Droid Engineer Archive

Thread: CL Requirment for Droid Models = Increased Variety / Increased Demand

Greyfairer
Wed Jun 08, 2005 2:36 am
#1

One of the things I have always noted was the sheer lack of variety of droids seen on the streets...even though we have several chasis options customers tend to go for certain models....and many times for good reasons.


We also face the fact that for now most droids...if maintained..will last forever.


Given the CU and the associated CL requirements for many weapons I offer this:


Perhaps chasis and module type/count should also have CL requirements. This would not only have the effect of increasing the variety of droids seen (and create a demand for these) but would also create a demand for droids overall as peeps will want to upgrade as they increase in CL.


SO any thoughts?


MSD
Atan
Wed Jun 08, 2005 2:47 am
#2

How about No?

Droids should be usefull and decorative for everyone, even for theCL 1 Entertainer or Merchant






Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Greyfairer
Wed Jun 08, 2005 2:52 am
#3

Not a well thought out response, but I will bite.


Perhaps my explanation was lacking, perhaps your understanding was. Creating CL requirements for droids does not mean a CL1 cannot have one. It merely means a CL1 will have a more limited selection than a CL80. This could be in chasis look alone and not effect any module options...


If one was to follow your argument then anyone should be able to equip any weapon, armor or fly any ship. Obviously that is not the case so why should it be he same for droids?



MSD


Atan
Wed Jun 08, 2005 2:57 am
#4






Greyfairer wrote:

Not a well thought out response, but I will bite.


Perhaps my explanation was lacking, perhaps your understanding was. Creating CL requirements for droids does not mean a CL1 cannot have one. It merely means a CL1 will have a more limited selection than a CL80. This could be in chasis look alone and not effect any module options...


If one was to follow your argument then anyone should be able to equip any weapon, armor or fly any ship. Obviously that is not the case so why should it be he same for droids?



MSD






The Droids that are more complex do have "CL requirements" or better Skillpoint requirements.
Entertainer droids can only be used by nov. dancer or musician, det. droids can only be used by nov. smuggler and BHs ,etc. Why Should a CL 54 Master Dancer get more out of a Ent. Droid than a CL1 master?

Or are you only talking about combat droids here?





Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

JavelinCatcher
Wed Jun 08, 2005 4:43 am
#5






Greyfairer wrote:

Not a well thought out response, but I will bite.


Perhaps my explanation was lacking, perhaps your understanding was. Creating CL requirements for droids does not mean a CL1 cannot have one. It merely means a CL1 will have a more limited selection than a CL80. This could be in chasis look alone and not effect any module options...


If one was to follow your argument then anyone should be able to equip any weapon, armor or fly any ship. Obviously that is not the case so why should it be he same for droids?








Ah Ha! you've just hit one of the crux's of my argument for inversely proportional Droid ratings. Meaning, a CL1 will have more uses for Droids than a CL 80. Why? Because when you're a trained combat professional, the droid will just get in your way. However, if you're the wimpy Trade Federation type (I'm stereotyping), of course Battle Droids will serve you better than firing your own blaster and risking your own neck.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Straker_Atrella
Wed Jun 08, 2005 4:48 pm
#6

I actually think this is about how more powerful combat droids will be brought into the game. But like Jav said, I think it will be a little different. I don't think say a level 1 can get a SBD. I think there will be a "level" system for crafters, that level will determine what level droid they can use.


We can only hope.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ArthurDentOnBria
Thu Jun 09, 2005 9:55 am
#7



It's an interesting idea, and consistent with what they are doing with for example meds (although I never did understand the logic there).


Here's what I think though... Squad Leaders are currently searching for an identity, and the devs that were at the fanfest panel don't seem to have any kind of clue what that identity should be. I say we make em into "droid handlers" (in addition to their current skillset of course)

If you think about it in terms of balance it works. Droid H... I mean Squad Leaders would be able to wield droids that are scaled the same way pets are for creature handler, but while creature handlers have the ability to go out into the wild and get their own pets, and train them (all the new cool stuff coming out) Squad Leaders would not have such abilities, but they'd have the abilities they currently have instead.

Message Edited by ArthurDentOnBria on 06-09-2005 09:58 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Jenden
Thu Jun 09, 2005 10:06 am
#8

In the past this idea has been shot down by the devs (or at least similar ideas) for the reason that it gives gives all combat professions another decent skill/advantage for no skill points. To compensate the overall strength of the world would have to go up. This leads to 2 end results. Either everyone uses a droid and nothing really changes (other than everyone using droids) or, more likely, some people don't use the droids since they want to be a pistoleer, not a droid commander. These people then get screwed out of the full strength of their profession.

