Droid Engineer Archive

Thread: Droid Engineer, Droid Commander, and Droid Cert System A possible compromise

Drashk
Sun Jan 25, 2004 10:44 am
#53

If the AP goes, then the Skill point cost will have to be doubled or the Commander Profession will become a full profession without a Cert system....which gets us right back to where we started.





Making SWG more Star Warsy. One droid at a time.
droidecka
Sun Jan 25, 2004 10:46 am
#54

Drashk,


I'm slowly resigning myself to accept the new DH/DC/Whatever profession (my preference was a cert system tied to various Combat XP trees and combat droids with moderate abilities). The new professionappears to be a done deal anyway.


So, in that light, I like your proposal very much. I believe it will address balance and playability issues once the exact numbers are worked out. The only part I'm not sold on is the use of AP throughout, but I'll have to ponder that some more.


The only major issue I see with this plan is that it doesn't fit the mold of the current skill system in terms of pre-requisites or number of levels per branch. This, in my mind, makes it less likely to be accepted by devs. I agree with TK's suggestion of getting a rough idea of feasibility as the response to it may be an insistence that existing base skills be used as pre-reqs and that there must be 4 levels to any profession.


Again, thanks for putting your grey matter to work on this one. It's much appreciated.


Gau Galapagos, MA/MDE/Rifleman, Ahazi

EricTheGreat
Sun Jan 25, 2004 10:51 am
#55

Skill point cost doubled would be more acceptable than that AP



Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

Nelus
Sun Jan 25, 2004 10:51 am
#56

if the miniprofession is just added into the CDC profession people could also aquier point for droid control for the same amount of skillpoints or even cheaper thou dabling into the profession.
Jenden
Sun Jan 25, 2004 11:07 am
#57

The AP points need to stay, if not go up. The only time it is even remotely difficult to get this is when you wait unitll you have to have it and then just start spamming the chat waiting for people to talk to you. I see people constantly looking for training around town, all you have to do is pay attention.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

EricTheGreat
Sun Jan 25, 2004 11:26 am
#58

the AP is excessive, id rather just have a whole new profession



Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

Eutock
Sun Jan 25, 2004 11:34 am
#59


This is a well thought out idea. I have two areas of concern -


1.) This proposal gives combat skills to the DE profession (droid control) but there is still no basis upon which these skills are earned. In other words, all of the DE profession's experience and skills are 100% crafting-oriented, and so do not provide for either combat or pet handling modifiers.


2.) If I read the proposal right, the only requirement for the Droid Controller profession will be apprenticeship points. This would make DC a half basic/half elite profession, with a leaning towards the former. The consequence of this is that all droid difficultly levels will have to be inferior to the equivalent creature difficulty levels. Moreover, this would make combat droids always sub-par to creature pets, since creature pets will alway be more powerful due to the extra skill points required to attain the CH profession.






Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Ogge_the_Lizard
Sun Jan 25, 2004 11:40 am
#60

The AP is good as it is... we don't want a higher SP cost or a whole profession.


And the small added level a MDE get's is just about enough to have a power/repair type droid out at the same time as his others... which would finally make us able to repair and power our own droids.



--- Enir Lonarus ---

Right now under the name Enirous Lonar on the Chilastra server
EricTheGreat
Sun Jan 25, 2004 11:46 am
#61






Eutock wrote:


2.) If I read the proposal right, the only requirement for the Droid Controller profession will be apprenticeship points. This would make DC a half basic/half elite profession, with a leaning towards the former. The consequence of this is that all droid difficultly levels will have to be inferior to the equivalent creature difficulty levels. Moreover, this would make combat droids always sub-par to creature pets, since creature pets will alway be more powerful due to the extra skill points required to attain the CH profession.







The requirement would first be to have lvl 10 in those droid certs, which means "total cost of 600000 Combat Experience, 20 Skill Points, and 3250 Apprenticeship Points", then more combat xp and AP, so just to get up to master droid commander would be 4470 AP.


Ridiculous, I hope this idea is thrown out like everything else we tell the devs.







