Droid Engineer Archive
Thread: Droid Report: Top 5 (top 20) DE issues draft. Does this look about right to you all?
Jnath
Tue Apr 06, 2004 11:22 am
#14
Great job, i didnt really believe you when you said we needed a top 20 list. But hey there it is, and you covered everything i can think of.
Tying into #1 (and i posted about this on some other thread) but combat stats (ie actual dmg, attck speed, and to-hit) need to be displayed after the final combine on the deed. You dont see T-21 rifles with an attack rating of 837, no you see T-21 190-443 dmg. This should be the same for combat droids.
Lonkley
Tue Apr 06, 2004 5:37 pm
#16
7. The droidsmith tool kit is virtually impossible to craft.
Change to
7. The droidsmith tool kit can not be crafted because the required component was removed in August.
Otherwise it sounds like we're whining.
we should drop #18, since the devs said they would either reduce it for us or increase it for everyone. Considering wookie armor requires tailors to craft a new component, it looks like they are going towards the increase route.
the GSC in CCSC is more of a point in time issue, and I personally think it would be better to move on. I know many will disagree with that though.
and in line with #21, ask them that while they are making the 10 modules for entertainer they put them under their own category.
Malitevv
Tue Apr 06, 2004 5:41 pm
#17
Lonkley wrote:
and in line with #21, ask them that while they are making the 10 modules for entertainer they put them under their own category.
i agree. if this continues much longer #21 is soon going to be my #1 item. lol
Shadow71
Tue Apr 06, 2004 6:08 pm
#18
#21 - I used to be a tailor (from five weeks after launch to this last February), and when they finally categorized the list of clothing and components in the wearables crafting tool, it was SUCH a blessing! This would be awesome for them to do for us, esp since they've already been through the process, so to speak, doing it for tailors.
Iree
Iree
Mightion
Tue Apr 06, 2004 6:19 pm
#19
Number 12, TK, it's only astromech droids tamed before P7 that are the issue. Any astromech with a repair module that was tamed before P7 has the issue. Any deed tamed after P7 does work, including an old R2 deed I made pre-October and was tamed last week.
jefmes
Tue Apr 06, 2004 7:36 pm
#20
Looks good to me TK. The scary thing is that most of these are things that should ALREADY be working, this seems to be mostly a bug fix list or a "duh, why wasn't that in there in the first place!" kind of thing. Regardless, thank you for the work, I hope it helps!
Handsnake
Tue Apr 06, 2004 8:39 pm
#21
I'm missing something here.
Battery slots.
I remember having battery slots for droids getting a bit of dialogue. (It's stupid to have to carry a battery on your person instead of just chucking it inside a slot on the droid)
I see you got the power droid in there, which is good.
If the fix for the pre-pub7 astromech with repair is just to reprogram the command, I suggest it be removed and another issue placed. Like the whole battery issue.
Mightion
Tue Apr 06, 2004 10:55 pm
#22
Reprogramming the command doesn't work. I've tried it on both my R2 and R3. I've even tried putting a droid reconstruction kit in the droid's item module. No good.
Handsnake wrote:
I'm missing something here.
Battery slots.
I remember having battery slots for droids getting a bit of dialogue. (It's stupid to have to carry a battery on your person instead of just chucking it inside a slot on the droid)
I see you got the power droid in there, which is good.
If the fix for the pre-pub7 astromech with repair is just to reprogram the command, I suggest it be removed and another issue placed. Like the whole battery issue.
Dhav
Wed Apr 07, 2004 12:10 am
#23
On the GDMSC/CCSC bit... I still feel it needs to be higher up the list. Some of those who squaked about it are since gone.
The issue with this 'issue' is that we were blindsided with the change, and had no idea it was going to happen. We're still not sure it was intended as it is, as we've had no communication, other than your initial blurb on it.
/shrug It's a loss of resources that dosen't really have any up-side to it.
It's not bad otherwise, tho I'd agree with removing the droid re-deeding, or at least downgrading it. I'd dearly like to be able to create a 'trade-in' system for my droids, but unless they find some way to mimic the current house system (which may be the way to go actually) it's going to take a lot of production time, which I think we all would like to see in other areas.
Keep plugging TK.
TheRealTK421
Wed Apr 07, 2004 6:37 pm
#25
Okay....well, I've addressed a few of the concerns and tweaked it a bit.
If there are other concerns, etc., I'll update them before tomorrow night and then send it all in.
I'd say this does a pretty good job of covering the shorter and longer term items.
/bow
Respectfully,
If there are other concerns, etc., I'll update them before tomorrow night and then send it all in.
I'd say this does a pretty good job of covering the shorter and longer term items.
/bow
Respectfully,
Iygow
Wed Apr 07, 2004 7:08 pm
#26
TK, good list and gameplan. Looks like the communication really is starting to flow. ![]()
Keep up the good work!