Droid Engineer Archive

Thread: CU Droid Testing Information Monday 4/11/05 5:00 am (pst)

Drashk
Mon Apr 11, 2005 5:17 am
#1



I just completed a pretty good run of tests on a number of different areas in the game, all droid related. Here are my findings as of the current build on TC3.


Droid Health and CL


The following is a list of the current Health and CL of the droids that I was able to produce, as a 4244 Droid Engineer.



  • CL 1 Droids



    • Basic MSE - 86 Health @ 89%


    • Adv MSE -116Health @ 88%




    • Basic Treadwell - 86 Health @ 88%


    • Adv Treadwell - 116 Health @ 86%




    • Basic Surgical -85 Health @ 84%


    • Adv Surgical -115 Health @ 87%




    • Basic Protocol -69 Health @ 33%


    • Adv Protocol -No Data




    • Basic Power -No Data


    • Adv Power-No Data



  • CL 8 Droid



    • Basic BLL - 1314 Health @ 84%


    • Adv BLL -No Data



  • CL 18 Droid



    • BasicR5 - 3286 Health @ 88%



    • Adv R5-4428 Health @ 88%




    • Basic R4 - 3286 Health @ 88%



    • Adv R4 -4428 Health @ 88%






    • Basic R2 - 3263 Health @ 87%



    • Adv R2 -4405 Health @ 87%





    • Basic R3 - 3263 Health @ 87%




    • Adv R3 - No Data





    • Basic DZ70 -2782 Health @ 88%



    • Adv DZ70 -3749 Health @ 88%





    • Basic Probot -2743 Health @ 84%



    • Adv Probot - 3729 Health @ 87%





    • Basic LE -4039 Health @ 87%



    • Adv LE -5413 Health @ 87%

The Basic and Advanced version of each droid do not have the same Health. Each version of the droid has its own maximum Health. It would appear that Health has stayed the same as the current Live HAM on the LE and Astromechs. The Health on the Probot and DZ70 appear to have been increased.


Damage and Attack Speed


Damage and attack speeds seem to be completely wonky in this build of the CU. The following is a listing for each of the Advanced Combat Droid type. Each of these droids were built using a 96 Rated Combat Module, with the above listed Health and Effectiveness Experimentation. The first set of numbers list what is on the Deed, or listed in the datapad. The second listing is taken from the combat logs.




  • Advanced LE Combat Droid - Combat Rating 289



    • 66 - 148 Damage


    • 1.57 Attack Speed



      • 117 damage per hit every 4 seconds


      • Or 29.25 DPS



  • Advanced DZ70 Combat Droid - Combat Rating 192



    • 74- 146 Damage


    • 1.5 Attack Speed



      • 119 damage per hit every5 seconds


      • Or 23.8 DPS



  • Advanced Probot Combat Droid - Combat Rating 482



    • 101-200 Damage


    • 0.78Attack Speed



      • 183 damage per hit every3 seconds


      • Or 61 DPS



  • Advanced R2 Combat Droid - Combat Rating 192



    • 90 - 189 Damage


    • 1.57 Attack Speed



      • 152 damage per hit every 4 seconds


      • Or 38 DPS



  • Advanced R4 Combat Droid - Combat Rating 289



    • 74 - 155 Damage


    • 1.57 Attack Speed



      • 125 damage per hit every 4 seconds


      • Or 31.25 DPS

The X Damage per hit every X seconds was taken directly from the combat window. The numbers are not averaged. This is the damage that each droid caused to any mob that it targeted, that was equal too, or less then CL 18. I didn't test tbe droids against higher CL creatures, since the toon doing the testing is only ranking 6.


It would appear that the damage delievered is an absolute average of what he droid lists for damage in the datapad. It is unknown which is in error at this time the damage out put or the damage listing in the datapad.


The second issue with between the two is the Attack Speed. The speed of each attack does not appear to be based off of the Attack Speed listed in the datapad. It is unknown which is in error at this time the damage out put or the damage listing in the datapad.


The DPS of the Probot appears to be the only one that is on target with mobs of the same CL. All of the other droids appear to have a lower then average DPS.


Droid Health Regeneration Rates


It would appear that a droid can curently regenerate Health at a rate of approximately 3k Health per 60 seconds. I didn't do a proper testing of this, but rather made a rough estimate based off of one combat encounter where the droids Health hit 700. I timed the Health bar, after combat was over and approximated how long it would take to regenerate 3k Health. This should be correct, give or take +10 seconds.


It is unknown if this is proper behaviour for the Droids Regenerative abilities.


Auto-Repair Module


With the current Health regen rates on a droid, the Auto-Repair moduels are near pointless. The additional X points per X seconds just aren't as effective as the ability to regen at a rate of approximately 50 Health per second.


Stimpack Dispenser Modules


Stimpack Dispenser Modules can be used in the current TC3 build. This module appears to be using the same coding that it did Pre-CU and does not accept the new Stim As. No further tests could be run on this modules, since they can not be loaded.


