Droid Engineer Archive

Thread: TC focus thread

Shian_Tavkin
Wed Jun 15, 2005 12:57 am
#79






Drashk wrote:

/sarcasm


Now Advertising the Adv R3 Combat Droid.


An Adv R3, with a combat rating of 276+ and 1 Level 6 Armor Module, is the only droid to go with, if you want a hard core combat droid.


With 9K Armor effectiveness, which reduces damage by almost 60%, and its 160ish DPS, the Adv R3 will shred through CL22 critters while taking only a few hundred points of damage, that can be repaired using a decent hit from a Bacta Shot.


Warning - under the current operating conditions, this droid is only one time use, since armor reverts back to 1217 after the first use, from a deed.


/sarcasm off


Here is a bit more information to digest...



IF Armor is fixed, the R4, R2, or R3 units will be great combat droids, with a Level 6 Armor mod and 276+ Combat rating. They are hitting for approximately 180 DPS, or attacking every1.25 - 1.5 seconds for approximately 250 points each attack.


Probots have become buged even more so, with random times of increased attack speed, ranging from 1.5 - 2.0 for the correct speed to 3.0 - 4.0 for the bugged speed. Damage is inconsitent as well, ranging from 250 per attack to 50 per attack. The only way to revert the damage, from the normal 250, from the 50, would be to store the droid, which isn't very helpful in combat situations.


Red-Dwarf has seen the corrolation between the reduced damage and the Probot entering melee attack range/posture.


DZ70s appear to have picked up the Probot sound bug, but have not shown any issues with reduced damage. A Fully loaded combat DZ70 is currently more effective in combat then a Probot, due to the reliablity that it has to offer over the Probot.


The Ranged Toggle that has shown back up on the list of programables for a droid may not have been included specifically for droids. I'm believe that the command toggle may be related to a pet command, for the missing ranged/melee pet command issue. When the Ranged Toggle was initally on a droid, after Publish 7 and prior to Publish 10, it was located on the main radial menu of the droid. There was also a programmable command, but the radial menu on the droid listed the toggle as on or off..


When you program the toggle now, the droid will only list as either on, or off, depending on the Droid Chassis being used.


Thats all I have for now....






My, Drashk, I feel your pain...its a palpable thing!!


I know I'm only just back after an extended 'leave', but this situation is monstrous!


Where in the world are they going with Droids? It's not pretty, and it's not necessary.


'Publish, and be damned' is NOT applicable to an online game..I just wish they would learn that....nothing much has changed in that respect it seems.


/comfort Drashk


/sob







Shian -- Master Droid Engineer/ Master Artisan
Liamo
Wed Jun 15, 2005 1:29 am
#80

I have seen NOTHING from the Devs to convince me that they are elemiating crafting from the game for NPC vendors. I wonder how th echat went tonight-more fluff I bet.



I support removing combat classes if keeping them in results in a "dumbed down" game
- I support Devs that know how to design a game
CohibaMonCal
Wed Jun 15, 2005 4:15 am
#81

Looks like it's going to be fun all the way this evening when I get home then....publish should be live by then so I'll have a go and see what happens....



Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
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