Droid Engineer Archive

Thread: Some ideas for more droid use and more Star Wars feeling

Atan
Wed Apr 20, 2005 7:40 am
#1

Suggestion 1:


Removal of combat Modules


In my Opinion the only Droids that should be able to do combat are the DZ70 and the probot.

Damage and speed should be values determined by experimentation at the final combine, with HAM beeing a 2. line


Result: No more Combat rating, easy to understand for the customer, more "star warsy"


Suggestion 2:


Removal of Module Stacking


The highest possible rating should be reached by using one module, not by stacking as many as possible.

(i.e. detonation modules would be at 60 with 100% experimentation)


Result: More diverse droids around, maybe even more different mods would be used, like the trap dispenser


Suggestion 3:


Removal of lvl 1-6 mods.


The maximum should be reached by using optional components

(would allow a more fluid system for doc droids i.e. (109.5 rated med mods))

[data storage should stay as it is, item storage could be like 0%= 1 item,90%+=10 items]


Result: Less cluttered crafting tool, easy understandable crafting process


Suggestion 4:


Version a)

Consolidating of crafting & entertainer Mods.


It should be possible to merge multiple crafting or ent. mods into a single mod, to allow more diverse droids for utility purposes.


Version b)

Allow (almost) all droids to hold 6 modules


To allow more droids to be used as multi funtional entertainer / crafting droids



Result: More diverse droids around



Things that should happen but have been suggested before:


  • bugfixing (Harvesting Droids...)

  • modifing of current mods to make them usefull again (maint. Droids that deliver power and crafted goods, anyone? )

  • more utility mods

  • more combat chassis

  • decay


Gnah, lost the 1. draft of this due to loss of the internet connection just as i was pushing submit...




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Wed Apr 20, 2005 8:07 am
#2

Atan, if everything that you just suggested happened, I would then have this.....


1 Probot to fight, he would also have a crafting module that did all the crafting things.. He would also have a Harvest Modules. Shucks lets give him all the Entertaining effects too, let's add storage, heck give him trapping as well.


Basically you just removed the need for people to have 5 droids and let them get everything they could need in one.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Wed Apr 20, 2005 8:22 am
#3

Not if they would cut down the module slots


Upon checking the crafting tool you are almost right, it would get almost all possible mods, but quite not all, it wont go Boom, it wont advertise for you, it wont travel to other planets to pay maintenance...


And if they add more other usefull modules...


And it wasnt one single proposal, just a collection of ideas


And do you really have more than one weapon and armor?

No, because one is in most cases good enough, and you could store like 15 sets in your inventory...



I dont like the ideaof an artificial barrier in usefullness, just so that everybody has to buy more droids...




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Wed Apr 20, 2005 8:29 am
#4






Atan wrote:

Not if they would cut down the module slots


Upon checking the crafting tool you are almost right, it would get almost all possible mods, but quite not all, it wont go Boom, it wont advertise for you, it wont travel to other planets to pay maintenance...


And if they add more other usefull modules...


And it wasnt one single proposal, just a collection of ideas


And do you really have more than one weapon and armor?

No, because one is in most cases good enough, and you could store like 15 sets in your inventory...



I dont like the ideaof an artificial barrier in usefullness, just so that everybody has to buy more droids...





Actually, I have 4 suits of composite, 1 kinetic, 1 pvp, 1 energy for vette and dwb, 1 low HAM to toss on. I also carry 6 rifles and 5 fencer weapons. Bet you weren't expecting that.


I think that it would be a big step towards cleaning up our tool if we just got rid of level 1-6 on many things.


I would be totally against taking out Combat Modules, improving my combat droids is one of the few goals I have left.





-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Wed Apr 20, 2005 8:44 am
#5






Straker_Atrella wrote:

Actually, I have 4 suits of composite, 1 kinetic, 1 pvp, 1 energy for vette and dwb, 1 low HAM to toss on. I also carry 6 rifles and 5 fencer weapons. Bet you weren't expecting that.


