Droid Engineer Archive
Thread: What would you do to improve our profession?
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TurboSith
Wed Dec 29, 2004 1:19 am
#66
i really like the system JTL employed with its chassis than subs you insert and remove... that format adds much more diversity and customization... that way rather than having said droid with X amount of module space... its based on chassis mass...
from there the options are endless
Wintermute1
Wed Jan 05, 2005 11:25 pm
#67
Droids should be automated. I should not have to tell a harvest droid to harvest. It should just do it. A combat droid should attack what is attacking me. A medical droid should be able to heal me while fighting.
Gron_DM
Thu Jan 06, 2005 12:52 pm
#68
partial overhaul:
Agree with most of the previous poster give us combat droids/combat support that makes a differance in pvp and pve such that people will WANT to buy our products as masters in a combat prof/template. These changes can include any and all of the following:
1: Meaner combat droids, higher ham, dmg and armor
2: Combat support roles, droids that act as improvments for a players dmg, spd, accuracy, weapon changing times, p.up reloads,
charges per weapon, ect ect
3: Combat mods specific to each professions development, aka trainer droids, using them to combat against could give limited xp per day.
4: so many ideas, on my new mod thread im certain there is some ideas i didnt include here that would be indemand by combat types.
For us:
Please dear god reduce fac times! its insane that i need literally a week to make a run of r3 chassis with 3 facs. peoples demand of droids is always there if not high as new ppl continually join swg. same things in regards to BH droids doing a run of them also takes a long long time. 10 secs off per item would have a strong effect on times to make all of these items and of course any of the level 6 mods.
Change how identical works in regards to r3's and r2's. its frustrating to make r3, r2 and probots as if there is a non-combat/scout mix ppl need it is ussually not in enough demand to bother making a fac run, to make these more reasonable i suggest we get ability to put 1 free cluster in our fac run r3/r2 and probots so we can make them in fac without 10 diff schem versions for each. not to mention the number of killed chassis that is.
Alsosome kind of system like what was outlined to make all the chassis's useful as right now r3 dominates the DE's world make all chassis have capability to at least be competive up to a r2's mod level (5 mods in any chassis, except MSE).
Lastly but really #2 item for me is Decay, we need it following an upgrade in our combat/combat support in the game.
Oh on a side note remember everyone that the CU is in development right now odds are if we are going to get acknowledged for a stronger role in combat now is the time to make sure they make room for us in the CU even if it is later down the road.
May the force be with you fellow DE's.
Raviolicaponi
Thu Jan 06, 2005 10:43 pm
#69
As a master DE for over a year and master chef, i would LOVE to see a module that will allow droids to milk creatures.Nobody milks anymore cus its such a pain in the rear and droids were meant to make our lives easier right?This would be a good thing.
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