Droid Engineer Archive
Thread: Thoughts on the new vendor changes?
Straker_Atrella wrote:
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While it would give DE's a way to mitigate the pain a little, it's still a bad idea. Simply because you are still giving people the ability to compare quality and prices with little to no work. Only the total best, or the cheapest will be bought.
I like the idea, but think it should be in this form.
- Send the Droid to a planet, pick an item, say Guild Hall. The Droid then scans allvendors listed on the Global Map. This keeps some value in merchant.
-You then get a list and waypoints back of vendors that has your item. It also tells you how many of that item it has. You now have a list of vendors to go look at.
No more searching empty vendors, you know exactly who has what items. WIth JTL, 1 minute shuttles, if you can't evne bother to go check a few vendors that you KNOW have youitem, then you truly are lazy.
I know we're always looking for new ways to introduce droids into the game, but come on guys, really...it's almost more inconvenient for people to have to buy a droid (meaning they have to find those first), then send it out, then wait, then get the data back, then go look at the vendor, and THEN...the guy is charging way too much for it and you just wasted your 1 to 2 hours of game time you had for the night.
We can't be focusing on time-consuming, non-fun systems. Things can be more realistic and more fun at the same time if we're creative enough. Also, if you look at a ton of the changes they've made lately, the focus on reducing downtime and increasing the value of your play time.
Atan wrote:
The Changes are postponed for now, but somehow i dont like her choice of words...
Tiggs wrote:
Based upon community feedback we have decided to take this design internally and work on it some more before we release it to Test Center.
We are leaving this thread open so you can continue to give us feedback and we can update you once the new design is posted.
Thanks!
I think it means that they realize there are shortcommings with the commodities market system, and want to improve them. However, the current design which was proposed was not adaquate to fit the needs of the entire population.
Personally, I go with gladness in my heart and think they made the right decision in this case.
JavelinCatcher wrote:
Atan wrote:The Changes are postponed for now, but somehow i dont like her choice of words...
Tiggs wrote:Based upon community feedback we have decided to take this design internally and work on it some more before we release it to Test Center.We are leaving this thread open so you can continue to give us feedback and we can update you once the new design is posted.Thanks!I think it means that they realize there are shortcommings with the commodities market system, and want to improve them. However, the current design which was proposed was not adaquate to fit the needs of the entire population.
Personally, I go with gladness in my heart and think they made the right decision in this case.
agreed, whatever they end up doing, thinking things over first and gathering feedback is the right first step.
Atan wrote:The Changes are postponed for now, but somehow i dont like her choice of words...
Tiggs wrote:Based upon community feedback we have decided to take this design internally and work on it some more before we release it to Test Center.We are leaving this thread open so you can continue to give us feedback and we can update you once the new design is posted.Thanks!
You know, this reminds me when they were going to completely revamp how crafting works. Remember that? People were up at arms about it, and the day before the were going to publish it, they announced it was going to be in Live for a day and then revoked. It never returned.
I truly believe that in a heavily modified way, this market idea could be a good thing for everyone. The best thing I can think of is having all our products show up on the bazaar, but only provide waypoints and possibly an advertising blurb. No prices and no way to purchase it from the bazaar. That way, non-crafters know exactly where the products are (which was their biggest beef), and crafters can protect their prices and emphasize their shops.
I'd think maybe a checkbox like...
Jenden wrote:
As for the vendor survey idea TK, I really like it. The only snag I can see with it is shops with entry fees. Do the droids get to skip the entry fee (not sure some merchants would be too happy about that), would they just skip over those shops, or would there be some kind of dialog box...
"If entrance fees apply, automatically deduct fee from bank" or some such. Basically, the droid would pay the fee in a way. I don't want to undo fees or bypass whatever. Just give a solution that solves more than one problem in one fell swoop.
/bow
Respectfully,
TheRealTK421 wrote:I'd think maybe a checkbox like...
Jenden wrote:
As for the vendor survey idea TK, I really like it. The only snag I can see with it is shops with entry fees. Do the droids get to skip the entry fee (not sure some merchants would be too happy about that), would they just skip over those shops, or would there be some kind of dialog box...
"If entrance fees apply, automatically deduct fee from bank" or some such. Basically, the droid would pay the fee in a way. I don't want to undo fees or bypass whatever. Just give a solution that solves more than one problem in one fell swoop.
/bow
Respectfully,
Only issue I could see with that is if people put that 50k entrance fee on... need some way to either calculate the entrance fee ahead of time or pop it up when the droid goes out.
"Only pay entrance fee if <amount> or less."
That would solve that....
/bow
Respectfully,
TheRealTK421 wrote:
I'd think maybe a checkbox like...
Jenden wrote:
As for the vendor survey idea TK, I really like it. The only snag I can see with it is shops with entry fees. Do the droids get to skip the entry fee (not sure some merchants would be too happy about that), would they just skip over those shops, or would there be some kind of dialog box...
"If entrance fees apply, automatically deduct fee from bank" or some such. Basically, the droid would pay the fee in a way. I don't want to undo fees or bypass whatever. Just give a solution that solves more than one problem in one fell swoop.
2. All Items on Vendors with the listing activatet
3. Visible: Location, Stats Not-visible: Price
4. Right-CLick: Save as Waypoint, list all Items from Vendor,list same Item from all vendor, list all Items/Vendor from this player(or same house)
5. Some kind of reservation System, means you mark it that you want to buy it, it appears in another color to other players, at the location everybody can still buy it
6. If possible, detection of evtl. City and/or Structure Bans, Entry Fee etc.
b) an average price/CPU
c) Location listing with a correct recognition of player cities