One question to that items, do you have them initem storage droids or do you have them on you? (where they would decay on death, if i understand the system right)


I think that it would be a big step towards cleaning up our tool if we just got rid of level 1-6 on many things.


I would be totally against taking out Combat Modules, improving my combat droids is one of the few goals I have left.

Well, whats the difference between experimenting with a module or on a chassis?
(if they would go away from the current system where you only need high OQ chem and change to a more complex system)












Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Wed Apr 20, 2005 9:16 am
#6






Atan wrote:





Straker_Atrella wrote:

Actually, I have 4 suits of composite, 1 kinetic, 1 pvp, 1 energy for vette and dwb, 1 low HAM to toss on. I also carry 6 rifles and 5 fencer weapons. Bet you weren't expecting that.


One question to that items, do you have them initem storage droids or do you have them on you? (where they would decay on death, if i understand the system right)


Kind of both, with the 80 storage in inventory, I carry them a lot for ease of putting them on. I don't die often enough that with them insured, decay is not an issue. Most of my armor decay is through use, weapons only decay through use.


I think that it would be a big step towards cleaning up our tool if we just got rid of level 1-6 on many things.


I would be totally against taking out Combat Modules, improving my combat droids is one of the few goals I have left.

Well, whats the difference between experimenting with a module or on a chassis?
(if they would go away from the current system where you only need high OQ chem and change to a more complex system)



Because I may have resources that may be good for HAM, but not for COmbat Modules, or vice versa. The current system allows you to be good at one, even if you are lousy with the other. It you put them both together, then you iwll be either good or bad at both.


Plus while I do favor the Probot as a fighter, I think that other droids should be able to fight as well.















-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Atan
Wed Apr 20, 2005 9:46 am
#7

Ok, if you dont die a 5. decay free storage droid wont do anything for you, thats right


In synapsis:


Suggestion 1, we agree to disagree ?

You want all droids for combat, i want only certain droids for combat


Suggestion 2+3, we agree that it would be nice to rework the system?


Suggestion 4, we agree that such a change would make the systemtoo easy, people cant get everything they want into one droid, they have to choose?




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

RasalTheWise
Wed Apr 20, 2005 9:55 am
#8

It's a good thinking process (we should never discourage that), but my feeling on your proposal is that it wouldn't work for two reasons:

1) It removes some of the complexity (not all, mind you) that I love about this profession
2) It imbalances droids; gives the DE the abiltiy to create and all-in-one droid for cheap

Imagine stuffing a det rating 58 module into a mouse. No more need for the R3's and the cost factor involved. Jedi would cease to exist.




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
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000000000

Atan
Wed Apr 20, 2005 10:03 am
#9






RasalTheWise wrote:
It's a good thinking process (we should never discourage that), but my feeling on your proposal is that it wouldn't work for two reasons:

1) It removes some of the complexity (not all, mind you) that I love about this profession
2) It imbalances droids; gives the DE the abiltiy to create and all-in-one droid for cheap

Imagine stuffing a det rating 58 module into a mouse. No more need for the R3's and the cost factor involved. Jedi would cease to exist.





Whom do i need to kidnap to get that ingame


Are you really in favor of the current system? Where it is (or was) pratical impossible to create a harvesting droid that is harvesting more than you besides an R3 ?





Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

Straker_Atrella
Wed Apr 20, 2005 11:01 am
#10

It's not so much that I like the way things are right now as I don't think the "how" we make droids is the problem. Could it use some work? Sure.However theaddition of a few new Master level chasis will adress the "only R3 fits 6 modules" issue for example, I don't think we need to rework the "how" we make the droids at least not right now.


