Droid Engineer Archive

Thread: a doc's opinion on the new medic droids.

Nematocyzed
Wed Apr 28, 2004 1:23 pm
#1

Hello DE's hope this patch is going as good for you as was hoped.

I'm a Doc on Starsider, and I'd just like to share my experince with the new "stim-bot" droid mod.

now, anything I say that is negitive is in no way directed at you guys, you didn't design the damn thing.

first of all, I can only put in 20 or 30 stims in it, and that seems to be a hard cap put in by the devs. 30 Stim As last about as long as it takes to blink. (they heal for about 100 points)

second: to use the droid in combat, one must be grouped with it, select it, then /requeststimpack. not a terribly big deal, but in combat, Id much rather just hit one key to get it to work. selecting it from the group then hitting the hot key takes up valuable time. a second in battle could mean life or death.

third: Stim As.... worthless, even when I was but a wee little medic, I didn't use these things, I hopped straight to Bs. no one uses As, and there is a reason for it. I presume the devs made it only use As to keep us medic types in a job, but the thing is, A's are so weak, they are almost laughable. I can tell you that alot of the docs out there were looking forward to having a little buddy helping them heal comrades, this is not the droid we were hoping for.

fouth: it will not save you from an incap, you can't get it to heal you if your KO'd, so, whats the purpose of a medic that wont heal you in your time of need?

I ask myself this question about this specific mod:

"in a galaxy full of people who use Stim Bs (3 to 4 times stronger than an A) what good is a medic robot who requieres a medic player to operate and can only heal for the fraction of ammount of most any player?"

I'd love to hear what you all think about this. but just try it out in combat before you pass judjment.

btw, I love the new combat droids, better than the pre-nurf ones. congrats to you all.

Happymob
Wed Apr 28, 2004 1:49 pm
#2






Nematocyzed wrote:

I ask myself this question about this specific mod:

"in a galaxy full of people who use Stim Bs (3 to 4 times stronger than an A) what good is a medic robot who requieres a medic player to operate and can only heal for the fraction of ammount of most any player?"



I think that you are looking at this in the wrong way. Doctors are saying this is useless. Even novice medics (those with the good Stim Bs) will probably say this is useless. But the target audience for this isn't doctors at all - it is players who don't keep novice medic. They are the ones who will really tell us whether this is useful or not (and whether tracking down someone with the appropriate medic skills to load it is too much of a pain).




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psikobunny
Wed Apr 28, 2004 1:57 pm
#3

I have yet to test this module, but I see some valid points by nematocyzed. They are things we all worried about prepatch and now get to cope with post patch. I still had hope that I could come up with a clever use for this droid, but the fact that it seems to need to be targeted negates that. I was really hoping that requesting a stim while in a group of players that each had a stimdroid, would get you a stim from all of them at once. While a stim A isnt a lot. 3 at once that dont touch anyone's combat queues would have been helpful.



Gilack Mehoipou [Bloodfin]


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Starphire
Wed Apr 28, 2004 1:58 pm
#4

it's a way for docs to make money selling uber a's


also you need a better droid, from what i understand the amount it holds depends on experimentation.. as well as how fast it can heal.



Starphire Elation Tesra Elation - Master of All Proffessions

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I cancled mine until the big bugs are fixed!
Nematocyzed
Wed Apr 28, 2004 2:07 pm
#5

I hate to say it, but we cant make uber As.

As are made with two components, a organic, and an inorganic. no subcomponents.

I made some As specificly for my droid, using 900+ OQ materials, and I got 94 heal, 12 charges.

I keep trying to think about the targeted player for this mod, the best I could come up with was an entertaner. (who most of the time can get healed by most people in their audience) and the new player. As a new player, I think I would figure out real quick that a combat droid would be alot more helpfull than a healer. It would give the NPCs something else to shoot at.

I really honestly wonder if this droid has been field tested with positive results.

marxo777
Wed Apr 28, 2004 2:17 pm
#6

Has anyone tried the enhanced a yet?