Droid Armor Modules


Droid Armor modules are currently not being displayed as giving a droid Resists. The resists do not appear in teh /examine window, nor are they accounted for when in combat. No Droid with armor installed is seeing a reduction in damage.


This Issue could be related to an issue that appears to have removed resists from all mobs. It is unknown at this time as to whether resists are not functioning is as intended.


New - 4/14/05 12:36 am


Level 5 and 6 Droid Armor modules will be unbuildable post CU, since Composite Armor Segments have been removed from the game. Both Level 5 and 6 Droid Armor Modules require 1 Composite Armor Segment, as part of their schematics.


Medical Modules


Serveral sources have informed me that you are able to use Doctor buffs and healing without the need of a Medical Droid present, when attempting to use their abilities in the field. I have yet to get the chance to test out the Medical Module functions, on my own, since I have very little in the manner of Medical Skills. It is currently unknow if a Level 6 Medical modules still offers a 10% bonus during the healing process. It is unknown wether or not this is a bug or is as intended.


Pathing / AI


Not much seems to have currently changed for the Droid's AI / pathing ability. A droid will still get hung up when moving in and out of buildings.Targeting with a droid has changed slightly, but mostly due to the mob 'Hate' system, line of sight, and the increased draw range.


You are now able to chose a target from a much greater distance, which means that you can send your droid in in advance of your joining combat. This helps to draw aggro. The down fall of this, with the new 'Hate system' is that the target will also approach the droid at a faster rate. This means that the target will meet the droid halfway, even if the droid hasn't caused damage yet.


With the current incarnation of the Hate system, mobs will be drawn to the droid, if the droid has a greater damage outputage then you. This is tyically the case of anyone under a combat rating of 20. Since the droid draws aggro, this leaves a perfect chance to beat on the targeted mob, with little risk.


This is more then likely a bug in the Hate system and could change any day now, but does show how effective using a droid is under the current system, especially for its tanking and damage dealing properties.


Overview


Four words for anyone with low-end combat skills, modeled on the current TC3 system. BUY A COMBATDROID. Even with the wonkiness currently on the damage / displayed damage in the datapad, your average Combat Droid will be able to help anyone under a combat rating of 20. The CL 18 rating of the droid makes it a solid tool to use while progressing skills and the Health Regen on the droid makes it a viable tank.



I'll update this thread as more infromation is gathered. This is all that I have for now.


Message Edited by Drashk on 04-11-2005 05:19 AM

Message Edited by Drashk on 04-14-2005 12:36 AM





Making SWG more Star Warsy. One droid at a time.
Jenden
Mon Apr 11, 2005 6:43 am
#2

Thanks for all the info drashk, I'll make sure to pass it on to the proper people.

On a semi related note, I'd like to appologize to everyone for being out of it the past couple days. A large project I've got to get done by wednesday has been sucking up all of my time. After I finish it up I'll be good to go in full force again though.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

DigitalOne
Mon Apr 11, 2005 7:28 am
#3

I'm not sure what to make of these changes, should i call them good news or bad news. It appears off the bat that we will probably see a boom in combat droids as body guards forall recently gimped crafters.


But what concerns me is the massive b!tchslap(term seemed to be most approporate)to our utility market. Seems like module after module is becoming obsolete by changes to the game dynamic, the news about the medical modules, every DEs best seller botheres me substancialy. I should probably feel alot more upset about this, but truthfully i saw this coming.


Auto-repair

Creature Harvest- Borked

Detonation

Droid Armor- Borked

Droid Combat

Droid Repair- Next to useless

Droid Special effects - Next to useless

Droid Crafting Station

Droid Data

Droid Item storage

Droid Medical - at least next to useless from now on

Droid Structure Maintenance

Merchant Barker

Playback - Next to useless

Scout Trap - Next to useless

Stimpack dispencer


Repar kit

Wound kit


Granted not everything is broken. And on the bright side, we can fit all the in-demand things into one droid chassis, this will signifgantly cut back on our factory runs.
Gron_DM
Mon Apr 11, 2005 9:31 am
#4






DigitalOne wrote:


Auto-repair

Creature Harvest- Borked

Detonation

Droid Armor- Borked

Droid Combat

Droid Repair- Next to useless

Droid Special effects - Next to useless

Droid Crafting Station

Droid Data

Droid Item storage

Droid Medical - at least next to useless from now on

Droid Structure Maintenance

Merchant Barker

Playback - Next to useless

Scout Trap - Next to useless

Stimpack dispencer


Repar kit

Wound kit


Granted not everything is broken. And on the bright side, we can fit all the in-demand things into one droid chassis, this will signifgantly cut back on our factory runs.




need to make that change, the merch bark is useless with global serach for all but a few things.




Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
RasalTheWise
Mon Apr 11, 2005 10:17 am
#5

I apologize for not being on the TC as well...thanks for covering the AI portion, Drashk. I think I'm going to wait for the frogs to allow me to get MDE...it's hard to convince myself to do The Grind again on something I'm not going to be able to keep.

