Droid Engineer Archive
Thread: Vehicles costs going up?
Malitevv wrote:
in-flux is a synonyn for "we're still making adjustments".
LOL silly me. I read the "and"s wrong... ![]()
The way I read it:
"FYI: The resource costs are going up" {separate thought} "and in-flux and decay rates are being tweaked..."
The way he meant it:
"FYI: The resource costs are going up and in-flux" {separate thought} "and decay rates are being tweaked..."
/emote Screws head back on.
**chuckle**
The way he worded it, it's a horribly written run-on sentence anyway.... ![]()
But there's nothing in the sentence for in-flux to apply to other than the phrase "resource costs". ![]()
/blush
Yeah I actually applied it the other direction (dear Lord,I think I'm actually diagramming sentences in my head...) and was trying to figure out what an "in-flux rate" was, as if it was some sort of stat ("Hey, the in-flux rate on my MSE is only 4!").
Signs that you need sleep, #47.
OrionsByte wrote:
thought. I'm not sure what "in-flux" means, but decay rates would be what gives us repeat business.
not really, decay you can fix by stopping near a garage and fixing it.. very useful money sink.. unless they put some kind of vitality like pets do, then we get return business.
They are now built by Master Artisans and require 10x the resources that they did just yesterday.
Speederbikes / Swoops 10k Ferrous and 2500 Non-Ferrous
Landspeeders 12000 Ferrous and 4500 Non-Ferrous
I guess if I can sell my first two vehicles for around 15K each it would cover some of my startup costs. I hope the vehicles come soon!
Lexx Muskoka
Master Artisan
Novice Droid Engineer (2-0-0-3)
Novice Creature Handler
(Soon to be Novice Architect as well)
I hope someone here can decipher this comment from Thunderheart regarding vehicles. His comment was in response to concerns inTest Centerthat vehicles would be very easy to produce and not much of a money spinner for Master Artisans;
FYI: The resource costs are going up and in-flux and decay rates are being tweaked...
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager
Do any of you DE's understand Dev speak?
I think he just means that it will take more resources to build vehicles than we previously thought. I'm not sure what "in-flux" means, but decay rates would be what gives us repeat business.
SulkyMonkey wrote:
I hope someone here can decipher this comment from Thunderheart regarding vehicles. His comment was in response to concerns inTest Centerthat vehicles would be very easy to produce and not much of a money spinner for Master Artisans;
FYI: The resource costs are going up and in-flux and decay rates are being tweaked...
Kurt "Thunderheart" Stangl
Assistant Community Relations Manager
Do any of you DE's understand Dev speak?
Good... I'm glad costs to produce are going up. MA's have next to no sources of income on their own. I don't count muzzles or cheapo backpacks as reliableincome sources.
LanFisher wrote:
That's a lot of resources! [...] I guess if I can sell my first two vehicles for around 15K each it would cover some of my startup costs.
If the resource costs are about ~15.000 units for one single vehicle there's no way in hell I'm selling for anything less then 45.000 credits a piece.
And that price is ONLY for those I consider my close friends.
I can easily sell most of my resources for 3-4 cpu without even blinking.
I'll probably go for something around 100.000 for a vehicle.
I will be out of business you say?
Other people will sell for less?
Let them! I aint going to waste my time pumping up loads and loads of resources just to sell them for scraps.
I can easily sell most of my resources for 3-4 cpu without even blinking.
I'll probably go for something around 100.000 for a vehicle.
Thats about 6 cpu. Sounds good to me. 75k & 100k for the bike/speeder.
I'll keep my resources for anything less. That is unless someone brings me the resources and I just get charges and assembly fee then some paltry 5k will be fine so long as they understand that critical fails do happen.