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====mars====
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Nematocyzed
Wed Apr 28, 2004 2:22 pm
#7

if your refering to the A+s gained from a quest. yes, they have been tried, and no, they dont work.

and if its something else? Ive never heard of them.

Starphire
Wed Apr 28, 2004 2:23 pm
#8

well i ment 100 base heal was an uber a, as in thebest possible A. I remember when i was a newb and they were a base 20 or 50 lol.



Starphire Elation Tesra Elation - Master of All Proffessions

Cancel your ALTs in protest of to many bugs!! TO MANY BUGS!!!
I cancled mine until the big bugs are fixed!
Kollos
Wed Apr 28, 2004 2:49 pm
#9

No offense, Nematocyzed, but I don't think you (Doctors) are the target audience. I think I'm closer to the target audience because I have no medical abilities whatsoever.


What this droid does is give me a way to heal - even if it's just a tiny amount - in between fights. I don't think it is supposed to replace a real medic or doctor in any critical situations.


I could see you using it during down time between fights as well to top off group members who can't make full use of the SuperStim-Z++ that you're carrying for combat use, too.




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ArthurDentOnBria
Wed Apr 28, 2004 3:25 pm
#10

My noob character with 0-0-0-0 medic is able to make 75-80 heal stim-A's with crappy materials.




Starphire wrote:

well i ment 100 base heal was an uber a, as in thebest possible A. I remember when i was a newb and they were a base 20 or 50 lol.









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Haruspex77
Wed Apr 28, 2004 5:29 pm
#11






Kollos wrote:

No offense, Nematocyzed, but I don't think you (Doctors) are the target audience. I think I'm closer to the target audience because I have no medical abilities whatsoever.


What this droid does is give me a way to heal - even if it's just a tiny amount - in between fights. I don't think it is supposed to replace a real medic or doctor in any critical situations.


I could see you using it during down time between fights as well to top off group members who can't make full use of the SuperStim-Z++ that you're carrying for combat use, too.







There might be some sales to soloingnon-medics as a downtime reducer with minor combat benefit.


Onebig limitation is the capacity. A 600X100=60,000 point capacity isn't very big to someone buffed up to 3000 on each HAM. If they are really needing those buffs, that implies only about 10 fights.The healing speed addition isn't very impressive either when you have those fully buffed secondaries going.


I suspect that they are another twink only item just like the combat droids. Useful to newbies (and crafters), but real newbies can't afford them without a sugardaddy.


They might be more competitive than combat droids are against non-ch pets. The competition here is buffs, and a crafter probably isn't going to want to spend the time or money to get buffed before a harvester run where he has only a small chance of needing it.


I think the most sellable configuration would either be a 6 module A-R3 or a 5+1 storage for the guy who needs the carrying capacity.

HawaiianLord
Wed Apr 28, 2004 5:54 pm
#12

A fewpoints I would like to clarify.


First the amount of stimpacks a droid can hold depends on the DE and the experimentation. The DE must find the best component possible to see how much more the dispenser will hold. I was crafting a dispenser for a customer and came out with max 42 stims. I decided to delete that and redo it and I was able to create a dispenser that holds 58 stims.


Second the dispenser was design for purposes of helping those in that group to receive some form of temp heal til a doc could get to them. Yes I realize Stim A's suck but I think if the Devs would have allowed anything higher, then you doc's would not be needed as much on a battle field with the exception of rez.


Third if everyone in your group would simply make a requeststimpack heal macro then the only thing you will have to do is select the droid and hit your macro.


Rekssk

Master Droid Engineer / Master Artisan

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HawaiianLord
Wed Apr 28, 2004 6:00 pm
#13

Oh forgot one more point.


In order to use the stim dispenser the master of the droid must have pharm 4 under medic.


Rekssk



Master Droid Engineer / Master Artisan

Holo Grinding Merchant - 1 box left

Completed 18 Professions
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