Droid Engineer Archive
Thread: Droid Decay system, detailed description.
Message Edited by Straker_Atrella on 02-17-2005 11:27 AM
- This is not a retroactive system. This new system would only effect newly built droids,which does not address the problem associated with why a decay system is being added. Unless this system can be made so that it will effect droids that are in current use, it only addresses future built droids. (Some sort of system would need to be set up to handle current droids)
- The 24 hour charge life. It took a huge stretch for the battery life timer to be increased from 30 minutes to 60 minutes. Asking for 2 hours would be pushing our luck.
- Having any system that effects module use can have some dire consequences. Any system change that would effect module function will ultimately end up with an extremely long debugging process. Think of it this way -
- Droid Storage once was so unstable that all items were lost when ever you stored your droid.
- Item Storage does not work in Surgical Droids.
- Structure Maintenance Modules have a lot of quirks.
- We once were unable to put more than one Crafting Station in a droid.
I'm just trying to get the point across that if the system effects droid function in any way, we will be effectively be asking the DEVs to give us a larger potential for bugs. I'm not saying that the DEVs can't handle the process, I'm just saying that doing so might brake us for the next year.
This is a decently set up system, however adding the requirement of an additional component to each and every droid might take a lot longer than one would expect. The other major draw back is that this system would have to be done all at once, instead of being modular. If you can set up a system that can be implemented in steps, you will really have something.
Drashk wrote:
Here are the Major problems that I see with this system, if I am reading correctly, are -
- This is not a retroactive system. This new system would only effect newly built droids,which does not address the problem associated with why a decay system is being added. Unless this system can be made so that it will effect droids that are in current use, it only addresses future built droids. (Some sort of system would need to be set up to handle current droids)
- Actually, as I stated, all current droids would have a 10,000 charge power core. Vitality and charging that core would be dealt with just like the new droids.
- The 24 hour charge life. It took a huge stretch for the battery life timer to be increased from 30 minutes to 60 minutes. Asking for 2 hours would be pushing our luck.
- The customer MUST get something. By not giving them something, less people will use droids. The only real thing you can give them is more convieniance. Any form of droid decay that doesn't give the customers something will be bad for droids in the long run. Batteries are still used, Power Droids are still used, you simply use them less often. Using them less often would not have a cost. That's different from when we just wanted longer battery life before. We wanted all good, but no bad. This has good and bad.
- Having any system that effects module use can have some dire consequences. Any system change that would effect module function will ultimately end up with an extremely long debugging process. Think of it this way -
- Droid Storage once was so unstable that all items were lost when ever you stored your droid.
- Item Storage does not work in Surgical Droids.
- Structure Maintenance Modules have a lot of quirks.
- We once were unable to put more than one Crafting Station in a droid.
I'm just trying to get the point across that if the system effects droid function in any way, we will be effectively be asking the DEVs to give us a larger potential for bugs. I'm not saying that the DEVs can't handle the process, I'm just saying that doing so might brake us for the next year.
I agree actually. With a good decay system, I don't think we need to actually have droids decay or parts break. However, a large chunk of the droid community seems to want that. Even so far as replacing modules.
I don't think it is as badas you think, at 50%, HAM, combat damage, armor, Harvest ratings,and a couple of others would simply slowly erode. It already does this for weapons and armor, so it couldn't be thathard for droids.
At 25% a random module would just stop working, then every 5% after that, another. Your not changing anything about how the modules work, just turning them on or off. I do agree that great care would need to be taken with storage modules though. Yet again, the code exists already, the output hoppers for factories.
This is a decently set up system, however adding the requirement of an additional component to each and every droid might take a lot longer than one would expect. The other major draw back is that this system would have to be done all at once, instead of being modular. If you can set up a system that can be implemented in steps, you will really have something.
Well you could break it into steps if you really wanted too.
1. Droid vitality, fixing it with recon kits. Plus penalties for low vitality.
2. Effects of "low power" and charging on droid vitality.
3. Droid power core.
I do think it would be better if it was all implemented at once though.
I agree with the fact that we need a decay system, but I'm totally against the idea that powering/maintaining your droid will hurt it, and that we're setting up a system where everyone MUST buy new droids every 2 months. This will cause people to be less inclined to buy droids. I'd love to see many many more droids running around, I want everyone to want to have a droid because they're fun to have and give you some added benefit. The idea that recharging your droid damages it basically penalizes someone for using their droid, which in my book is a bad idea.
