Droid Engineer Archive
Thread: CU Droid Testing Information Monday 4/11/05 5:00 am (pst)
Jenden wrote:
RasalTheWise wrote:
I apologize for not being on the TC as well...thanks for covering the AI portion, Drashk. I think I'm going to wait for the frogs to allow me to get MDE...it's hard to convince myself to do The Grind again on something I'm not going to be able to keep.
I'm glad I held off on making a big batch of Probots. Sounds like pre-CU probots will be stuck with the old 3200 HAM. And it makes me wonder if they are increasing the HAM, but getting rid of resistances for droids. /shrug
Talk to drashk or one of the other DE's on TC, I'm sure they can hook you up with droids to use for your testing. We really don't need many MDE's to make the droids, just need people to test them.
Will do. Say, can you send me in-game e-mail again on the locations of the where all the DE's are hanging out, and who's on the testing list? Apparently one of these patches wiped out all my waypoints and e-mails...
Straker_Atrella wrote:
If you have a droid on "guard" it SHOULD attack immediatly, you shouldn't have to tell it.
as i said in live it works as expected. But on TC as far as i recall the fugitive droid DID NOT attack my attackers. When i get in game tonight im going to see if it attacks or not when im attacked. If it just sits there im going to bug it.
Message Edited by Corran950 on 04-12-2005 02:44 PM
Corran950 wrote:
Last night i was playing with grouping and attacking with a fugitive tracking droid. I was walking around and killing a bunch of weak (Grey-green) critters no problem, I then find a blue con enemy the droid would not attack at all. /buged it in game.
I then pulled out le with out moving grouped and told the droid to attack and he went off no problem, and WOW droids can heal fast.
another issue is that in live i go out witha probot set to guard me while i trounce around in the wild, when i get attacked the droid attackes the agressor imediatly. Last night with both le and fugitive i had to pick a target and tell it to attack, i will have to be certine before i bug it though.
I noticed the same behaviour, as your DZ70, with a Probot a few nights back. I forgot to mention it in the AI listing in this thread. The issue appears to related to being in a group of other people. I haven't been able to reproduce the behaviour, but here is what I witnessed.
While in a group with another player, theProbot stopped firing its cannon, but remained in the attack posture, with its legs pulled inward. No matter how many times I spammed /tellpet kill, the droid would not fire. The odd thing was, the targeted NPC still went after the Probot, as if it was doing the most damage in the group. It appeared that the Hate system was drawing the NPC to the Probot, even though I was knocking the NPC around, as a 2222 Brawler. I took out the NPC, right before the droid hit 0 Health.
I let the Probot regen complete, which took all of 1 minute, and proceded to target another NPC and send the droid in. Again, the Probot took on the combat posture, without taking a single shot. This time the droid was clobbered, faster then I could take out the NPC; however the droid did not go down as it would have, on Live.Instead, the Probot limped away a few meters, while I was pummeled by the NPC, into a submissive stance, looking at the sky.
I stored the droid, after I regained by feet, and called it gain. All was fine and the Probot responded to the /tellpet kill command, like it should. I wrote it off as a fluke, and /bugged it. It would appear that this isn't a fluke and may be a broader issue with not only droids, but pets as well.
As for the Guard command, it may be general issue related to targeting under the current CU build. Auto-targeting of an attacker appears to currently not function. Whether this is by design, or an issue with the Hate system, is open to speculation at this point. If it is by design, then the Guard command may be borked until it is redesigned, or is on its way out. From my understanding, the Guard command is linked to the auto-targeting of an attacker feature, that we see on Live. On Live, once the attacker is auto-targeted, the droid/pet that is on guard will automatically attack the attacker.
A way to test to see if this is the case, in the CU, would be to put the droid on guard, target an aggro, and then have the aggro attack you. If the guard command works as listed above, then the droid should attack your attacker.
