Droid Engineer Archive

Thread: Publish 21 Issue Thread Updated as of Version 0.128006

Xrystal
Sun Aug 07, 2005 1:20 pm
#79

Okay, somehow since the server went down for the hotfix the entertainer droids that worked yesterday don't work anymore and any new entertainer droids I make don't work after the 2nd call. Really weird seeing as I tested it thoroughly yesterday. Logging in my scout now to test her harvester droid and see if she is now having problems.

Well my harvester droid still had the harvest and trapping options appearing unlike the entertainer droids. Cannot imagine what happened unless something they did in that hotfix did something that affected them.


Just in case it was because I had used R3 Advanced with clusters I used a MSE Advanced with just 2 of the modules .. but no joy there.

Message Edited by Xrystal on 08-07-2005 09:26 PM

Alphessa
Mon Aug 08, 2005 3:33 am
#80

I have currently 4 Entertainer droids 3 playback and 1 effects and 2 are working perfectly and 2 dont show any radial commands after no 3


1. Effects droid. 5 effects installed and 1 storage about 6 months old (confetti didnt look good back then) -- working as it always has

2. Playback droid. 4 playback modules 1 storage and 1 food + chemical station about 6 months old -- working fine

3. Playback droid. 6 playback modules about 4 months old -- radial menu only shows first 3 options

4. Playback droid. 6 playback modules about 3 months old -- radial menu only shows first 3 options


The only difference I can work out between the working and busted droids are ageand number of similar modules I have tried calling them outside and indoors incase that was the problem I have also tried grouping the droid , trying to access the 4th radial choice by targeting getting the radial up and hitting 4 to no avail. I have also tried pulling the radial up to 30 times in case it was sticking all to no avail.


This is about all the information I can give ( im not the DE and dont know what resources or components were used) but hope this information helps someone put this jigsaw together. I have bugged this and did post a thread in the pub 21 issues.


Alphessa



Master Musician Master Dancer Flurry
CohibaMonCal
Mon Aug 08, 2005 3:41 am
#81

Sounds like they really need to look at the droid profession as a whole and sort it out! C'mon devs - where's the droid luvin'!



Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
Test Centre
Warryyr
Mon Aug 08, 2005 10:01 am
#82


What's the status of this, I'm losing sales everyday due to this.


I had to turn down a request for an Entertainer droid yesterday due to this bug, and it was a person who probably hadn't been around much in-game yet...great introduction to the world of droids for them.


Let's go, Devs - get a move on, already! FIX THIS JUNK.


On a personal note, my trusty Entertainer Astromech, Metronome, had it's memory erased by the Devs as well.

Message Edited by Warryyr on 08-08-2005 12:05 PM

RichB
Mon Aug 08, 2005 1:00 pm
#83

I had someone ask me to make them a new barker to replace their one that had broken, and I had to explain to her that the new one I would make would probably not work either. I asked her to /bug it and she did.

It's pretty amazing to me that a CSR would say this was not a known issue. Their internal communication must be very bad.


Rich



---
Kyushu Hirato on Intrepid
Sodan-droiddreamer
Mon Aug 08, 2005 4:58 pm
#84

Drashk, can you please post the Original Post to this thread:


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=72141#M72141


Prolly a good idea.





Sodan Droiddreamer (GEGN)
Sodan's Exotic Droidgarten - In Bohemian Grove (Geigen Shuttle), Tatooine (6156 7275)
Drashk
Mon Aug 08, 2005 8:06 pm
#85





Sodan-droiddreamer wrote:

Drashk, can you please post the Original Post to this thread:


http://forums.station.sony.com/swg/board/message?board.id=in_live&message.id=72141#M72141


Prolly a good idea.





I did one huge step better, I sent it straight to the people that actually use the information.





Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.





Doesn't work for me....


I never experiment on modules, when running base testing on module function. All of my intital findings were based on non-experimented modules.






Making SWG more Star Warsy. One droid at a time.
Skizzik-
Mon Aug 08, 2005 8:16 pm
#86






Drashk wrote:



Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.





Doesn't work for me....


I never experiment on modules, when running base testing on module function. All of my intital findings were based on non-experimented modules.





Do you experiment on the droids you put them in? If not then i must have just gotten lucky.




Skizzik
Master Pistoleer, Master Creature Handler
Skizzoski
Master Droid Engineer, Master Weaponsmith
*********************SkizzCorp********************
In the city of Noresta, on the planet of Dantooine
WP -2747, -228, Loot Furniture and Droid Specialist
Clicky Maker
"Life is very short and there's no time for fussing and fighting, my friend." -The Beatles

Drashk
Mon Aug 08, 2005 8:18 pm
#87




Skizzik- wrote:
Do you experiment on the droids you put them in? If not then i must have just gotten lucky.




Just lucky.