The problem with our product isn't how we craft it, it is the end result. Fix all our broken modules now, add decay to the final combine, and we are good. Then later we can worry about stuff like cluttered tools and crafting things that could be "better" but are not really needed.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
11710
Wed Apr 20, 2005 1:54 pm
#11



Atan wrote:
Suggestion 1:
Removal of combat Modules
In my Opinion the only Droids that should be able to do combat are the DZ70 and the probot.
Damage and speed should be values determined by experimentation at the final combine, with HAM beeing a 2. line
Result: No more Combat rating, easy to understand for the customer, more "star warsy"
Suggestion 2:
Removal of Module Stacking
The highest possible rating should be reached by using one module, not by stacking as many as possible.
(i.e. detonation modules would be at 60 with 100% experimentation)
Result: More diverse droids around, maybe even more different mods would be used, like the trap dispenser
Suggestion 3:
Removal of lvl 1-6 mods.
The maximum should be reached by using optional components
(would allow a more fluid system for doc droids i.e. (109.5 rated med mods))
[data storage should stay as it is, item storage could be like 0% = 1 item, 90%+ = 10 items]
Result: Less cluttered crafting tool, easy understandable crafting process
Suggestion 4:
Version a)
Consolidating of crafting & entertainer Mods.
It should be possible to merge multiple crafting or ent. mods into a single mod, to allow more diverse droids for utility purposes.
Version b)
Allow (almost) all droids to hold 6 modules
To allow more droids to be used as multi funtional entertainer / crafting droids
Result: More diverse droids around
Things that should happen but have been suggested before:
  • bugfixing (Harvesting Droids...)
  • modifing of current mods to make them usefull again (maint. Droids that deliver power and crafted goods, anyone? )
  • more utility mods
  • more combat chassis
  • decay
Gnah, lost the 1. draft of this due to loss of the internet connection just as i was pushing submit...





Worst movie... errr idea ever!?!



Lobus
Communications Officer of: -NWB-
\Master Droid Engineer | Master Artisian | Master Rifleman/
\Proud Wearer of Twin Relic Droid Engineer Rings/

\Elder Droid Engineer/
\Master Engineer/

\Vendor Location/
\3173 3763 Lok/

Atan
Wed Apr 20, 2005 2:01 pm
#12






11710 wrote:


Worst movie... errr idea ever!?!





And what dont you like? all or just spezific ideas?




Infinity:
Atan Schmitz (Retired Master Droid Engineer, whatever SOE calls him)
Traal (Bounty Hunter, 13 confirmed Kills)
Currently looking into renewing my Subscription.
It is tentavely scheduled for Publish 29, but it might be pushed back to "soon"©

11710
Wed Apr 20, 2005 2:40 pm
#13

i dont like 2-4...

Reasons.

#2 ok... it makes sense to have stackable moduales because say a bomb. to fit into a droid a bomb can only be a certain size to fit in a slot so if you get a bunch of lil bombs they add up. or say with harvesting moduales just think that each moduale is like an extra set of manipulators that helps extract. things like that.

#3 I can see where your going with that but instead of getting id of it comepletely... Armour for example. instead of 1-6 have light med or heavy and they use differnt materials say light uses aluminum and med uses iron and ores and heavy uses steels. things like that.

#4 i mean i can kinda see merging moduales with crafting ones like you got to make it and you can pick 2 or 3 things to go into that crafting moduale. smane thing with ent mods.
not likeing the idea of almost every droid with 6 moduales just because i dont think every droid should, but that just might be me.

But i do agree comepletly with:
Things that should happen but have been suggested before:

* bugfixing (Harvesting Droids...)
* modifing of current mods to make them usefull again (maint. Droids that deliver power and crafted goods
* more utility mods
* more combat chassis
* decay



Lobus
Communications Officer of: -NWB-
\Master Droid Engineer | Master Artisian | Master Rifleman/
\Proud Wearer of Twin Relic Droid Engineer Rings/

\Elder Droid Engineer/
\Master Engineer/

\Vendor Location/
\3173 3763 Lok/

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