I'm glad I held off on making a big batch of Probots. Sounds like pre-CU probots will be stuck with the old 3200 HAM. And it makes me wonder if they are increasing the HAM, but getting rid of resistances for droids. /shrug




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Straker_Atrella
Mon Apr 11, 2005 2:01 pm
#6


Very nice Drashk, you are the man.


I need to get in there more myself. Absolutely the worst time for me.


Edit: forgot to ask. All of our resoruce reqs are the same right? HAM just goes from OQ and nothing else?

Message Edited by Straker_Atrella on 04-11-2005 02:11 PM



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
JavelinCatcher
Mon Apr 11, 2005 2:20 pm
#7





Carondac wrote: Drashk do you have droids for sale somewhere on TC3?




We're working on some large scale runs of parts to make things a bit more available soon




----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
Drashk
Mon Apr 11, 2005 4:56 pm
#8




Straker_Atrella wrote:


All of our resoruce reqs are the same right? HAM just goes from OQ and nothing else?




Everything that I have seen so far is exactly the same,


The only other changed the Javelin noticed was the placement of the Combat Capable Socket Cluster. It used to be 0300 DE, but is now 0200 DE. Its on Live now, so its hard to tell when this was actually changed and its been so long since I really looked at the DE template, that I forgot what was where.


I'm going to try and start a few runs of Combat Modules and other assorted goodies, after I hit Master, which should be 30 minutes after I log in, since there should be plenty of Adv Droid Motives, finally. The next step will to begin the Chassis runs for R3s, R2s, Probots, and LEs. I'm not sure how long I can stay online tonight, since I decided to pull an all nighter to get the info out and then went to work, which I just got home from. . More then likely won't have any solid number of droids for sale, until tomorrow some time.


One thing that we could use would be people willing to throw the droids on a vendor, and set up 'shops' in areas where there is heavy traffic. Doing so would help to get the droids out, so that they can be tested in combat.






Making SWG more Star Warsy. One droid at a time.
JavelinCatcher
Mon Apr 11, 2005 5:04 pm
#9




Drashk wrote:

Everything that I have seen so far is exactly the same,


The only other changed the Javelin noticed was the placement of the Combat Capable Socket Cluster. It used to be 0300 DE, but is now 0200 DE. Its on Live now, so its hard to tell when this was actually changed and its been so long since I really looked at the DE template, that I forgot what was where.






I'll be perfectly honest. The only reason I think it was moved at some point was that during the publish 7 & 8 testing (almost a year ago....jeez ) When Jenden and I were still grinding up DE during publish 7 on TC, we couldn't make "full" combat droids becauseeventhough had the combat module, we were initially missing the combat capable cluster. I mean, this is something I hadn't noticed at any other time because we've rarely had to re-grind DE all that often.



----Nolhta Fyoen----Master Rifleman/Master Smugger----StarStrider
----Nolhta Fyoen----Master Droid Engineer----TestCenter
----Accoubacca----TKA/Commando---TestCenter

----Nolhta Fyoen----Master Droid Engineer----Gorath

CUAlpha: Team Droid Engineer
GrandPotato
Mon Apr 11, 2005 5:11 pm
#10

Where are droids being sold at on TC-EP3? I'm a MDE on Eclipse, and I'd like to see how these are faring on the CU.




oOjow Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo
iEeno Labs Erbo Anyi Ojow Eeno Labs Erbo Anyi
wLabs Erbo Anyi Ojow Eeno Labs Erbo Anyi Ojow
Erbo Anyi Ojow Eeno Labs Erbo Anyi Ojow Eeno
Anyi Ojow Eeno Labs Erbo Anyi Ojow Eeno Labs
Ojow Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo
Eeno Labs Erbo Anyi Ojow Eeno Labs Erbo Anyi

Straker_Atrella
Mon Apr 11, 2005 5:26 pm
#11

I'm swapping on and off with the wife all night tonight clicking resources, so I hope to be a master soon as well.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Carondac
Tue Apr 12, 2005 12:01 am
#12

Drashk do you have droids for sale somewhere on TC3?



Carondac - Master Armorfish - Shadowfire
Astir Hackerton - Dark Jedi - Shadowfire
-Recanceled


Jenden
Tue Apr 12, 2005 12:12 am
#13



RasalTheWise wrote:
I apologize for not being on the TC as well...thanks for covering the AI portion, Drashk. I think I'm going to wait for the frogs to allow me to get MDE...it's hard to convince myself to do The Grind again on something I'm not going to be able to keep.

I'm glad I held off on making a big batch of Probots. Sounds like pre-CU probots will be stuck with the old 3200 HAM. And it makes me wonder if they are increasing the HAM, but getting rid of resistances for droids. /shrug



Talk to drashk or one of the other DE's on TC, I'm sure they can hook you up with droids to use for your testing. We really don't need many MDE's to make the droids, just need people to test them.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

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