Droid Engineer Archive
Thread: Droid Module Focus (Playback module): Information, discussion and bug-reporting (04/15/04)
href=http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=80124 target=_blank>Publish 8
"Hot Topics!" thread.
only our best information on the current state of these modules (as reported from
personal experience and TC DEs reporting in). Any aspect of the information can and may change up to its release to
Live and after.
- Usable by Novice Musician or higher.
- This allows a musician to record a particular instruments default playback music. It requires a component (Dual
Wave Synthesizer) that is craftable by a Musician.
- These modules can be stacked to allow for more then 1 instrument recording at a time (1 per module however).
- While the module does not record flourishes, it DOES accept bandflourishes....Two musicians with one droid
each can now make a full band of 4 instruments if they want.
- "/bandflourish" commands are not recorded. But if you group with him and do a /bandflourish, he'll do it like any
member of the band.
- The recording of each track lasts for 30 seconds.
- Any recorded track should be saved if you Store the droid, so that it is already there the next time you call.
Schematic / Resources:
- 30 units of Polymer
- 1 Dual Wave Sythesizer (craftable by Novice Musicians and above)
- 20 units of Ferrous Metal
Description of functionality:
for a
grab a
- The Musician calls the droid which has the installed Playback module and uses left-click-and-hold (or use your
"~" (tilde) key) on it to bring up the radial menu. You'll see the "Access Playback Module" menu.
- After accessing this menu option, you get a window where the following options are available:
- A list of tracks the droid contains
- The buttons "Cancel", "Delete" and "Record/Play"
- "Delete" deletes any selected tracks you choose (if they exist).
- "Record/play" will start to play a recorded track if it exists. If no track exists, and the musician is not playing, the
droid module will start recording once the musician starts playing. The recording of each track lasts for 30
seconds.
Message Edited by TheRealTK421 on 08-08-2003 07:37 AM
hmm .. 30 seconds ... does not seem to be a lot
guess one can make a macro calling the droid to repeat the 30 sec or switch to another, slightly different recording so the audience wont hear the transition from one "song" to the other ?
have fun
Novarider
It requires a component (Dual Wave Synthesizer) that is craftable by a Musician.
I dont agree with this at all. I guess they thought the musicians needed some form of trade, but really!!
The only people that will request this droid are musicians, so now the poor musicain needs to get a crafting tool (I presume that musicians don't get one by default) and resources to build the module with minimal crafting skills before they go to the DE for thier droid. It would make much more sense for it to be either an MDE or a master artisan component.
I have a friend who plays guitar, I mean he can make that chunk of wood and metal strings sing!! So he is a musician - a very good one, but does he know anything abouttransistors, relays, resistors, or frequency modulators? No.
Apart from the fact that the module is going to be used by musicians it has no relevancebeing placed under the musician skill tree. ![]()
supermatteus wrote:
It requires a component (Dual Wave Synthesizer) that is craftable by a Musician.
I dont agree with this at all. I guess they thought the musicians needed some form of trade, but really!!
The only people that will request this droid are musicians, so now the poor musicain needs to get a crafting tool (I presume that musicians don't get one by default) and resources to build the module with minimal crafting skills before they go to the DE for thier droid. It would make much more sense for it to be either an MDE or a master artisan component.
I have a friend who plays guitar, I mean he can make that chunk of wood and metal strings sing!! So he is a musician - a very good one, but does he know anything abouttransistors, relays, resistors, or frequency modulators? No.
Apart from the fact that the module is going to be used by musicians it has no relevancebeing placed under the musician skill tree.
This really isnt so bad - most musicians will make an order to the DE when they see the DE themselves. The DE just has to hand them the materials and the tool - and they get the tool back from the musician and the component.
Or - if you happen to find one of those rare breeds of musicians who arent AFK'ing - you can ask them to make you a schematic.. which is what i did on TC.
Morturr wrote:
if you happen to find one of those rare breeds of musicians who arent AFK'ing - you can ask them to make you a schematic.. which is what i did on TC.
Thereby undermining the whole concept anyway
I know its not that bad, certainly not the worst
but as this demonstrates, it is still pointless hassle. They may as well give the schematic to the DE/Artisan class anyway.
I guess they must do, as I am a master artisan and I cannot make any instuments ![]()
The thing is, this 'dual wave synthesizer' is an electronics part, which can be made by any novice musician. This means that the most important part of the droid is now only craftable by the only people that will desire it, which will drive down the price, which is exactly what we dont want.
