Droid Engineer Archive

Thread: Publish 7 (Droid Invasion): Please report any/all bugs or 'strangeness' here ONLY!! (03/16/04)

StrayCat1212
Wed Mar 17, 2004 3:02 am
#92

Bug - I coulda sworn that the Droid Repair Module picture actually looked like a module and not like a droid storage compartment. Could be wrong...



Owee's General Store {Miratos Immortalis} - Master Droid Engineer
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Staler
Wed Mar 17, 2004 3:03 am
#93

I despair I really do......


1. The droid repair kits are too complicated both in the number of them and the complexity to create one - how many DEs will bother ?


2. Why the heck can't I use a General Socket Cluster in the Socket Cluster Socket on an R3 why does it have to be and Combat Capable Cluster when I don't want to put combat modules in ? I understand you need to stop combat clusters going into non-combat droids but I should be able to put general clusters into anything - otherwise I have to make two different versions of the same cluster for say a med droid (med110+item store+food crafter in 1 cluster) . I just wasted an hour and a load of components discovering this little gem.


3. When the novelty wears off as far as I can see you're better off with a creature pet - another plus for our CH friends, cheaper to run, easier to look after.


4. Why have we got to wait until pub 8 for droid customisation to be available to everyone - I can't believe the code path is significantly different to vehicle customisation.....


Yours grumpily Staler Kram, Master Artisan, Master DE, Panthagon, Talus


SinjenRandall
Wed Mar 17, 2004 3:48 am
#94

I can verify that droid repair modules do NOT work on pre-patch droids. Any droid equipped with a repair module no longer heals the wounds of another droid, but commanding the droid to heal does drain your own HAM. New droids with repair modules do work.


Also, the ranged / melee toggle does not work while the droid is engaged in combat. The droid will continuefighting with a single style until the battle is over, and I can't make it switch over by simply switching a target. This is very annoying to me. Perhaps I am doing something wrong, but I understand the toggle, and the system message does say that the ranged mode is off / on, even though the droid doesn't switch.


What damage type does the droid do in either mode?





Sinjen
Elder Ticklemonster - Unlocked Pre Publish 9
Master Pilot
THE Hero of Tatooine

Staler
Wed Mar 17, 2004 5:43 am
#95

You only have to read this thread to realise how bad the DE profession has got when the best way to use a droid is as a coloured peice of furniture - it sums up how bloody useless droids have become.


I can't believe how many things have been screwed up by this patch and how little we have gained from it.


I too have found the armour problem, the repair module not working anymore problem etc. etc.- what a mess


Regards Staler MA,MDE, Panthagon,Talus,Ahazi


Yldcherry
Wed Mar 17, 2004 6:27 am
#96

I'm having a problem changing the name of a droid now. Made an Adv. Probot last night with nothing but combat mods and could not name him once called...Anyone else having the same problem? Thanks



Altuslumen
Wed Mar 17, 2004 7:15 am
#97

I am a fairly new Master DE. I was making pretty good credits on selling probots. Enough to keep my havesters going so that I could begin to collect the resources needed for droids. However, once people realize how bad the droid armor nerf is going to make probots (as if they weren't bad enough) I will have little choice but to drop DE. I can't keep a profession that I can't make credits with.



--
Altuslumen
Masteries: 17
Artisan | Droid Engineer (Holo 1) | Dancer (Holo 2) | Entertainer | Merchant (Holo 3) | Silent | Chef | Musician | Image Designer | Fencer | Medic | Tailor | Pikeman | Brawler | Swordsman | Bio-Engineer | Teras Kasi Master | Doctor
Account Canceled 07/16/2004
MachineZed
Wed Mar 17, 2004 8:06 am
#98

I don't know if this has been mentioned, before, but I used a Level 4 Armor Segment in my LE. I know abou the storing and calling to make the level 6 = 40% resist.

When I generated the LE from deed it imediately had 15% resists. If the Level 6 is supposed to have 20% resists why does the Level 4 have 15%. That would make the Level 5 have 17% Resists.



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X Machine'Zed X

Obsidian Dagger Squadron

Bearalag
Wed Mar 17, 2004 11:03 am
#99

I am pretty upset about Publish 7, but it seems everyone is very quick to jump on the NERF wagon.


Has it even been confirmed that Armor Rating : NONE is a bug or really a Nerf?


It could possible be an overlooked bug that just shows None, but it still is Medium (if you used an L6 Armor Module)


Also I noticed someone say that an L6 Armor Module now only gives 20%, that is incorrect. When you first make the driod and take it out for the first time, if you do a EXAMINE on it, it will say 20%. But if you Store the Droid, then take him out again it will say 40% as it should for a L6 Armor Module.


Themain things I am really upset about are :


A) Combat Clusters ONLY in my AstroMech Droids. These Crafting Droids were my main source of income.


