Droid Engineer Archive
Thread: Basic Droid Owner Manual
Training Droids
So, you got this new droid deed. What to do?
Well first, you have to tame it from your backpack. Use the radial menu, and select tame. This will bring the droid out for the first time. After this, the ddroid will be stored in your data pad, not your pack.
Now, you want it to do tricks Well, here is how you teach it.
Use the radial menu to select Program.
Select the skill you want to program. The droid will respond with a ?
Type the following
/say name command
Where name is the name you want to give it, and command is the command you want to bind to what you are training. For example, lets say you have you have a droid that you want to name Snoopy, and you want to train it to follow. You might then select the Follow option from the programming list, then type:
Snoopy follow
Note that names and commands are case sensitive (hence, FOLLOW would not work).
When the droid accepts the training, he will respond with a !
Once you train about 5 commands, the droid will take on the name you are using to train him. Also, note that you must use the phrases to train him in public chat (don't try to give your droid a direct tell).
Note that naming a droid is optional - you can leave out the name in all the training steps.
If you change a droid's name, make sure to retrain all the commands that had the name bound to it.
Once you have trained a command, you can use it again by saying, for example, "snoopy follow"
The most important commands to train are, group, follow, stay, befriend, patrol, set patrol point, delete patrol point. In the case of the probot, you of course want to train the attack and guard command command. Do NOT train release... there is not point... that sets the droid free, and you will never control him again. I list group first, because if you are solo hunting, and group with your droid, you will get the exp bonus for fellows without having to share exp with the droid. So, I really think that those that don't yet have droids need one Yes, this is borderline exploit, but that is what they give for not finishing the droid engineer class before release.
Note that it is worthless to train the formation skills for a droid. It appears that they intended to allow for multiple droids at one point, but no longer do so. Hence, it is hard to make one droid fall into a droid formation (see also power droids... how can a pwer droid power another droid when you can only have one out at once?)
Types of Droids
At this point in time, there are three basic types of droids:
Battle Droids Bounty Hunter Droids General Function Droids
Battle Droids have inherrent combat abilities (attack). Defense in all droids is based upon the armor modules placed in the droid. In addition, extra functionality can be added to these droids by adding functional modules.
Bounty Hunter droids are special use droids used in the investigation line of the bounty hunter line, and will not be covered in detail here. These are the Seeker and Probe droids (note: not probots).
General function droids are the non-combat droids. There is no inherrent functionality in these droids. They can have armor added for defense.
All non-inherrent functionality is determined completely by the modules that are mounted in the droid. These modules currently allow medics to heal outside the cantina, crafters to craft as though the droid were a personal crafting station, repair of other droids, and item and data storage.
Droid Chasis
The following droid chasis are available:
MSE & MSE Advanced - These are the little beeping shoeboxes on wheels. The MSE has a single module slot, the MSE advanced has two sockets. There is an exploit that allows stacking of modules to make these little buggers as good as an advanced R3. I won't use that exploit, so don't ask.
DZ-70 & DZ-70 ADV - Little silver spheres with legs that float around. They are somewhat like Darth Maul's seekers in Episode I (though, what Darth Maul actually had was seeker droids). As combat droids, they are capable of attack. They do 20-30 damage, have 45 HAM and have a spot for armor and a module. As can be seen, these things are fairly useless.
R5, R4, R3, R2 & ADV models - These are the famous R-series droids from the movies. The better the model, the better the droid. See below for a description of the modules.
Probot & ADV - The battle droids. For the first month of the game, they were uber, now they have been nerfed. They can still be used in combat; opinions on how usefull they are. They can hold armor; the basic probot has one slot, the advanced has two for utility modules.
The Surgical Droid & ADV - One would think that this droid would have inherrent healing abilities, but it does not. The most comon configuration is to place a food/chem station and a L6 healing module in it. Item and data storage do not work in this droid. It can also take a personality chip to make it talk.
LE repair droid - Does not repair. It is just another chasis at this point.
Protocol Droid - A very cool looking 3P0 type droid. However, he cannot hold any modules, so functionally wise, he is of no use.
Binary Load Lifter - The huge, lumbering fork-lifter looking droids. They cannot do much but look cool.
Treadwell Droid - Another chasis that can hold a single module.
Chasis Module Capacity
Assuming that the exploit of stacking clusters in non-cluster module slots, the various chasis can hold the following number of modules:
One module:
MSE DZ70 Power ADV Power R5 R4 Treadwell
Two modules:
ADV MSE ADV DZ70 ADV R5 ADV Treadwell (WED) LE Repair Surgical Probot ADV Protocol
Thre Modules:
ADV R4 ADV LE Repair ADV Surgical R2 R3
Five Modules:
ADV R2
Six Modules:
ADV R3
Part 2 to follow in a moment
Droid Repair
Droid repair has been reworked lately. Droid damage heals slowly over time. Droids with repair modules can heal another droid's wounds, but not their own.
Droid vitality loss, which occurs when a droid is DB'ed, cannot be healed. Eventually, a droid will be worn down to the point that you will need to buy a replacement.
