Droid Engineer Archive
Thread: Not the Test Center Patch Notes, but....
....news that Droid Engineers and droid owners can rejoice over and a sign to show that the DEVs do listen.
As many of you may recall, you guys had a really big long thread on this in “Thunderheart and why camps are required to call mounts" back on December 4th. (I know because I do keep track of this stuff.)
It’s an important issue and it’s a really fundamental design issue. It’s not a small issue. Some of the biggest exploits are pet calling and storing in strategic combat situations (which is bad) and there are some other problems to consider, but you folks kept at me. There were many positive, well thought out posts and that is always what sways me.
So what I did was go back to the source and sent Raph an email and we challenged each other. After our email dialogue, Raph took some time, logged into the forums and read through the thread. He reviewed the existing design and his exact words were, “yeah we should probably remove the camp requirement because of the post-launch changes made to the game”. I brought the issue to the team with compelling arguments and I stressed that this is a very very important issue to the community and we are changing it for Publish 7 (that isn’t this publish, but the next).
- A player will not be able to call a pet/mount/vehicle while incapacitated or dead.
- A player will not be able to call a pet/mount/vehicle if they are at or exceed their max level limit or number of type limit for that classification of follower.
- A player will not be able to call a pet/mount/vehicle while indoors.
- A player will not be able to call a pet/mount/vehicle during combat or 60 seconds after combat is concluded (For technical reasons, it has to be 60 seconds to prevent certain kinds of grief).
So there you have it. You said you wanted it changed, it’s a change that’s good for the game and its changed
(Expect this change to go in effect in Publish 7 which will be mid-to-late February)
So no more need for Scout skills just to call droids and vehicles? Its a small bone, but it was thrown nonetheless.
Where is the DE love though? Can we expect DE-related patch notes for Patch6?
I want clarfication too. Does this mean we can call droids anywhere, except indoors?
BlueMorgoth wrote:
Cool. Just want to clarify - no droid calling indoors, anywhere. Not even in our own homes or other public buildings? I know this is the case in NPC buildings in the cities, but hasn't been up til now for player buildings.
Sodan-droiddreamer wrote:
I want clarfication too. Does this mean we can call droids anywhere, except indoors?
BlueMorgoth wrote:
Cool. Just want to clarify - no droid calling indoors, anywhere. Not even in our own homes or other public buildings? I know this is the case in NPC buildings in the cities, but hasn't been up til now for player buildings.
You could say yes anywhere, except for the reasons outlined in the bullet points.
BlueMorgoth wrote:
Cool. Just want to clarify - no droid calling indoors, anywhere. Not even in our own homes or other public buildings?
I guess my question would be...what difference does it make? If you can now call them outdoors as long as you haven't been in combat recently, this is a good thing. Run outside, call your droid then let him follow you inside.
This is great news! It's going to free up 15 skill points for me, which is a huge bonus.
It never made much sense for Kollos to have any Scout abilities, but I had to take them so that he could call his droids (if needed) while out tending harvesters. I was about to start searching for an appropriate skill tape... but now it looks like that won't be necessary.
V1G0 wrote:
I'm amazed at how happy this makes me.
Settle down. It's not that great. lol! Just playin!
This is good news. No need to sweat being Master Artisan, DE and Merchant.
ZZZZZZZZZZZZZZZZzzzzzzzzzzzz
I hate to be the one to go all negative but this isn't being done to help us. It's being done because of vehicles and the outcry about them vanashing. Now the Dev's won't have to worry about fixing that little bug.
Is it a nice change? Sure, but I wouldn't say this benefits us any more then it does everyone else and actually hurts us because I'm in my house most often when I need my droid. Now I'll have to go outside first before I can call them.
Although I might be more inclined to actually use my probots for more then just taking up as much database space as I can in protest. ![]()
Sodan-droiddreamer wrote:
I dont quite get why calling pets in doors is bad (besides a rancor in the cantina).
I don't either. I suspect that it's an ease of programming issue of some sort, because if you really want a Rancor in the Cantina you can just call it outside and have it follow you inside.
/shrug