B) To much programming time (it seems) went into making8 Types of Repair Kits and all the different pieces and ridiculous specialized NAMED Resources to make them. 2 would have been sufficient, and you should have spent the rest of your time on the COMBAT part.




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TzalRyShorn
Wed Mar 17, 2004 11:26 am
#100

TK,


Step 1. Grab your favorite friendly trustworthy Master Tailor, whom you gave your Droidsmiths' ToolKit Schematic to.


Step 2. Give the Master Tailor the two identical heavy duty clasps that the schematic calls for.


Step3. Give him EVERY variety of Droid Repair Kit, and Resuscitation Kit that can be made bya Master DE.


Step 4.Watch as the Master Tailor tries to put into the schematic everyone of your components, with ZERO luck atmaking


the ToolKit, from the quest schematic.


Step 4a. Listen to said Master Tailor curse loudly as he wants his MDE friend to have the belt, before he makes him a


new droid.


Step 5. Watch as the Tailor logs in and out, in a desperate attempt to make one of the matched heavy clasps reappear,


since when it was placed in the schematic it dissapeared, and still hasnot reappeared.


Step 6. Verify and reverify again that everything was done absolutley correctly, then /bug and submit csr ticket, the Tailor,


not me yet.


Do I even have to say how much I paid for the two identical heavy clasps, the schematic, oh and the pre-nerf Droid Repair Tool that was also tried in the schematic before the clasp "poofed". Which btw, the tailor got the message that the pre-nerf repair tool was "too damaged to be used in this schematic". The schematic calls for a Droid Repair Tool, not a "Kit" or "Resuscitation Kit", which we now have the ability to make. I have a Droid Repair Tool, and game mechanics will NOT let me use it, and now, even if it would, I can't because the game ate one of the two clasps that I need. All I can say is /softly "ouch" over and over again. I'm a DE because I like droids, I am deeply hurt by the misrepresentation SOE gave all of us about the "Droid Invasion", and the fact that all of us go to extreme measures to make our profession work, for our satisfaction and that of our customers. Please help us TK, please.


Tzal Ry'Shorn, Master DE, Master Artisan, Master Merchant, SKULL and Bones, Tarquinas





Tzal Ry'Shorn
Inner Sanctum Member
N Skull k Bones N
Master Droid Engineer | Master Artisan | Part-time Smuggler
Mightion
Wed Mar 17, 2004 1:09 pm
#101

Another thing....


TK talked about being able to call a CL10 droid and a CL10 pet at the same time... well, I can't call my CL10 lesser sludge panther out when I've got my probot out, and vice versa. My prototype 5-combat-module probot shows up as Difficulty Level 13.






Mightion Defensor
Flashlight-wielding Padawan Learner
Banshee XVI, Avatars, Tarquinas Server

"...if one guy calls you a Hutt, ignore it. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice." - Corran Horn
Khalaermol
Wed Mar 17, 2004 1:11 pm
#102






Mightion wrote:

Another thing....


TK talked about being able to call a CL10 droid and a CL10 pet at the same time... well, I can't call my CL10 lesser sludge panther out when I've got my probot out, and vice versa. My prototype 5-combat-module probot shows up as Difficulty Level 13.









it's the same with all combinations of droids/pets, no matter what the cl is


this has me madder than anything else




Khal's Crap 6164, 5539 Rori just to the east of restuss Wanderhome
Master Swordsman, 3/0/3/0 scout, 0/4/4/4 doc
Master Artisan, Droid Engineer, Merchant (my alt)
Holocron said, " ...there's something oddly satisfying about running a game people pay to hate..."
http://www.gamespy.com/articles/march04/galaxies/01/
http://www.gamespy.com/articles/march04/galaxies/02/
http://www.gamespy.com/articles/march04/galaxies/03/
Coraskant
Wed Mar 17, 2004 1:18 pm
#103

heres my bugs, aparently they turned the distance your droid follows you at up not shure when but now i cant get him to follow me without running 20 - 30 meters

probot shot a vrelt with his arc welder at 79 meters... a bug perhaps? i understand the ranged attack but thats further than i could shoot as a rifleman with a laser rifle...

then he cut another vrelt in half (figurativly speaking) with his buzz saw at 60 meters...

sometimes he refuses to patrol after giving him the patrol points he responds to the patrol command with a ?

the armor came out at 20% so i tried the store and recall and now its 40%...

uh....

i like the arc welder and buzz saw animations... cant keep up with the forums but i heard it was just a blaster no matter what...

if i find any others ill post em...



Epit Gachikor
Master Armorsmith
Valcyn
TheBlur
Wed Mar 17, 2004 3:24 pm
#104

I'm a holo-grinding droidsmith (22 down 10 to go).


But if anyone cares, after collecting all the resources i needed, they changed the schmatic for a mse droid.


It now takes ONLY aluminum, and not metal (so much for the vast steel I gathered).



Oh well, bought the necessary aluminum, and ground up to blueprints 2, the adv frame remains the same, so it was only the mse blueprint.



FYI


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