Droid Engineer Archive
Thread: Some ideas for more droid use and more Star Wars feeling
Page 2 of 2
Atan
Wed Apr 20, 2005 3:20 pm
#14
11710 wrote:
i dont like 2-4...
Reasons.
#2 ok... it makes sense to have stackable moduales because say a bomb. to fit into a droid a bomb can only be a certain size to fit in a slot so if you get a bunch of lil bombs they add up. or say with harvesting moduales just think that each moduale is like an extra set of manipulators that helps extract. things like that.
#3 I can see where your going with that but instead of getting id of it comepletely... Armour for example. instead of 1-6 have light med or heavy and they use differnt materials say light uses aluminum and med uses iron and ores and heavy uses steels. things like that.
#4 i mean i can kinda see merging moduales with crafting ones like you got to make it and you can pick 2 or 3 things to go into that crafting moduale. smane thing with ent mods.
not likeing the idea of almost every droid with 6 moduales just because i dont think every droid should, but that just might be me.
But i do agree comepletly with:
Things that should happen but have been suggested before:
* bugfixing (Harvesting Droids...)
* modifing of current mods to make them usefull again (maint. Droids that deliver power and crafted goods
* more utility mods
* more combat chassis
* decay
Well, at least i found a 2. DE that likes the idea of combat droids ![]()
#2 Ok, it makes sense in the RL aspect, but it does restrict droids more than it does "good" to them. In fact, i dont really find one seriously good aspect of the stacking system.
#3 Well, the armor system is changing dramaticly anyway, there is no more light or heavy Armor. And with a optional components system we would be open for the use of loot enhancers, like kraytet droid armor for example.
#4 Ok, forget about that part already
Merging the crafting / ent modules would dumb down the final product to much.
Page 2 of 2