplan' on how to proceed when building our proposed changes and ideas. Plain and simple.







Specific feature, bug or gameplay issues:


Note: The list below was generated via vote tallying of my "Top 5" sticky...only. It appears to match the overall 'issues' that are expressed by DEs and non-DEs, currently.



1. Droid deeds, and all examine/inventory windows, display all installed modules, armor, personalities, stats, etc.
Everything. All the time.


2. (bug) Conversational droids cannot be named.


3. Item storage doesn't work in surgical droids.


4. More craftable chassis types.


5. Calling 2 droids at MDE: 1 combat, 1 utility or 2 utility.


6. Increased number of droids allowed in datapad at Master DE.


7. The droidsmith tool kit can not be crafted because the required component was removed in August.


8. Decay rates vis a vis vitality (i.e. method for implementing better repeat sales via decay).


9. Droid naming filter changed to allow for numbers/symbols in names.


10. Power droids – no batteries....ever.


11. Allow higher item storage (or other unique/special function) for BLLs.


12.Repair modules do not work in any astromech (R-series droid) that was tamed before P7.


13. Alter Combat Cluster slots to accept General Module Socket Clusters.


14. MDEs can redeed droids and/or alter existing models.


15. Seeker droid 'infinite use' bug – Seekers are never fully used and can last forever.


16. Too many subcomponents require for some parts (CCSCs, combat modules, etc.).


17. Data modules storing waypoints (non-mission or set mission-limited).


18. Some other module/amor type (buff) used in armor slots.


19. DE loot schematics for 'buffed' components (20-30 item storage, better med rating, etc.)


20. Better organization for different parts (“Droid components”) in the “Droid” area when crafting.



Edit: Removed MA interdependence item and added organization for Droid Components in its place. Also altered the description of a couple of items.







/bow


Respectfully,

Message Edited by TheRealTK421 on 04-06-2004 06:50 PM



TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Daker-Naritus
Tue Apr 06, 2004 8:04 am
#2

I think it looks perfect...


/sign


JavelinCatcher
Tue Apr 06, 2004 8:18 am
#3

One more: Reduce complexity/factory timerfor combat modules.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
TheRealTK421
Tue Apr 06, 2004 8:26 am
#4






JavelinCatcher wrote:


One more: Reduce complexity/factory timerfor combat modules.




JC,

If I add that, I have to take one of those others off. Which would would get pulled off to fit this in?


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Tanooshman
Tue Apr 06, 2004 8:27 am
#5

Quite Good but, I see item 13 being close to a number 1 priority. Perhaps because I just discovered the problem this weekend - much to my chagrin.



Tanooshmas - Master Droid Engineer and Mayor of Nexus
Tunder Bird - Master Musician
Tanooshpa - Master Combat Medic

All happily living in the "free" city of Nexus in the Corellian riverlands on Gorath
JavelinCatcher
Tue Apr 06, 2004 8:31 am
#6






TheRealTK421 wrote:

14. MDEs can redeed droids and/or alter existing models.







Remove 14. This will take a long time to figure out how to do. Changing the complexity of the combat modules should be a easy fix. Besides, having this option would mean people would expect us to accept trade-ins. I know I don't want to do that.

Message Edited by JavelinCatcher on 04-06-2004 08:32 AM



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
TheRealTK421
Tue Apr 06, 2004 8:31 am
#7






Tanooshman wrote:

Quite Good but, I see item 13 being close to a number 1 priority. Perhaps because I just discovered the problem this weekend - much to my chagrin.




The prioritization was set via vote count on my Top 5 thread. Item 13 only got like 5 or 6 total votes. The top item (droid info on the deed being shown) was well into the 20s.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


EnigmaBSc
Tue Apr 06, 2004 8:38 am
#8


Looks good to me. Is there a copy of the utility/combat module list on the forum? If not would you mind posting it TK? Then we can try and come up with even more ideas without rehashing existing concepts.


EnigmaBSc

TheRealTK421
Tue Apr 06, 2004 8:41 am
#9






EnigmaBSc wrote:


Looks good to me. Is there a copy of the utility/combat module list on the forum?




Yea...I'll go copy/paste what I posted to the Devs for utility/profession module ideas.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Kilarny
Tue Apr 06, 2004 8:56 am
#10

That's about right.
Jenden
Tue Apr 06, 2004 11:02 am
#11

looks like a solid list to me.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

slaier0702
Tue Apr 06, 2004 11:12 am
#12

Did I miss having more the 5 droids in a data pad? As our list of droids expand I would like to be able to demonstrate "advertise" our mechanical wonders.


Or is this the option 14 item to work-around this issue.


slaier0702
Tue Apr 06, 2004 11:14 am
#13






slaier0702 wrote:

Did I miss having more the 5 droids in a data pad? As our list of droids expand I would like to be able to demonstrate "advertise" our mechanical wonders.


Or is this the option 14 item to work-around this issue.









Nevermind foud it. No\umber 6 on the hit list


Sorry.

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