Droid Engineer Archive

Thread: 99% exp denonation modules

Leek_Stywalker
Tue Apr 19, 2005 5:52 am
#1

hey there, been playing around with the modules to see what i could do with my best resources.


I used...


Ratov Mirth Inert Gas 970 OQ

Oonim Tolium Gas 1000 OQ

Ysukomi Polysteel copper 998 OQ 995 CD


After loading up on pyollian and Bespin I hit the 99% exp mark using all my points, but still resulting in a 14 Mechanism quality and 9 detonation power.


I presume if i hit the 100% mark i would produce a 10 det power module, but i ran out of points.


I got a great sucess on the inital craft, with no amazings in experimenting.


Would it be possible for me to hit the 10pwr mark with these resources? and can any of you give me feedback on what i should get from r3 and adv mse with these modules as well as any pointers?


Many thanks





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Leek_Stywalker
Tue Apr 19, 2005 5:57 am
#2

Just tried it with Otsot Kaylon Inert Gas (991 OQ)


Got all great sucesses again, hit the 9 pwr mark with 2 pts left over, put them in, got another great sucess and stayed at 9 pwr





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Gron_DM
Tue Apr 19, 2005 6:05 am
#3

put 2 in a mse youll see it those hidden decimal number show up...odds are its something like 9.7 or higher.



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Leek_Stywalker
Tue Apr 19, 2005 6:12 am
#4






Gron_DM wrote:

put 2 in a mse youll see it those hidden decimal number show up...odds are its something like 9.7 or higher.






where should it show the hidden decimal? at the resource input screen?





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Gron_DM
Tue Apr 19, 2005 6:38 am
#5

put 2 in a non-mse droid they will add up to over 18. (be like 19. something once again hidden) then put 2 in a MSE and with the multipier add in for them youll see more funny math.



Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Straker_Atrella
Tue Apr 19, 2005 7:25 am
#6

Leek, I don't think you can hit 100% at all. In order to do that you would need 1000 on all the stats that matter, even with one 999 I don't think you can get it. 10 seems to be a perfect module.


So that means you will be stuck at 39 powers mse's and 59 power R3's.


Nice resources though, those are probably the best bomb droid resources I have heard of a server having yet.



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Leek_Stywalker
Tue Apr 19, 2005 7:51 am
#7






Straker_Atrella wrote:

Leek, I don't think you can hit 100% at all. In order to do that you would need 1000 on all the stats that matter, even with one 999 I don't think you can get it. 10 seems to be a perfect module.


So that means you will be stuck at 39 powers mse's and 59 power R3's.


Nice resources though, those are probably the best bomb droid resources I have heard of a server having yet.






I thought as much, such a shame that those few points make such a difference. some 10pt modules would sell like hotcakes and make some mean bombs. ive stocked up nicely on the tolimum so lets hope some nice gas and even better copper will spawn in.... oh look theres a pig flying past my window!





Leek Stywalker ~ Dark Jedi Knight
Anadin Stywalker ~ MDE/MA ~ DeathWatch Bunker Addict/Crafter
MrSlave ~ Master Commando Pistoleer/Smuggler

Straker_Atrella
Tue Apr 19, 2005 7:58 am
#8

Count yourself lucky, our best inert is 977, I would love to have your gas. Hmmm that just didn't sound right.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Imaladris
Tue Apr 19, 2005 8:34 am
#9

Even if you place it in the ADV MSE you might not be able to determine the decimal point. Place them in an ADV R3 and then you can get a more realisic idea their power.



Olo'rin
-Former12pt Master Droid Engineer -Still selling Droids until I run out-
Venodors:Caerbannog, Naboo(-3141,-2),MO Dantoonie, Coronet, Corellia-On Planetary Map
MrWizzard
Tue Apr 19, 2005 9:15 am
#10

actually, determining the decimal point is easier than you think... its the %
99% = 9.9
94% = 9.4
and so forth....
By the way, I think the best inert gas you can use is something like Kulekreug (sp?) Inert Gas... oq 994



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Obo_alCan
Tue Apr 19, 2005 9:25 am
#11

Likes my little stash of 1000 OQ inert gas.





Obbo al'Can Master Artisan, Master Shipwright, Master Droid Engineer
al'Can Droids 775 -3955 Coronet

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MachXXV
Tue Apr 19, 2005 9:33 am
#12

kulecreug is good, Akob korfaise was in shift a couple weeks ago at 994OQ


For the MSEs, each det mod gets a +10 bonus, so 2 99% mods should yield 39



MachXXV - Eclipse
Master Shipwright, Master Droid Engineer, Merchant
RasalTheWise
Tue Apr 19, 2005 10:04 am
#13



MrWizzard wrote:
actually, determining the decimal point is easier than you think... its the %
99% = 9.9
94% = 9.4
and so forth....
By the way, I think the best inert gas you can use is something like Kulekreug (sp?) Inert Gas... oq 994


Yep, that's how you determine how good the module is. I can experiment on mine up to 96% with my given resources, which yeilds det power 58(.2) R3's and 39(.4) for the MSE bombs. That's good enough for my client base.




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