Med Droid Notes
Droids with medical modules allow healers to heal outside of a medical center. In addition, Medical Droids with the advanced med mods (L6 or dual L4's) give a bonus to healing. Note that a medical droid with less than a L5 medical module will impair healing - but will allow healing outside the medical center. The higher the level of module, the better the healing. There is a cap of 110% efficiency (meaning that the healer gets a 10% bonus over his normal capabilities.
Med droids do not work in the Cantina, to prevent entertainer/healers from being able to heal everything in the cantina.
If your med droid stops allowing you to heal, give it a command. If it responds with "low power" you will need to feed it more batteries.
The droid must be fairly close to you for it to allow you to heal.
One tactic for using a med droid: you can tell him to STAY at some point, then advance to attack... This way, your droid will still allow you to heal, but will not get into the fray.
Probot Notes
Probots are combat droids. However, they are not the droids that they once were. They start out with 800 HAM, and at this point, it appears that there is no way to heal their wounds.
However, I do not beleive they are worthless. No, they are not like a creature handler's rancor, but if used with some wisdom, they can give you that edge in combat. Just don't expect them to do it all for you - that will get them dead.
The trick is to let them attack, but make sure you are drawing the fire yourself. They do 52-56 points of damage, and with maxed out (medium) L6 armor, they have 40% resists to everything.
A good tactic for a probot is to put it into the GUARD mode either on yourself, or on your CH pet.
Crafting Stations
Basically, they are used as a mobile crafting station.
Some droids can hold both a med module, and a mobile crafting station.
A well made droid crafting station appears to be as good as a high level crafting station made by an architect. However, there is no proof - just the general feeling on the DE boards. The actual relation between the droid crafting station numbers, the overall droid quality, and an architect station is unknown.
Just as there are four types of architect crafting stations, there are four types of droid crafting stations. Only one crafting station can be placed in a given droid. The following are available:
Clothing Crafting Station
Food/Chemical Crafting Station (this is the one that medics need)
Weapon/Droid/General Crafting Station
Structure Crafting Station
Personality Chips
These modules only work in the humanform droids (surgical, 3P0), and allow the droid to talk to you.
The following types are available: stupid, sarcastic, slang, prissy, worshipful and geeky. Each one has different, random responses and phrases that the droid can say.
They are "ear candy" - pretty cool, but have no bearing on how the droid actually works.
Storage of Data and Items in Droids
This has been fixed up a fair bit. A droid can hold up to 10 items, and lots of schematics, depending on whether or not the droid has the correct item and data modules. The higher the level of the storage module, the more the droid can hold.
The above guild was written for my guild web page. I have gotten some requests for training on these boards, as well in game, so I figured I'd post it here.
Enjoy ![]()
There is a mistake in the probot section:
Probots start out with 810-820 effective HAM.
Their damage can be healed by another droid if that other droid has a repair module.
Also, left out this section.... .
Droid Power
Droids require power. There are two sources of power: batteries, and power droid.
When a Droid is low on power, it will say, "*low power*" and will not function properly.
To use a battery, have a battery, out of the crate, in your primary inventory. Select the radial menu, and click on RECHARGE. This will draw a single charge out of the droid battery (note that a droid battery can have more than one charge).
A power droid can be used to power one other droid at a time - hence, if you own a power droid, you can only power someone else's droid, as you can only have one droid out at a time.
Power droids can power multiple other droids before needing a recharge of their own.
One question about repairing please:
What does a "Droid Repair Tool" (or kit, don't remember exactly) do ? I saw one on the bazaar some time ago, but don't know wether
- non-DE can use it or
- it does something at all
Sketh wrote:
Their damage can be healed by another droid if that other droid has a repair module.
Last I heard an AT-ST couldn't be healed, has anyone tried using a repair droid on one? Does it work?The though just occured to me as i was reading.
Bruchpilot wrote:One question about repairing please:
What does a "Droid Repair Tool" (or kit, don't remember exactly) do ? I saw one on the bazaar some time ago, but don't know wether
- non-DE can use it or
- it does something at all
Doesn't work...and the devs removed the ability to make these a couple patches ago.
Btw, good thread!
Bruchpilot wrote:
One question about repairing please:
What does a "Droid Repair Tool" (or kit, don't remember exactly) do ? I saw one on the bazaar some time ago, but don't know wether
- non-DE can use it or
- it does something at all
Droid repair tool never worked, and I beleive it has been removed from the schematics.
An AT-ST counts as a faction pet, not a droid.
Kalthas wrote:
Sketh wrote:
Their damage can be healed by another droid if that other droid has a repair module.
Last I heard an AT-ST couldn't be healed, has anyone tried using a repair droid on one? Does it work?The though just occured to me as i was reading.
Release got replaced by Delete
The customisation message tells you when the current life of your colour scheme is running/has run out - you will get this even if your droid has not be coloured
I think the first line of any player guide on droids should be
"If you lack the ability to read instructions and follow them, dont buy a droid"
I lost count of the number of customers who dont actually read the instructions I'm giving them and get miffed because "This droid you sold me SUCKS!"