There is also the possiblity that the Guard command coding for droids/pets may have been crossed with some of the Guard command changes made to Faction perks. With all of the new developers running around, there is a possiblity that some of the code was crossed, since not all coders seem to be proficient with tagging their code properly, when they write it out. ![]()
Last night i was playing with grouping and attacking with a fugitive tracking droid. I was walking around and killing a bunch of weak (Grey-green) critters no problem, I then find a blue con enemy the droid would not attack at all. /buged it in game.
I then pulled out le with out moving grouped and told the droid to attack and he went off no problem, and WOW droids can heal fast.
another issue is that in live i go out witha probot set to guard me while i trounce around in the wild, when i get attacked the droid attackes the agressor imediatly. Last night with both le and fugitive i had to pick a target and tell it to attack, i will have to be certine before i bug it though.
Corran950 wrote:
as i said in live it works as expected. But on TC as far as i recall the fugitive droid DID NOT attack my attackers. When i get in game tonight im going to see if it attacks or not when im attacked. If it just sits there im going to bug it.
Message Edited by Corran950 on 04-12-2005 02:44 PM
CONFIRMED: Tried it last night....well this morning, and fugitive droid would not attack when given the order nor would it attack if i had it under guard. It does attack mobs much lower than the droid itself though posably since i was not grouped with it atm. the only time i got the droid to attack was when the creature was a good distance away, when it got close the droid attacked once them the creature went back to were it started. My droid did not folow the creature to attack.
Another thing i noticed is that when i told the droid to attack and it worked when ungrouped, that i got full xp for killing a creature even if i hit a creature once or twice and let the droid finish it off. im not sure but i do not think that is the way its ment to work.
The same XP mechanics that JtL uses are the ones that the CU now uses. As long as you get in a certain percentage of damage on a mob, once it is killed you will gain full XP.
Corran950 wrote:
Another thing i noticed is that when i told the droid to attack and it worked when ungrouped, that i got full xp for killing a creature even if i hit a creature once or twice and let the droid finish it off. im not sure but i do not think that is the way its ment to work.
Straker_Atrella wrote:
I thought pets didn't affect group level, or did they change that?
Now that you mention it, I think it wassupposed to be changed so that pets don't add to the combat ranking. I haven't tested any of the pets, so it may be that droids are offering the level increase due to their being a different breed of 'pet'. Good catch.
Drashk wrote:
Straker_Atrella wrote:
I thought pets didn't affect group level, or did they change that?
Now that you mention it, I think it wassupposed to be changed so that pets don't add to the combat ranking. I haven't tested any of the pets, so it may be that droids are offering the level increase due to their being a different breed of 'pet'. Good catch.
I believe when that change went through, that grouping summed all the levels of the group....when they changed it so that the group became the highest level of whatever member in the group pets affected it again.
Basically, they didn't want groups of 2-3 people boosting their group level with pets artificially. I suspect the reason the rules changed is 2 fold:
- The way Creature Handler works in the new system
- People could group with anyone else just to raise their group level to that of the other person anyway.
JavelinCatcher wrote:
Drashk wrote:
Straker_Atrella wrote:
I thought pets didn't affect group level, or did they change that?
Now that you mention it, I think it wassupposed to be changed so that pets don't add to the combat ranking. I haven't tested any of the pets, so it may be that droids are offering the level increase due to their being a different breed of 'pet'. Good catch.
I believe when that change went through, that grouping summed all the levels of the group....when they changed it so that the group became the highest level of whatever member in the group pets affected it again.
Basically, they didn't want groups of 2-3 people boosting their group level with pets artificially. I suspect the reason the rules changed is 2 fold:
- The way Creature Handler works in the new system
- People could group with anyone else just to raise their group level to that of the other person anyway.
My understanding was that if say a level 14 and a 17 grouped together, as a group they would con as something a little higher then a 17. So multiple high powered combat toons would need to group together to have a prayer at killing say a Cl 300 Krayt.
Noware yousaying that a groups level is maxed by the biggest person in the group? Did I miss a memo? That's not how I understand it to work.