Droid Engineer Archive

Thread: DE Top issues, 2-15-05

Nagaclerk
Mon May 02, 2005 11:40 pm
#66


Yes, I recently, while filling a custom droid order found all My Composite segments "transformed" into Assault segments, and the new segments would not even show as an option to load into the schematic with the resources. Glad I'm not the only one.... I never know if anyone actually reads the bug reports I send.


On a side note... is it just my perceptions or did everyone respec to BH? 2 days after CU I sold out of every last Seeker & Probe droid on my vendors and my factories can't move fast enough to keep up with demands. I suppose I shouldn't complain, but I'm beginning to feel I'm the only DE on Bria.


Oh! and an Idea about the DE/new droids comments: many other crafting professions have quest schematics to be able to make special items (IE Armorsmith has RIS, Dancers/Musicians have quests for new music/moves, Shipwrights have firespray shematics) why not have a quest for Droid engineers (that is achieveable for a crafting profession) which would grant the ability to make Droideka or battledroids, or possibly even a droid model unique to SWG. Quest ideas: needing to use specific types of droid frame/module combinations to get into an abandoned droid factory. certin places could require an astromech fitted with a Level 6 data module to "hack" into the security system, and then some puzzle portions of the quest similar to the Phase 1 Crafting Mastery Assembly quest in Aurilia, like jury rigging antique lift droids to interface with a feature that current droids lack the ability to do.


My apologies about the tangent, But I'm all about solving problems by offering solutions, rather than just complaining about what there is or isn't to complain about.



- Naymo Chaos

Master DE, Master Artisan, Master Merchant, and Brawler

Arca Effex, Corellia, Bria

"if all else fails you can beat your opponent with the broken droid...

it may not make it work any better, but you'll feel REAL good afterwards."



Zubin Rondarias
Fatal X'ceptions "Rock'n Bria since after Beta"
Ex-Master Musician, Ex-Master Entertainer
Master Bounty hunter, Master Combat Medic, Novice pistoleer

Staler
Tue May 03, 2005 2:02 am
#67


Yeup I noticed that as well BH is the new TKM. I'm selling Arakyds and Seekers faster than I can make them but funnily enough nobody seems to be buying med droids anymore (my main staple), I wonder why that might be ? Buffs nerfed perhaps ?.....


Regards S

Xrystal
Fri May 06, 2005 4:43 pm
#68






Staler wrote:


Yeup I noticed that as well BH is the new TKM. I'm selling Arakyds and Seekers faster than I can make them but funnily enough nobody seems to be buying med droids anymore (my main staple), I wonder why that might be ? Buffs nerfed perhaps ?.....


Regards S






Hehe .. yep noticed that too .. my medic droids were selling crazily before the upgrade (along with my combat droid sales that is) but now my Bounty Hunter droid collection are being bought at a high rate. Already down to less than 20 on my vendor so have to rush off another factory run to cover weekend sales. ::laughs::
Whiper
Fri May 13, 2005 10:07 pm
#69

Lets be honest entertainer have been changed to and thats "outside the scope of the combat upgrade" too

I cant see what would be wrong about a bit higher level droids iam not talking about level 80 droids but lets say how aboutlevel 50 with a combat level requirement of 70-80 to even call it in my opinion combat droids should be more important now that the CU messed up quite a lot of combat not everyone is always in the mood to search an hour or more for a group and dosent want to need 20 mins to kill a mob thats 10 levels under him.

On the other hand i would gives DE´s also the chance to be of use again,lets be serious the only thing that you can actually sell at the moment arebh droids and a few astromechs and thats it

For me thats a pretty tiny bit of use for all the skillpoints wastet in it and iam seriously thinking about droping DE i have no intention of wasting my time for a hole crafting proffession just to be the Ark/Seeker maker slave for the bhs cause for that there wouldnt be a master proffesion needed if artisans could make these the DE would lose his last bit of use
Staler
Fri May 13, 2005 10:54 pm
#70


I have to say that CU has ruined this game for me for a number of reasons;


It's now impossible to do most of the content quests if you are a crafter. I have master pistoleer and have tried respeccing to master BH (having to lose master artisan in the process) and I still get stuck trying to solo quests which are obviously aimed at solo rewards etc.


What this means is I either stay a DE and forget about doing most of the content in the game because I can never get more than lvl 54 combat status, or I do what everyone else is doing and become master BH + another combat profession and go round kicking the sh*t out of everything - not what I joined SWG to do


The othe thing to mention is that the only droids that sell now are BH droids, the odd astromech and the occasional combat tank - but that'll only be until people realise that combat droids are nerfed as well.


yours despondantly Staler Kram, Veteran since release, Master DE since time began........