If droids are blown up in combat, if they're misused and run out of power, yes, let's damage them, I'm 100% behind you. But if someone is taking care of their droid, keeping it powered and happy, let them keep the droid around as long as they want. I'd much rather sell them a new crate of batteries every month for the rest of their time in game than have them decide they don't really need to replace the one that just blew up because they tried to charge it.
Straker_Atrella wrote:
Drashk wrote:
Here are the Major problems that I see with this system, if I am reading correctly, are -
Actually, as I stated, all current droids would have a 10,000 charge power core. Vitality and charging that core would be dealt with just like the new droids.
Looks like I didn't read correctly.....DOH
The customer MUST get something. By not giving them something, less people will use droids. The only real thing you can give them is more convieniance. Any form of droid decay that doesn't give the customers something will be bad for droids in the long run. Batteries are still used, Power Droids are still used, you simply use them less often. Using them less often would not have a cost. That's different from when we just wanted longer battery life before. We wanted all good, but no bad. This has good and bad.
No matter how a decay system is present to the customer, it is the DEVs that have time and time again refused to put the droid battery life over 1 hour. There have been quite a few changes to the battery charge life of a droid and each and every time, the DEVs have kept the charge time under1 hour. We will be extremely lucky if we can get the DEVs to give us a charge time of 2 hours on all droids. The entire system that you are proposing completely revolves around a droid that will last up to 24 hours without the need to recharge. I just don't see this happening, which is why the Droid Power Core idea has always been flawed. No matter how the idea is coated, I don't think the DEVs will ever be willing to let droids function for longer than 2 hours without needing attention.
I don't know how long you have been a DE, since forum registration dates can be decieving, but the power issue has been around for a very long time. It is one of the few issues that the DEVs have taken the time to fix, without much prompting from the DE community. Once upon a time, Droids would be automatically recharged by storing them in the datapad. They fixed this issue, which created the issue of droids discharging their battery while stored in the datapad. The DEVs fixed this issue as well, but kept the lenght of time that a droid would stay charged to just under 30 minutes. It wasn't until Publish 7 that the battery life was finally raised to 1 hour, even though there were a ton of requests for it to be raised just a little higher.
Basing a proposal on the ability to charge a droid more than double what they currently can be is like asking the DEVs to simply give everyone the ability to control Level 20+ droids. There just isn't enough cost to the player involved in such a system, plain and simple.
I agree actually. With a good decay system, I don't think we need to actually have droids decay or parts break. However, a large chunk of the droid community seems to want that. Even so far as replacing modules.
I don't think it is as badas you think, at 50%, HAM, combat damage, armor, Harvest ratings,and a couple of others would simply slowly erode. It already does this for weapons and armor, so it couldn't be thathard for droids.
At 25% a random module would just stop working, then every 5% after that, another. Your not changing anything about how the modules work, just turning them on or off. I do agree that great care would need to be taken with storage modules though. Yet again, the code exists already, the output hoppers for factories.
Here are a couple of the possible bugs that I can see poping up, if modules are linked to decay
- Modulesstay broken, even after the droid is repaired.
- Stats not returning after the droid is repaired
- Loss of items inside broken storage modules
- A larger occurance of broken module functions
- Removal of the module stacking system, in the crafting process
All of these concerns should have a lot of baring on the situation. I'm not saying that this is what will happen, but from past experience, one of these, or ton of others, could pop up without warning. Many on the DE forum weren't around at the time, but there for almost a week, Droid Engineer became a profession that was so borked we couldn't craft a single R-Unit, MSE, or Power Droid, because we asked for the ability to customize the color of our droids. Can you imagine the amount of debug time it would take to fixthe problems that could/will pop up if decay is modular?
I'm justtrying to bring home the point to many in the community, that if decay is linked to the modules installed, we may be askingfora lot of potential bugs as well.
Batleh wrote:
I personally have major issues with the idea that recharging a droid damages it. Does putting new batteries in a flashlight damage it? How about your walkman? This just seems like a totally contrived idea specifically designed to destroy a droid. Can we please throw out this idea??
I agree with the fact that we need a decay system, but I'm totally against the idea that powering/maintaining your droid will hurt it, and that we're setting up a system where everyone MUST buy new droids every 2 months. This will cause people to be less inclined to buy droids. I'd love to see many many more droids running around, I want everyone to want to have a droid because they're fun to have and give you some added benefit. The idea that recharging your droid damages it basically penalizes someone for using their droid, which in my book is a bad idea.
If droids are blown up in combat, if they're misused and run out of power, yes, let's damage them, I'm 100% behind you. But if someone is taking care of their droid, keeping it powered and happy, let them keep the droid around as long as they want. I'd much rather sell them a new crate of batteries every month for the rest of their time in game than have them decide they don't really need to replace the one that just blew up because they tried to charge it.
