Droid Engineer Archive
Thread: Any other DEs Doing Crafting Mastery in Jedi?
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darklightr1
Tue Sep 07, 2004 5:08 pm
#1
Just started it last night, and finished the quest. Now i am working on Crafting to be able to convert to force crafting, i need 25 million DE Crafting XP to master the crafting part
Thats a lot of droids, as last night i made almost 100 droids from scratch and only got about 40k xp Need less to say my vender will never be fuller lol.
BTW , i cant find it, but i heard DEs were going to be a part of ShipBuilding, is this right?
Message Edited by darklightr1 on 09-07-2004 07:10 PM
Kleston
Tue Sep 07, 2004 5:22 pm
#2
I've thought of going for crafting and speeder with my DE, just for the hell of it.
The only known role of DE's with ship building will be droids used by pilots.
Micco30
Tue Sep 07, 2004 6:44 pm
#3
I'm going Crafting Mastery too, and finished the Quest this a.m. Fun actually 
From what I'm seeing it does not have to be just Droids that you can be crafting, as the crafting mastery tree takes into account other crafting professions too. I turned in xp from architect, BE, medic and weaponsmith and my capped out DE xp.Opened the novice box and am 18k into the first box of assembly. I know the xp conversions are not the same, but dont waste the xp if you aren't saving it for something else.
I had a question that maybe no one can answer yet. What if I dont cap out xp on the open branch before the shift? Can I open the 2nd before finishing the first branch?
Mightion
Tue Sep 07, 2004 7:29 pm
#4
Oh, how's this work? I thought you converted all your exp to Force EXP and could put the resulting Force exp where you wanted... there's seperate crafting and combat? Or is there a type for all four types of quests? Forests, trees....
Drashk
Tue Sep 07, 2004 7:34 pm
#5
Once a branch is open, it is always open. You could hold onto all of you FS XP and unlock all 4 branches of Crafting Mastery before training a single box, or you could train as you go. Being on Test Center, I only have 1 more Crafting Mastery branch to unlock before I have the 6 that I'm interested in. Its the FS XP that is going to take me a long while to catch up on. I made the mistake of converting my first round of XP on during a time with the Conversion rates were much higher then they are now, so I lost out on a lot of FS XP from my capped Droid, Sturcture, General, Survey, and Merchant XP.
Micco30 wrote:
I had a question that maybe no one can answer yet. What if I dont cap out xp on the open branch before the shift? Can I open the 2nd before finishing the first branch?
/shrug
All in the name of testing.
BTW, I hope that everyone is trying to stock up on the Resource containers being dropped by the Shadow Sith. Grab them up any chance that you can get, since they are needed in both the Phase II and Phase III crafting quests. Both of these quests will require Master Artisan, to produce the best items, and make some rather nice looking items that you can keep, if you have any extras. I highly suggest that you wait before turning in any items during these two phases, until you have the required number of items complete, and have the best quality items that you can produce. Also don't skimp out on making more items thenare required. Both the quality of the items and the total number of items turned in will determine whether or not you get the reward items at the end of the quest. You will be competing with anyone else that is running the crafting quest, to see who produces the most items and the best quaility. You will get the unlocks as long as you complete the quest, but you will only have 4 chances to gain the 2 reward items. (2 chances per quest.) One of the 2 reward items from the 2 quests is a Lightsaber crafting tool that protects against Crit Fails 20 times and has a 0.00 rating. I'm not sure what the other quest item reward is, since I don't know of anyone that has recieved it yet,,,,that isn't QA 
darklightr1
Wed Sep 08, 2004 6:15 am
#6
Wow thanks for the info Drask, My guild mates who are doing the combat part are saving me all the containers of loot, so far we have started on a second house filled with them
I didnt know what they are for but i knew they had to be for something down the road.
StevieBUKDroidEngineer
Wed Sep 08, 2004 6:43 am
#7
I'm a little confussed. Went to the village and looking at the Jedi skill tree, I see it requires Skill Points, but I'm all out. Does this mean, that if I want to become Jedi, I have to slowly give up all my normal professions? If so then I don't think I'll bother with Jedi. If I can't craft and be Jedi wants the point. Would mean, as a Jedi all I'd do is go around killing things, if I wanted that I'd play a FPS.
I'm confussed.
I'm MDE, Master Artisan, Master Merchant (dropping soon) and Novice TKA (Helps defend myself while extracting
)
So if I wanted to become Jedi would I have to give up all my crafting skills and Novice TKA? If so whats the point? Being Jedi would just mean all I can do all day is find things to kill and not be able to craft anymore
(
I'm now thinking of just filling up the Crafting Mastery tree. I'm half way to Novice. What benifits will I see if I do this instead of becoming Jedi? Will my goods be better quality?
Ooo and think, the more crafters that drop for Jedi, the more goods we're be able to sell
)
Jenden
Wed Sep 08, 2004 6:57 am
#8
if you want to become a full fledged jedi then yea, little by little you will have to give up skills. If you just want the force sensitive crafting skills, you can get as many or as few as you want or as your skillpoints allow, so if there's something you really don't want to drop then you won't get as many force sensitive skills. I think to get from force sensitive to jedi (whatever the first level of jedi is) you need 24 force sensitive skills (so 24 skillpoints worth)
Mightion
Wed Sep 08, 2004 11:24 am
#9
Force Sensitive skills take skillpoints? Gee... my Jedi quest may be over very, very quickly. 
Bad enough the one holo profession I did (MDE) wasn't workth any unlocks... and now they tell me I shouldn't be doing any quests from the village unless I have 50k force-sensitive exp for the novice box? Why'd they give me the quest, then?
Zorkk
Wed Sep 08, 2004 11:41 am
#10
If you've maxed your DE experience at 240K, that'll leave you 2K FS crafting XP short of getting the novice box... easily gotten from general crafting xp conversion in my case.
No matter what tho, there's no way i'm going to grind out any of these FS tree's.. I'll make my droids, play the game as i have been, and just exchange the xp when it's full. I can't see any reason to spend all the money, time and resources grinding away at these FS trees, for little to no benefit... I'd rather have fun playing the game!
Z
Z
Straker_Atrella
Wed Sep 08, 2004 1:30 pm
#11
Well I am going to do it, but probably not going to "grind" it. I'll mostly just make my chasis by hand now instead of factory runs to save time. Swap in Xp as I go. If I do grind it, I'll probably do that using Arch. While I may use more resources, I can cap faster.
May be a good thing if few people grind it, the Devs may see nobody is working really hard on it, and give some benefits that are worth it.
psikobunny
Wed Sep 08, 2004 1:39 pm
#12
Its was my understanding that the Experimentation tree didnt give you actual extra points to use anyway. It was a bonus akin to that of a Reserch Center, or Bespin Port. Am I wrong?
By and large I tend to agree that the usefullness of the bonuses are limited with the way things are currently. However if systems for item decay get implemented, or certain other things change, these bonuses might be quite handy. Who knows?
Malitevv
Wed Sep 08, 2004 1:51 pm
#13
psikobunny wrote:
Its was my understanding that the Experimentation tree didnt give you actual extra points to use anyway. It was a bonus akin to that of a Reserch Center, or Bespin Port. Am I wrong?
You are right.
Such a bonus does help experimentation a little but only indirectly because it slightly decreases the probability that you will run out of experimentation points before you are finished experimenting by slightly increasing the probability of successful experimentation and assembly. That's what I'm referring to regarding the bonus to experimentation. I'm not talking about additional experimentation points.
Message Edited by Malitevv on 09-08-2004 01:52 PM
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