Message Edited by Staler on 05-14-2005 06:55 AM

Ynohtna-MD-TKM
Fri May 27, 2005 9:50 am
#71


Publish 17.0


Profession: Droid Engineer :
Droids with Detonation Modules in them will now properly damage their targets again. Damage output of the Detonation Droid was adjusted to match the new balance of the Combat Upgrade. Detonation Droids now do Kinetic base damage plus a 10% bonus damage of Heat
This is not a DE update but a update for those that use them !!


Droid repair modules should repair the proper attributes
This is not a DE update but a fix for those that use them !!

Crafting Droid Armor Module 5 and 6 should no longer require a Composite Armor Segment.
Hmm not true again also still needing the segments

Fixed Droid Auto-Repair module to correctly heal droid Health
This is not a DE update but a fix for those that use them !!


Dellenty
Fri May 27, 2005 3:17 pm
#72

WOW Pub 17, mostly good apart from the massive DE killing change

Droids that don't regen who's brain child was that!!

I have had 3 orders canceled and 20+ email asking what customers can do about there now useless droid?

Did the DE community ask for this??

I know we can build new ones for customers with auto repair in them, but try telling the customer who brought a droid last week that sorry that one is now useless and I need to sell you a new one. Or you now need o use repair pack (with there delay) which I have tested and don't seem a viable system in combat.

I do think we should have a decay system using either wounds or one of the other good suggestions this board. But making combat droids so they can only attack one target then are useless is just silly.

I'm all for repeat business but this is a complete joke.

No one in there right minds will now use combat droids
1 - auto repair & combat - used batteries like there's no tomorrow
2 - Combat only - uses repair packs like there's no next hour!!!
Or
3 - use my pet that will fight use specials and regen for free?

Its a hard choice!!

Please tell us there is some wonderful plan in he pipeline to make droids good again. I have been a DE since launch, and until now I have supported the CU but this is a game breaker form me.

I like making droids they are one of the biggest Sarwarsy pulls for me but now I have only BH droids that are useful.

Please Devs give us a sign here, due to the CU changes you had already nurffed he DE biggest income medic droids(in all there various forms) You have Killed off most of the entertainer market also as droids now do nothing for that either (or so the ents are telling me)

--



- - -
ChewiDe - Master Droid Engineer

ChewiJike - Master Smuggler
- - -
ECS SuperStore 220 -2871 Tor Vella - Corellia - Bloodfin
Droids - StarShips - Buildings - Resources - BE Pets
Staler
Fri May 27, 2005 11:41 pm
#73

I admitted defeat on DE this week. Like you I've been DE since I got game in Nov 2003 but CU killed it on two counts. Firstly droids lost whatever use they had apart from BH or storage and secondly with CU as a master pistoleer I couldn't solo any of the content without dying umpteen times. So... I used my last respec to switch to a full combat profile on the basis that it'll be easier to regrind DE if SoE ever fix the profession and it's the only way I can continue to do the content that gets added in the game.
CohibaMonCal
Fri Jun 03, 2005 3:46 am
#74

I am sure a lot of what I am to say has been said before but as this is my first day of posting I thought I'd get all the issues I have out of my system!


I love being a DE - it was the only profession that I wanted to play when I joined SWG back in January. I went up slowly and am now a Master DE with a small business that covers my costs and makes me a little profit (which is nice!)


Then the CU came...


Goodbye Medical Droids


Goodbye Harvesting Droids


Goodbye virtually everything other than the really exciting BH droids (hint of sarcasm there!)


Patch 17 came and whoopeeee - more BH droids that now work but still no armour on our droids which mean they are about as much use a chocolate fireguard in combat....


THEN I thought, well OK - someone somewhere will fix this, afterall droids are central to StarWars - hell R2 saves the day in most of the films in one form or another!!


To add insult to injury though is travelling around I see droids that are in the game but I cant make - most DE npc trainers have Droidika's in bits next to them - hell I can even go meet them on Lok..but craft them? No no no...


Doing a quest a few days ago and I have to fight two level 50 (50 - and here was me thinking all droids were level 18?!) Bodyguard droids. If someone somewhere can make these things - why can't we? I don't care how complicated or how obscure the resources are, I just want to be able to make droids!


Well rant over...I'm stil a Master DE - did consider respec but could not tear myself away from the profession I love so I'll just moan away here and hope that someone somewhere looks down and smiles.





Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
Test Centre
Staler
Fri Jun 03, 2005 4:04 am
#75

I missed it so much I re-ground DE this week lol - but I fully agree with you - where are the combat droid chassis and how is SoE going to make the DE profession a profitable occupation again ?


