Droid Engineer Archive
Thread: TC focus thread
whipped up a probot and took it for a spin... 1 combat mod, one l6 armor - same results there as everyone else.
It did take more dmg when grouped with my lvl1 char - took it against some lvl10 cu pas, and when grouped the cu pa would hit for a little more than twice than when not grouped. Attack speed was horrible - about 4 seconds between shots. Was hitting for 50 pts of dmg per hit on a lvl10 creature. when grouped with me (lvl1), the dmg went down to 33 per hit.
it does seem like some of these changes were made with the best of intentions, but wholly missed the mark in that they have become somewhat dumbed down. It seems that the droids are being treated as pets as far as health and damage go, but are falling short of their pet equivalents. You would think that a highly advanced machine with armor and blasters could out-damage and out-tough a slobbering, smelly critter that likes to spit ![]()
I guess my overall reaction is rather mild. Its nice to have something done to droids, but I'm just not sure how it will all play out - it feels more like an attempt at a fix of CU effects rather than any kind of enhancement. And the simplification of the crafting really saddens me - the complexity of droid crafting was one of the things ive always really liked - and to see this kind of "insert tab a into slot b" crafting without any effort invovled is disappointing.
ninerOciag wrote:
Jenden, are you in there fighting for our profession and if so have you hear anything back?
I'm fighting... I'll relay any information as soon as I've got it (and can post it).
Drashk wrote:
Only the combat module currently gives the attack function, which keeps a droid from running off.
I know only combat mods give the attack command, but I'm saying that the trapping module used to be effectively the same, even without that command. Launching a trap initiated combat, and thus the thing had to stay and not run.
Ah well, its neither here nor there really, since a droid cant suck away Xps any more, I just thought it might be useful to make an effective bodyguard and still have room for other functions.
Obo_alCan wrote:
5 CL every 55 CR
That is right on with what I just finished testing or it is extremely close.
A Probot with a 275 rating,more then likely hit 274ish, (estimated to the nearest 0.5 since I can't see the combat rating) is CL25. A Probot with a rating of just over 276 (more then likely ended at 277) hit CL30.
Ok, so here are the updated notes on how the new system works.
CL 1 = 108 Health
CL 5 = 594 Health
CL 10 = 1715 Health
CL15 = 2514 Health
CL 20 =2923 Health
CL25 = 3333 Health
CL 30 = 3742 Health
CL5 = Droid Armor Level 1
CL10 = Droid Armor Level2
CL15 = Droid Armor Level3
CL20 = Droid Armor Level4
CL25 = Droid Armor Level5
CL30 = Droid Armor Level6
CL5 = 1 - 55 Combat Rating
CL10 = 56 - 110 Combat Rating
CL15 = 111 - 165 Combat Rating
CL20 = 166 - 220 Combat Rating
CL25 = 221 -275 Combat Rating
CL30 = 276 + Combat Rating
Droid Armor Level 1 = 1k Armor Effectiveness
Droid Armor Level2 =2k Armor Effectiveness
Droid Armor Level3 =3k Armor Effectiveness
Droid Armor Level4 =4k Armor Effectiveness
Droid Armor Level5 =5k Armor Effectiveness
Droid Armor Level6 = 6k Armor Effectiveness
1 - 55 Combat Rating = 0.5k Armor Effectiveness
56 - 110 Combat Rating = 1.0k Armor Effectiveness
111 - 165 Combat Rating = 1.5k Armor Effectiveness
166 - 220 Combat Rating = 2.0k Armor Effectiveness
221 -275 Combat Rating = 2.5k Armor Effectiveness
276 + Combat Rating = 3.0k Armor Effectiveness
Its a simple process of adding the Armor Effectiveness or CL rating associated with the Combat Rating and the Droid Armor Level.
Message Edited by Drashk on 06-13-2005 08:42 PM
CL 30, Adv R3, max damage, 7k Armour Effectiveness, ~118 auto-repair
Or
CL 30, Adv R3, max damage, 9k Armour Effectiveness, ~71 auto-repair
Where 7k AE is 52.5% protection and 9k is 58.5%, but will probably get dropped to 1217 anyway.
Decisions, decisions...
Obo_alCan wrote:
So the decision for tomorrow will be to go with either:
CL 30, Adv R3, max damage, 7k Armour Effectiveness, ~118 auto-repair
Or
CL 30, Adv R3, max damage, 9k Armour Effectiveness, ~71 auto-repair
Where 7k AE is 52.5% protection and 9k is 58.5%, but will probably get dropped to 1217 anyway.
Decisions, decisions...
Get this man a Adv Droid Frame. We have a winner. ![]()
Thats basically where it sits now. No other Droid Chassis need apply for the role of combat droid, or any other droid type for that matter.
With Armor being completely borked, with the second call issue that has been around since the Droid Invasion, armor is still a pointless endevour for droid crafting. Its good to know that someone on the DEV team was trying to do the right thing. Unfortunately, it would appear that it was done only halfarse, once again.
And if it wasn't bad enough that this patch is going to be pushed live in about 13 hours time, likely with the armour bug still intact, and practically kill off droid diversity, now I've gone and turned ugly orange.
EnigmaBSc
Straker_Atrella wrote:
I honestly can't understand why they are pushing this live. I know there are other good things in the publish, but these problems should be a show stopper.
Like what? Fancier lightsaber animations?
Fact: They pulled part of publish 18 (Elemental damage not being applied) because it wasn't working properly.
They did NOT push back the Droid changes because they arn't working properly. <sarcasm> Obviously, not enough testing data was presented to them to show that it shouldn't be pushed to live. </sarcasm> Maybe if they had left TC-Primeonline,wewould have more and better test data.
As we can see, yet another publish that is taking a backseat to combatants....and most combatants are going to look at the patch notes and see "Wow, they changed droids but couldn't get Elemental damage working...this publish is crap!"
/sarcasm
Now Advertising the Adv R3 Combat Droid.
An Adv R3, with a combat rating of 276+ and 1 Level 6 Armor Module, is the only droid to go with, if you want a hard core combat droid.
With 9K Armor effectiveness, which reduces damage by almost 60%, and its 160ish DPS, the Adv R3 will shred through CL22 critters while taking only a few hundred points of damage, that can be repaired using a decent hit from a Bacta Shot.