Making SWG more Star Warsy. One droid at a time.
Xrystal
Tue Aug 09, 2005 12:21 pm
#88







Skizzik- wrote:





Drashk wrote:



Skizzik- wrote:
DO NOT DO ANY TYPE OF EXPERIMENTATION WHILE MAKING BARKER DROIDS! not sure if this will work on other modules that are not working, but i have no time to test because i am off to do some Advertising.





Doesn't work for me....


I never experiment on modules, when running base testing on module function. All of my intital findings were based on non-experimented modules.





Do you experiment on the droids you put them in? If not then i must have just gotten lucky.






Oh dear, such a great idea at the reason why some are getting it working and some are not...


All my modules and droids are experimented on...


Just re-tested with my DE/Merchant now testing again with my Armorsmith/Merchant. Crafted droids for them both after Publish 21 with old modules.


Starting to add the last publish to the description of modules made to keep track of which ones are being used in this and future tests. Still got a few hanging around from before Publish 18 though but a large bulk of the main droid components are after Publish 20.


edit:

Okay, while testing with my non DE I thought I'd find out how the barking works as it seems more sporadic now compared to when I last used it for real ... sometime last year or even earlier


Anyway, I found out that unless the droid moves away and towards people it doesn't spout anything beyond the first bark after opening (its just moved towards you in a sense).


EG. You're on your own with the droid within 30 secs it will spout the message.

1. Stay put and don't tell your droid to patrol (or set up points) - Even after 6 minutes it doesn't respout until after you move to more than 20-30m away and move to within 10-15m from him.

2. If you move from 20-30m to 10-15m from the droid it will spout every 1.5mins.

3. If you tell the droid to patrol it will spout only when it approaches someone it hasn't approached in the last 1.5mins.


So it seems like the barking has changed so it is less of a pain to hear as you would only hear it if someone was approaching it.Whether this was affecting peoples testing or not I don't know.

Message Edited by Xrystal on 08-09-2005 08:52 AM

Fragpuppie
Wed Aug 10, 2005 6:24 am
#89

REPOST FROM MUSIC FORUM
____________

so......

Leave it to me to find the "Patent Pending Fragpuppie Uber Loophole Bug or Anti-Bug"

I looked at the reports I had seen (including my own one that worked), came up with a theory, then tested on all the chars I have playback droids. The tests stayed within theory, but I needed another droid to test it and luckily I'm still MDE on Starsider. I built the droid, tested and I think proved my theory.

So...here it is.

A droid that has only playback modules or playback and FX modules only will not function. Droids with playback modules PLUS a storage module work completely as intended. Its possible that FX plus a storage will work also.

On Chilastra I have an Adv R3 with 5 playback and 1 storage...he works fine. (pre CU)
On Chilastra I have an Adv R3 with 6 FX mods...he does not work. (pre CU)
On Bria I have a base R2 with 1 playback and one FX...he does not work. (post CU pre 21)
On Starsider I have an MSE with one playback and 1 FX...he does not work. (post CU pre 21)
On Starsider also I have an MSE with 2 playback....he does not work. (post CU pre 21)
On Starsider I built a MSE with 1 playback and 1 storage....he works fine on 5 store and calls. (post 21)

Anyone have any data to contradict this?
Anyone want to test this for FX?
I can but not right away

Fragpuppie Uber
Master Musician - Master Entertainer

Message Edited by Fragpuppie on 08-10-2005 08:36 AM

Warryyr
Wed Aug 10, 2005 8:02 am
#90

Frag, I noticed something similar last night on Starsider.


My R3 Adv with Playback and Effects = non-functional, no radial options.


My Treadwell droid with storage + barker module = working perfectly fine, I can access and use my barker module


My other droids are just for storage, and I can access the storage module just fine.


I'll try to do some testing with this later today.


The storage module thing might be the answer, it's an interesting theory.


Fragpuppie
Wed Aug 10, 2005 8:12 am
#91



Warryyr wrote:

Frag, I noticed something similar last night on Starsider.

My R3 Adv with Playback and Effects = non-functional, no radial options.

My Treadwell droid with storage + barker module = working perfectly fine, I can access and use my barker module

My other droids are just for storage, and I can access the storage module just fine.

I'll try to do some testing with this later today.

The storage module thing might be the answer, it's an interesting theory.






And though it sucks to lose 1 mod to every droid (I hate not having all 6 FX in my FX droid), who doesn't need more storage.

Well if someone doesn't need more storage, then they don't have enough junk. I'm almost capped with all my lots used and almost every house full, plus inventory, plus bank, plus storage modules. I really need to purge...well once we hit villiage phase 4 I'll lose a house full doing the crafting mission.

Let me know about the FX and other droids Warryyr.


Fragpuppie Uber
Master Musician - Master Entertainer
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