Now, all that was before the CU... no clue how things would fall out now.

As far as the SL thing... I remember this being suggested a number of times in the past, and being almost unanimously shot down by the SL community. They have, in the past, expressed a strong desire to lead players instead of NPC's.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

ArthurDentOnBria
Thu Jun 09, 2005 10:22 am
#9

Well of course they would (reject it). You don't come to a group of people and tell them... "I don't play SL but here is what I'd like your new role in the game to be...". They would shoot that down every time because they naturally have their own ideas for how they view the profession. Just throwing that out there though, and wishing it were so. In the end, what we want and what they want makes little difference. Its what the devs think is going to be best for the game that matters.




Jenden wrote:

As far as the SL thing... I remember this being suggested a number of times in the past, and being almost unanimously shot down by the SL community. They have, in the past, expressed a strong desire to lead players instead of NPC's.





Message Edited by ArthurDentOnBria on 06-09-2005 10:23 AM



ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


Wynn814
Thu Jun 09, 2005 10:34 am
#10

I really don't want to lose more content as a CL1, A CL requirment only hurts crafters and non-combat types.



Batteries not Included Inc
Naboo, Trinity City -6732 -4491
Droid Engineer since 12/03

Obo_alCan
Thu Jun 09, 2005 10:38 am
#11

Every time I've seen the SL option proposed, they have always said they want to lead people not NPCs. And I gotta agree with them.
Although I do think the idea where a SL could call a bonus droid where the CL was proportional to the size of the group had some potential, as it's an actual bonus to the players of the group.

I always preferred the idea of limited use purchasable (with combat xp) handling licenses.
For example you could spend combat xp on what is effectively a temporary cert that allows you to handle say a CL 50 droid for 50 calls or 10 incapps whichever comes first. When that runs out you’d have to spend more combat xp on another license to call the droid again

The repeated need for xp expenditure addresses the whole free checker conundrum imo.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

Oboal Master Commando. Master Swoop Racer!
Straker_Atrella
Thu Jun 09, 2005 11:04 am
#12

I understand the Squad Leaders not wanting to be Droid Handlers, yet that would fix some serious problems. Right now SL is really hard to fix, the SL affects the entire group, if you make them to strong then you need to design content around a group with a SL, then having a SL in your group would be mandatory. Honestly, keeping their current skills and adding some decent droids could be a good compromise.


I still think that thesolution to being able control high level combat droids is pretty simple. You simply pay Skill points, capped at 100. A player goes to a Droid engineer, he buys a Droideka, a Super Battle Droid, or others. He then callsthe droid, and then "programs" it. When he programs it, he "donates" free skill points (up to 100) to the droid. He may only do 5, or he may do 100. The more points given the more powerful the droid. The power of the droid would be scaled according to if those samepoints were spent on a Combat profession.


So basically, anybody could use a combat droid, they just had to pay for it. If you destroyed the droid, you got your points back.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ArthurDentOnBria
Thu Jun 09, 2005 11:41 am
#13

Yea I agree with this, and I think your idea (essentially being able to craft droids that are similar in nature to the faction "pets") is an excellent one.


I mostly brought the SL thing up in Jest, because I know they'd hate it, but I do actually think it would be a good thing for the game





Obo_alCan wrote:
Every time I've seen the SL option proposed, they have always said they want to lead people not NPCs. And I gotta agree with them.
Although I do think the idea where a SL could call a bonus droid where the CL was proportional to the size of the group had some potential, as it's an actual bonus to the players of the group.

I always preferred the idea of limited use purchasable (with combat xp) handling licenses.
For example you could spend combat xp on what is effectively a temporary cert that allows you to handle say a CL 50 droid for 50 calls or 10 incapps whichever comes first. When that runs out you’d have to spend more combat xp on another license to call the droid again

The repeated need for xp expenditure addresses the whole free checker conundrum imo.








ArthurDent - former Bio Engineer, Tailor, and Droid Engineer
Account cancelled 7/8/05 due to game breaking bugs in these professions that have been neglected for FAR too long. Last day July 27 2005
custom tailoring and droid orders welcome. "making Evil products since July 2003"
Achiever: 80%, Explorer: 60%, Socializer: 46%, Killa 13%


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