Droid Engineer Archive
Thread: Player Cities Droid buildings (Your ideas here)
What about a Vehicle Repair shop that uses repair droids to fix vehicles at a cost set by the owner. You could even add a new repair droid type. Do you remember those funny little droids in episode 1 that you had to hit the nose to turn off.
Kaput
well im new to the game and didnt read in detail the posts listed but heres some ideas i have
Droids atm only provide a use for their owner in a direct sense - eg you have to be at the droid to use its functions.
Why not, if you are considering binding droids to specific buildings such as shuttleports, also enable owners of droids to bind them to specific tasks...
The key idea for droids portrayed in SW Ep 4 is that droids are basically used to releave the workload. so why not be able to send your R5 droid to run collections from your havesters/factories and return them to you or your home. these same droids could also carry status information about any harvesters/factories you have. The more advanced the brain of the droid - the more harvesters/factories they could maintain.
Droids are a major part of SW and this should be reflected in the number of uses they have.
Im looking forward to the space expansion when (hopefully) all starfighters/starships will require droids to work. ![]()
to elaborate more on the potential of having droids running errands think of these little gems that would make the game more interesting...
Risks to droid for taking the journey to your harvesters alone...
Eaten by a creature
kidnapped by jawas
caught in the crossfire of a firefight
The further out the harester the more risk involved to the droid
you could even include wandering sandcrawlers on Tatoonine that would seek out lone droids