Kenner Aldric
~Deviancy At Its Best~
BH/Pistoleer Cowboy Extrodinaire, Recovering Old Timer MDE Spice Addict

Gron_DM
Sun Jan 25, 2004 12:56 pm
#62

this overall what i figured would be the best way albiet i think a slight adjustment of numbers is in order, the amount of combat xp to get there is too high, and people can cheese combat xp into app points....so may i suggest lowering the amount of combat xp by 50% of what you have listed there or more. also why re-invent the wheel to much?make the Squad leader(assuming 1 to 10 bought)and the droid commander get the same bonus's (but not be able to stack), since SL's need more purpose and power to be a balanced combat option against the other combat profs of the game. overall a cool system would love to see something like this in game...may i suggest a change in the numbers for in this direction:


Level 1 +1 Max Droid Level
Cost - 2 Skill Points / 500 Combat Experience / 20 Apprenticeship Points


Level 2 +1 Max Droid Level
Cost - 2 Skill Points / 2000 Combat Experience / 40Apprenticeship Points


Level 3 +1 Max Droid Level
Cost - 2 Skill Points / 4000 Combat Experience /60 Apprenticeship Points


Level 4 +1 Max Droid Level
Cost - 2 Skill Points /8000 Combat Experience / 80 Apprenticeship Points


Level 5 +1 Max Droid Level / +1 Stored Droid
Cost - 2 Skill Points /12000 Combat Experience / 100 Apprenticeship Points


Level 6 +1 Max Droid Level
Cost - 2 Skill Points / 16000 Combat Experience / 120 Apprenticeship Points


Level 7 +1 Max Droid Level
Cost - 2 Skill Points / 20000 Combat Experience / 140 Apprenticeship Points


Level 8 +1 Max Droid Level
Cost - 2 Skill Points / 25000 Combat Experience / 160 Apprenticeship Points


Level 9 +1 Max Droid Level
Cost - 2 Skill Points / 30000 Combat Experience / 180 Apprenticeship Points


Level 10 +1 Max Droid Level / +1 Stored Droid
Cost - 2 Skill Points / 40000 Combat Experience / 200 Apprenticeship Points


app points now total required: 1100, combat xp required: 157500

the app points are tough to get so anything over 1200 is rough, and the combat xp here is more in line with the other combat profs at this lvl


Novice Droid Commander - Prerequisite Level 10 Droid Cert
+3 Max Droid Level / +1 Additional Droid / +2 Stored Droids
Skill - Overload 1
Cost - 50000 Combat Experience / 200 Apprenticeship Points /6 Skill Points

trees costing: 3sp's then5 sp's per. master cost of sp's 4. so total sps killed by prof: 20(for initial prof) +42=62 sp's this is on more par with a MCH in almost every way and stacked with a MDE would be the match for a MCH with medic (i hope).






Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Eutock
Sun Jan 25, 2004 12:58 pm
#63






EricTheGreat wrote:


The requirement would first be to have lvl 10 in those droid certs, which means "total cost of 600000 Combat Experience, 20 Skill Points, and 3250 Apprenticeship Points", then more combat xp and AP, so just to get up to master droid commander would be 4470 AP.








That does seem excessively high. Also, it goes against the intent of AP, which is to be the last step before achieving mastery of a profession.




Eutock of Radiant
July 5th, 2003 - August 4th, 2005

"I am not a droid engineer, but I used to play one in Star Wars Galaxies."

Nelus
Sun Jan 25, 2004 2:07 pm
#64

u can ignore the fact that a cl50 droid which requiers 210 skillpoints is unbalanced against a cl70 pet which requiers 90 skillpoints. but the devs cant ignore this, and if noone will ever use the droids, why should anyone invest all his skillpoints to just use a cl50 droid with which he cant hunt because its even weaker than creature pets which are only good together with a combat profession.


devs will never do this or will be able, to. i dunno why ur idea cant be changed in anyway, u said its a basis to work on i dont see anything beeing considered. it would be simple, just leave out the combatdroidbonuses from the DE tree so its not requiered to have 2 and a half profession to use the best droid.


whatever ur idea is without any change not possible to implement so we will get back to the current dev plan.


SpaceCobra
Sun Jan 25, 2004 2:55 pm
#65


I must admit that this is a very well thought out plan. It is a very well reasoned compromise allowing Droid Engineers some ability to control their creations, yet allowing for more non-Droid Engineers to control some more powerful droids. I could begrudgingly get behind this idea (I'm sorry, but I still hate the idea of a Droid Handler/Master/Commander, but as a mini-profession, I could be more accepting).


Now here is what I see as being a problem. To me, it seems that the developers are pretty unwilling to even consider working on a certification system, so I think that part is going to be a tough sell. However, if they were to accept the idea of creating Droid H/M/C as a mini-profession, and then just distributed abilities between Droid Engineer and Droid H/M/C, then maybe even that could be acceptable.


I guess the bottom line for me is that I don't want to see Droid Engineers be purely non-combat. I think we will eventually see utility droids, but they are going to take more time to develop, so for the moment, combat is the focus because it will be easier to implement.


Anyway, those are my thoughts. Nice proposal. I hope that it might get some serious consideration.



Cortez Sparo
Master Adventurer
Intrepid
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