It would be a bit like making the seeker droids require a part that only a BH could make ![]()
Any respectable musician should have a General Weapon and Droid Crafting Tool on them. It is necessary to have this to buildall instruments. Even if they don't have this, they should have a basic crafting tool by the time they are Novice Musician. We Musicians are crafters too and some of my friends have quite lucrative instrument business. It should not be difficult for a Musician to make you many Dual Wave Synthesizers. This concept promotes game interdependency and I am all for it. The quality of these should not matter, so they shouldn't be expensive for you to buy in bulk.
supermatteus wrote:
It requires a component (Dual Wave Synthesizer) that is craftable by a Musician.
I dont agree with this at all. I guess they thought the musicians needed some form of trade, but really!!
The only people that will request this droid are musicians, so now the poor musicain needs to get a crafting tool (I presume that musicians don't get one by default) and resources to build the module with minimal crafting skills before they go to the DE for thier droid. It would make much more sense for it to be either an MDE or a master artisan component.
I have a friend who plays guitar, I mean he can make that chunk of wood and metal strings sing!! So he is a musician - a very good one, but does he know anything abouttransistors, relays, resistors, or frequency modulators? No.
Apart from the fact that the module is going to be used by musicians it has no relevancebeing placed under the musician skill tree.
This is really a horrible thing to say, Musicians cannot run missions and have no way of supporting themselves like you tipical customer.They have tips (rarely) and buffs (which are going done the drain due to AFK BuffBots). Essentially we musicians cannot afford an inflated modual. You'll make plenty off your other moduals. No need to rob every profession out there, you avaricious bot builder. I sincerly hope all DE's are not like yourself, because if money goes that quickly to your head, I won't be having many dealings with your proffession in the future.
supermatteus wrote:
The thing is, this 'dual wave synthesizer' is an electronics part, which can be made by any novice musician. This means that the most important part of the droid is now only craftable by the only people that will desire it, which will drive down the price, which is exactly what we dont want.
bawler14 wrote:
Any respectable musician should have a General Weapon and Droid Crafting Tool on them. It is necessary to have this to buildall instruments. Even if they don't have this, they should have a basic crafting tool by the time they are Novice Musician. We Musicians are crafters too and some of my friends have quite lucrative instrument business. It should not be difficult for a Musician to make you many Dual Wave Synthesizers. This concept promotes game interdependency and I am all for it. The quality of these should not matter, so they shouldn't be expensive for you to buy in bulk.
supermatteus wrote:
It requires a component (Dual Wave Synthesizer) that is craftable by a Musician.
I dont agree with this at all. I guess they thought the musicians needed some form of trade, but really!!
The only people that will request this droid are musicians, so now the poor musicain needs to get a crafting tool (I presume that musicians don't get one by default) and resources to build the module with minimal crafting skills before they go to the DE for thier droid. It would make much more sense for it to be either an MDE or a master artisan component.
I have a friend who plays guitar, I mean he can make that chunk of wood and metal strings sing!! So he is a musician - a very good one, but does he know anything abouttransistors, relays, resistors, or frequency modulators? No.
Apart from the fact that the module is going to be used by musicians it has no relevancebeing placed under the musician skill tree.
The fact that some of your friends have a "lucrative instrument business" proves that not all entertainers make their own instruments...
I'm still for keeping this part in the Musician tree though. I just think of it as a part that requires knowledge of sound and music, which a musician is more likely to have than a DE. It kind of goes back to all those discussions we had about weaponsmith parts being required for combat droids...
supermatteus wrote:
The thing is, this 'dual wave synthesizer' is an electronics part, which can be made by any novice musician. This means that the most important part of the droid is now only craftable by the only people that will desire it, which will drive down the price, which is exactly what we dont want.
Kollos, point taken about the price, I guess I was jumping the gun with that point.
Bawler - I am very sorry ifmy postupset you, I was not having a go at musicians.
I did not realise musicians have no missions (I assumed that you could take a mission from the entertainers terminal) and I will certainly be tipping everytime I get healed in a cantina from now on. I sincerely hope the devicedoes create a bit of trade for some musicians, I'm pretty sure thats why its there. Although sadly it is likely to only be those who can afford / have access to factories who will be able to sell them. As any misician can make the component, there would only be a market to buy in bulk, and only then if there are enough requests for the devices. The point I was more concerned with was the fact that this is likely to become more of a nuisance rather then a trading point.
We shall all see soon enough anyway ![]()