It may be a personal issue, but if you check the poll on battery usage, its what the community is in favor of.
Due to Droids being so diverse, recharging is the only constant thatwill effectevery droid. A system that causes damage to a droid that is in the low power state is too aggresive, since people will often call out their droid and forget that it is out while they go off and do something else in the game. Keeping the system where it is only geared to combat is not aggresive enough, since majority of that droids in circulation are non-combat droids.
The principle that a droid slowly decays as it is recharged is indirect relation to rechargable batteries. We know that due to current technology, a rechargable will only last x number of charges. Recharge decay follows the same train of thought, but unlike rechargable batteries, droids can be repaired over and over, so that they can be recharged again. This is where the maintaining you speak of comes into play, however even the best maintained piece of equipment will eventually decay....
Batleh wrote:
I personally have major issues with the idea that recharging a droid damages it. Does putting new batteries in a flashlight damage it? How about your walkman? This just seems like a totally contrived idea specifically designed to destroy a droid. Can we please throw out this idea??
I agree with the fact that we need a decay system, but I'm totally against the idea that powering/maintaining your droid will hurt it, and that we're setting up a system where everyone MUST buy new droids every 2 months. This will cause people to be less inclined to buy droids. I'd love to see many many more droids running around, I want everyone to want to have a droid because they're fun to have and give you some added benefit. The idea that recharging your droid damages it basically penalizes someone for using their droid, which in my book is a bad idea.
If droids are blown up in combat, if they're misused and run out of power, yes, let's damage them, I'm 100% behind you. But if someone is taking care of their droid, keeping it powered and happy, let them keep the droid around as long as they want. I'd much rather sell them a new crate of batteries every month for the rest of their time in game than have them decide they don't really need to replace the one that just blew up because they tried to charge it.
The reason that Droid Decay is usually tied to Battery usage is this. First, it is the only true constant we have. ALL droids use power, whether they are in combat or not. It has been agreed by the droid community, that some type of droid decay is needed.
Also tying betteries to decay allows us to give the consumer more convieniance. This is the only way to truly give them something back.
Don't get me wrong, I'm all in favor of new modules and cool things, yet then people would just buy one droid and keep it forever.
First you need to accept that money is obscenly easyto get for most people. I can make 1 million in a 3 hour buff session just from missions. DOc's make a lot from buffing, Scouts make a killing from Harvesting droid. They WILL want to replace their droids.
Your casual users will like the new system, simply because they wont need to use batteries so much.
Drashk wrote:
Straker_Atrella wrote:
Drashk wrote:
Here are the Major problems that I see with this system, if I am reading correctly, are -
Actually, as I stated, all current droids would have a 10,000 charge power core. Vitality and charging that core would be dealt with just like the new droids.
Looks like I didn't read correctly.....DOH
The customer MUST get something. By not giving them something, less people will use droids. The only real thing you can give them is more convieniance. Any form of droid decay that doesn't give the customers something will be bad for droids in the long run. Batteries are still used, Power Droids are still used, you simply use them less often. Using them less often would not have a cost. That's different from when we just wanted longer battery life before. We wanted all good, but no bad. This has good and bad.
No matter how a decay system is present to the customer, it is the DEVs that have time and time again refused to put the droid battery life over 1 hour. There have been quite a few changes to the battery charge life of a droid and each and every time, the DEVs have kept the charge time under1 hour. We will be extremely lucky if we can get the DEVs to give us a charge time of 2 hours on all droids. The entire system that you are proposing completely revolves around a droid that will last up to 24 hours without the need to recharge. I just don't see this happening, which is why the Droid Power Core idea has always been flawed. No matter how the idea is coated, I don't think the DEVs will ever be willing to let droids function for longer than 2 hours without needing attention.
I know what your saying, but it is the only real way to give customers something back. They have to have a logical reason to wanting shorter battery power. Probably so that there is a downside to droids. We would simply be replacing that downside with another. I think if as a community we fell behind a system like this, they would consider it.
I don't know how long you have been a DE, since forum registration dates can be decieving, but the power issue has been around for a very long time. It is one of the few issues that the DEVs have taken the time to fix, without much prompting from the DE community. Once upon a time, Droids would be automatically recharged by storing them in the datapad. They fixed this issue, which created the issue of droids discharging their battery while stored in the datapad. The DEVs fixed this issue as well, but kept the lenght of time that a droid would stay charged to just under 30 minutes. It wasn't until Publish 7 that the battery life was finally raised to 1 hour, even though there were a ton of requests for it to be raised just a little higher.