Until then I'll soldier on trying to do content as best I can but it's hard when you only have lvl 54 combat


CohibaMonCal
Fri Jun 03, 2005 4:45 am
#76

Welcome back! being level 54 is just about OK for me - at least I don't seem to get one shot incapped too much - get on my swoop and pedal to the metal seems to work on most occassions even on Danth (the mask scent does help too!)



Dr Cohiba Aurora - PhD, IDEA
Master Droid Engineer Extraordinaire
Mayor of RiverRun - Talus (Ahazi) and Rebel Ace Pilot
Custom Orders always welcome

Marlin Aurora
IDEA co-founder
Test Centre
Nagaclerk
Fri Jun 10, 2005 5:50 pm
#77


Yes, I agree DE is very much broken, but still a cherished profession.


You're forgetting we still get to make Piloting droids, and the custom orders I make for those has still been fun. The sales are not as fast as BH droids, but still competent. (I could mention Flight computers, but they are kind of a joke to make at times).


Another good joke is how useless the Power droid is, I think i've only ever made 2 in the year and a half that I've had a DE alt. You would think that DE's could benefit from their use, but you can only ever call 1 droid at a time... so you can't power your own droids with it. This has been broken since launch, so this is no real surprise.


Last year when I went to fanfest, when somone asked about making More powerful combat droids, a Sarcastic Dev said "Would you like to have a Super Battle Droid as a pet, is that what you're asking for?". and I think the reason many of the powerful NPC droids are not brought into game as craftable is because they do not want to make DE a Combat profession. Creature handler is meant to be the "pet weilding profession" (which is currently pretty broken too, but that is for another forum) but they are trying not to have too much overlap in profession usefulness.


Okay.... so how to solve this problem?


CH critter level useable is based on CH skill level

Droids arelimited to CL18, but anyone can use them

Non-CH can use CL10 creatures which can be Bioengineered to be quite powerful


Option 1: Let DE's be alowed to use multiple Droids... say 1 extra droid at Master? useful enough to repair your own droid, and potentially have 2 CL 18 Combat droids out... Still not even close enough to be used in PvP but good enough to let yourDroid bodyguards fight Wrixes while you make a fast getaway on your swoop.

Option 2: No wait time on calling droids (Artisan only,maybe even Master). it would make calling a droid fast for artisan professions who already are at a disadvantage for Content & Story. Most elite crafting professions need master Artisan to be able to fully make all the items in their repitoire of Schematics. Bugging a guild mate to "babysit" you while you check your harvesters on a hostile planet, is terribly boring for them.

Option 3: Reduce the Skill point cost of crafting professions in general so that combat skills can fit into a Crafter's template.



New possibilities: Droids that can slice locks/computers (IE what R2D2 does to seize control of doors, lift shafts, etc. Basically let DE's [with the use of droids] Hack!) I'm NOT saying that we should be able to Slice armor and weapons with a droid, but I think we should get some lockpicking and data retrieval ability with droids. Like quests that you need an Astromech to interface with the computer, or you can't get past a certain part. Better yet, Allow DE's to go with adventuring groups so they can... Hack into and/or reprogram NPC droids (IE change the Droid to a Non-targetable, non-attacking NPC), not so you can make them pets, but so your companions have an alternative to getting past opponents other than just fighting through everything.


Just some off the cuff Ideas... Now THIS year at fanfest the Content Developer was hinting that they wanted content to be made available for non-combatants as well. Perhaps they have something more instore they are being tight-lipped about that they wouldn't even mention at fanfest (Perhaps next fanfest I need to get the Dev's good and drunk so they will spill to me all their secrets).


As you can see the Dev's work to balance DE profession is not easy, you want to add to the experience, you want more things for all professions to do, and to give all professions a sense of importance. Yet you want to avoid too much duplication of ability, and you need to keep similar professions balanced with each other? A challenging prospect indeed.


-Naymo Chaos

Master DE, Master Merchant, Master Artisan, Novice brawler



Zubin Rondarias
Fatal X'ceptions "Rock'n Bria since after Beta"
Ex-Master Musician, Ex-Master Entertainer
Master Bounty hunter, Master Combat Medic, Novice pistoleer

Temil2005
Fri Jun 24, 2005 5:17 pm
#78

I have posted in depth idea on the following forum link. I didnt think it was best for me to copy/paste the info here, but I wanted everyone to read it over, give input, and so on. It gives extra options to DEs and other profs as well, but as the same time ,adds some limitations not currently in game to the DE prof.


http://forums.station.sony.com/swg/board/message?board.id=droid_engineer&message.id=112993
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