Droid Engineer Archive
Thread: Publish 21 Issue Thread Updated as of Version 0.128006
Message Edited by Xrystal on 08-07-2005 09:26 PM
I had to turn down a request for an Entertainer droid yesterday due to this bug, and it was a person who probably hadn't been around much in-game yet...great introduction to the world of droids for them.
On a personal note, my trusty Entertainer Astromech, Metronome, had it's memory erased by the Devs as well.
Message Edited by Warryyr on 08-08-2005 12:05 PM
It's pretty amazing to me that a CSR would say this was not a known issue. Their internal communication must be very bad.
Rich
Drashk, can you please post the Original Post to this thread:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=72141#M72141
Prolly a good idea.
Sodan-droiddreamer wrote:
Drashk, can you please post the Original Post to this thread:
http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=72141#M72141
Prolly a good idea.
I did one huge step better, I sent it straight to the people that actually use the information. ![]()
Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.
Do you experiment on the droids you put them in? If not then i must have just gotten lucky.
Drashk wrote:
Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.
Doesn't work for me....
I never experiment on modules, when running base testing on module function. All of my intital findings were based on non-experimented modules.
Just lucky.
Skizzik- wrote:
Do you experiment on the droids you put them in? If not then i must have just gotten lucky.
Skizzik- wrote:
Do you experiment on the droids you put them in? If not then i must have just gotten lucky.
Drashk wrote:
Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.
Doesn't work for me....
I never experiment on modules, when running base testing on module function. All of my intital findings were based on non-experimented modules.
Message Edited by Xrystal on 08-09-2005 08:52 AM
____________
so......
Leave it to me to find the "Patent Pending Fragpuppie Uber Loophole Bug or Anti-Bug"
I looked at the reports I had seen (including my own one that worked), came up with a theory, then tested on all the chars I have playback droids. The tests stayed within theory, but I needed another droid to test it and luckily I'm still MDE on Starsider. I built the droid, tested and I think proved my theory.
So...here it is.
A droid that has only playback modules or playback and FX modules only will not function. Droids with playback modules PLUS a storage module work completely as intended. Its possible that FX plus a storage will work also.
On Chilastra I have an Adv R3 with 5 playback and 1 storage...he works fine. (pre CU)
On Chilastra I have an Adv R3 with 6 FX mods...he does not work. (pre CU)
On Bria I have a base R2 with 1 playback and one FX...he does not work. (post CU pre 21)
On Starsider I have an MSE with one playback and 1 FX...he does not work. (post CU pre 21)
On Starsider also I have an MSE with 2 playback....he does not work. (post CU pre 21)
On Starsider I built a MSE with 1 playback and 1 storage....he works fine on 5 store and calls. (post 21)
Anyone have any data to contradict this?
Anyone want to test this for FX?
I can but not right away
Fragpuppie Uber
Master Musician - Master Entertainer
Message Edited by Fragpuppie on 08-10-2005 08:36 AM
Frag, I noticed something similar last night on Starsider.
My R3 Adv with Playback and Effects = non-functional, no radial options.
My Treadwell droid with storage + barker module = working perfectly fine, I can access and use my barker module
My other droids are just for storage, and I can access the storage module just fine.
I'll try to do some testing with this later today.
The storage module thing might be the answer, it's an interesting theory.
Warryyr wrote:Frag, I noticed something similar last night on Starsider.
My R3 Adv with Playback and Effects = non-functional, no radial options.
My Treadwell droid with storage + barker module = working perfectly fine, I can access and use my barker module
My other droids are just for storage, and I can access the storage module just fine.
I'll try to do some testing with this later today.
The storage module thing might be the answer, it's an interesting theory.
And though it sucks to lose 1 mod to every droid (I hate not having all 6 FX in my FX droid), who doesn't need more storage.
Well if someone doesn't need more storage, then they don't have enough junk. I'm almost capped with all my lots used and almost every house full, plus inventory, plus bank, plus storage modules. I really need to purge...well once we hit villiage phase 4 I'll lose a house full doing the crafting mission.
Let me know about the FX and other droids Warryyr.
Fragpuppie Uber
Master Musician - Master Entertainer