Basing a proposal on the ability to charge a droid more than double what they currently can be is like asking the DEVs to simply give everyone the ability to control Level 20+ droids. There just isn't enough cost to the player involved in such a system, plain and simple.
While they may need to charge it less on a daily basis, they would need to now worry about it decaying and wearing out, even repairing it's vitality. We would be replacing one downside with another. Droids in effect would work very much like the Armor and Weapon decay system.
I agree actually. With a good decay system, I don't think we need to actually have droids decay or parts break. However, a large chunk of the droid community seems to want that. Even so far as replacing modules.
I don't think it is as badas you think, at 50%, HAM, combat damage, armor, Harvest ratings,and a couple of others would simply slowly erode. It already does this for weapons and armor, so it couldn't be thathard for droids.
At 25% a random module would just stop working, then every 5% after that, another. Your not changing anything about how the modules work, just turning them on or off. I do agree that great care would need to be taken with storage modules though. Yet again, the code exists already, the output hoppers for factories.
Here are a couple of the possible bugs that I can see poping up, if modules are linked to decay
- Modulesstay broken, even after the droid is repaired.
- Stats not returning after the droid is repaired
- Loss of items inside broken storage modules
- A larger occurance of broken module functions
- Removal of the module stacking system, in the crafting process
All of these concerns should have a lot of baring on the situation. I'm not saying that this is what will happen, but from past experience, one of these, or ton of others, could pop up without warning. Many on the DE forum weren't around at the time, but there for almost a week, Droid Engineer became a profession that was so borked we couldn't craft a single R-Unit, MSE, or Power Droid, because we asked for the ability to customize the color of our droids. Can you imagine the amount of debug time it would take to fixthe problems that could/will pop up if decay is modular?
I'm justtrying to bring home the point to many in the community, that if decay is linked to the modules installed, we may be askingfora lot of potential bugs as well.
Again, I agree with you, I have been against modules breaking, for a while. Yet it seems like something many people want.
That is why I think that under this system having FUNCTIONS break instead of modules is the way to go. Module stacking doesn't matter, the function is what breaks.
While I'm not saying it would be easy, much of the code does exist already. Your weapons stats are lowered as they degrade, yet when you repair it, they all come back.
That's what I really like about this system, your working off of ideas and functions that are already in the game.
Drashk wrote:It may be a personal issue, but if you check the poll on battery usage, its what the community is in favor of.
Due to Droids being so diverse, recharging is the only constant that will effect every droid. A system that causes damage to a droid that is in the low power state is too aggresive, since people will often call out their droid and forget that it is out while they go off and do something else in the game. Keeping the system where it is only geared to combat is not aggresive enough, since majority of that droids in circulation are non-combat droids.
The principle that a droid slowly decays as it is recharged is indirect relation to rechargable batteries. We know that due to current technology, a rechargable will only last x number of charges. Recharge decay follows the same train of thought, but unlike rechargable batteries, droids can be repaired over and over, so that they can be recharged again. This is where the maintaining you speak of comes into play, however even the best maintained piece of equipment will eventually decay....
Okay, so I'm probably being petty here, but are you seriously saying that "inorder to protect the few who might leave their droid out and let it run out of power accidently, we're going to penalize everyone who keeps their droid powered"? You know that the "low power" mechanic is already in the game right? Look at vehicle decay. If someone leaves their vehicle out and it doesn't autostore, it's going to blow up. Imagine the uproar we'd have in game if we said:
In order to protect the few cases where someone doesn't properly store their vehicle, we're going to make it so that your vehicle doesn't get destroyed when it's health runs out, but we're going to shrink it's health every time you repair it.I'm pretty sure that wouldn't go over well at at all.
In regards to the "current technology", the key phrase there is "current technology". The Star Wars Universe is full of hyperdrives and repulsor lifts and space ships and giant walkers and stations that can blow up planets, and with all of this other wonderous technology, they haven't come up with a better energy storage system than a ni-cad battery? I can think of several other technologies that we're currently playing with that don't have this sort of decay limitation (fuel cells, superconductive storage cells, etc).
Yes, I agree that we need decay, but I do not agree that "decay upon charging" is the way to do it.
Straker_Atrella wrote:The reason that Droid Decay is usually tied to Battery usage is this. First, it is the only true constant we have. ALL droids use power, whether they are in combat or not. It has been agreed by the droid community, that some type of droid decay is needed.
Also tying betteries to decay allows us to give the consumer more convieniance. This is the only way to truly give them something back.
Don't get me wrong, I'm all in favor of new modules and cool things, yet then people would just buy one droid and keep it forever.
First you need to accept that money is obscenly easy to get for most people. I can make 1 million in a 3 hour buff session just from missions. DOc's make a lot from buffing, Scouts make a killing from Harvesting droid. They WILL want to replace their droids.
Your casual users will like the new system, simply because they wont need to use batteries so much.
Yes, I agree with decay, however, who says we have to force every droid to have to be replaced? There are a lot of combat droids out there, infact, they're the majority of what I sell now days. Those droids will decay through combat use. If we add low power decay, they'll decay even faster. That's going to be a lot of droids to repair/replace. If normal droids start to decay when they're out of power, that again is more droids that we have to repair and replace (oh the buff bots will hate that). Coming up in JTL, it's sounding like to do specific things in your ship (redirect power, minimal repairs, etc), you're going to need a droid. If your ship gets blown up, your droid should take a hit to. Again, more droids that will have to be repaired and replaced.
And I'm a bit confused, how is battery based decay better for customers? I tend to agree with Drashk that it would be unlikely that the devs would up the amount of time that a battery charge lasts, and even if they didn't need to put a battery into a droid every hour, they'd still need a battery for every hour the droid was used (based on your numbers above). They still have to find, buy, and use the same number of batteries.
And the reason that I'm so focused on battery based decay is the fact that a power droid is still pretty pointless even with this new system, as you can't recharge your own droids with it. You need to find someone else who has one, and "hey I can recharge someone elses droid" never has been a good selling point for these things. Then again, who knows, we might find that there will be people with powerdroids spamming in starports /yelling "Recharge your droid! Only 5k!". Yay, more spam.
I very much understand how trivial money in this game as an elite. That's not the point. Money isn't the issue. It's the fact that I feel that basing decay on re-charging your droid is the wrong way to do this, and will lead to a negative customer experience. And you also have to remember, not everyone in game is a combat elite, not everyone can pull in a million credits per doc buff, (and don't let the docs hear your say that, they'll start charging 100k for buffs instead of 10k). Entertainers, newer players, non-master crafters, etc all should have a reasonable expectation of being able to buy a droid and keep it around for a good long while.
/bow
OckVofad wrote:
The battery decay system is what a majority of DEs want for a decay system (See poll).
Well...I think the decay system is what's wanted. Battery use just seems to be the most obvious, and likely easiest to code, solution to get there.
That's why we've all been leaning that way, I'd suspect.
Even before Drashk (and others) made more serious proposal, I'd always thought that battery use would be the path to our decay system. I just see other possibilities as being == too much coding time/work.
The people whoneed droids (Doctors, Crafters, People who want extra storage without lots etc) will continue to buy them even if they have to replace them every 3-4 months. I disagree that the "sky will fall" ifthe decay system is changed.
I do too. As it stands, we're a reasonably low-cost / high-value crafting profession right now. JTL will only heighten our market still. I don't see decay as messing with our markets so much as making droid use more closely fit how it should be. Using a droid should break your droid (after X amount of time). We have to just figure what a fair number for X should be (and how to make that occur). I'd say we're close...but there's still some open issues on the table, for sure.
We finally have droids that people NEED (Andthey will need them even more after JTL). People have no problem replacing armor and weapons. I dont think they will havea problemreplacing a droid.
Not if they use it. That's a huge reason to base decay off batteries. It is then up to the user how quickly their droid decays. More use, faster decay. As it should be.
Entertainers are not an example of someone who needs a droid. The current Ent modules are an enhancement not a necessity. If we had a module that allowed you to buff outside a cantina I'd bet you would be willing to replace that droid.
No players really "need" a droid. However, most now recognize that it would terribly inconvienent on their playstyle if they stopped using a droid.
Anyone whose gotten used to crafting anywhere, anytime knows what that's all about. I'd probably drop crafting altogether if I had to be tied to a PCS in my house/shop.
The power core idea is a good one IF we could get the devs togo along with the extended use. I would say lets submit it as an alternate proposal.
We have to see if they are willing to monkey with it at all first, regardless of the proposal. At the same time, that doesn't mean that we shouldn't be working to put together the best possible proposal that addresses likely issues beforehand.
As TK has mentioned this is not going to happen anytime soon so no need to get heated over it.
Yup. We are not going to see anything like this anytime soon. JTL comes first, then DC (in terms of 'new' stuff). Fixes will be ongoing, of course.
Respectfully,