Droid Engineer Archive
Thread: Here they are, TC changes so far (all schematics available now!)
Pooka wrote:
I am so fed up at looking at a datapad full with identical cartridges and deeds that are named differently.
And it makes my head spin and eyes burn too...
More great info, thanks Jenden! (edit: d'ohh! thanked the wrong person! Sorry Jenden
)
I left out gemstone because we already use it (for Micro Sensor Suites, IIRC)... the petrochem fuels are completely new to Droid Engineer. I was just trying to figure out what totally new resources we're going to need.
So far I think things look pretty good, considering that this is first-day info from a 2-box DE. I eagerly await more information from Drashk... but give him some time, peeps. Unlike the rest of us, he probably has a life. ![]()
The DZ70 example is the one that concerns me most. There's almost no effective difference between a pair of (mildly) experimented combat modules and a single crit failure combat module? Or did I read that wrong? Please tell me I read that wrong... otherwise these new combat modules do virtually nothing.
I may be demented, but I think the droid stims look pretty cool. I can't wait to hear what the higher level stims are capable of doing... though one thing to remember is that it'd be kinda pointless for them to have more than about 2000 energy. That would heal almost 700 HAM and the Probot only has 820. So 300-ish for a stim-A doesn't seem that bad to me.
I do think we're going to have to be firm on price for stims, though, or they'll end up being a commodity like Bounty Hunter droids. I sell all normal droids for at least 10 CPU, but can only get 4-6 CPU for Bounty Hunter droids. I'd like to be able to get 10 CPU for droid stims, too, just to make them worth all the trouble it looks like it's going to take to make them.
To be honest, I'm still hopeful that we'll see some sort of mild improvement over the old Probot whenusing the best resources and full experimentation. It wouldn't take much, really. 850 HAM? Or maybe 80-90 damage? I would actually like to see the new Probots be more desireable than the old ones, just not in a huge way. (Well, a huge way would be nice, I just don't expect to see that.) Something to make current Probot owners feel like upgrading, but maybe not need to upgrade. I'd like to be able to advertise "post-patch Probots" and have that be a good thing. ![]()
Any changes elsewhere yet? Like, say, to the Surgical Droid *cough*Item Storage*cough* or the LE Repair Droid *cough*repair*cough*? Have the R series schematics changed at all? How about the Power Droid - does it still need batteries? Has the Repair Module bug been fixed in it yet, either?
Message Edited by Kollos on 02-28-2004 10:27 AM
Virtanis wrote:
Heh, you don't like our repair kits made with "death star debris"?They're always going to recycle art.
Always.
JavelinCatcher wrote:
1) the LE repair droid has 2 combat capable sockets (not cluster sockets)
2) the Surgical Droid is NOT combat capable
3) the chasis schematics have NOT changed
4) the Standard Probot takes 1 combat capable cluster module
JavelinCatcher wrote:
I just got Expert Blueprints this morning on TestCenter. I just send screenshots off to Jenden for posting to his site.
Interesting things to note:
1) the LE repair droid has 2 combat capable sockets (not cluster sockets)
2) the Surgical Droid is NOT combat capable
3) the chasis schematics have NOT changed
4) the Standard Probot takes 1 combat capable cluster module
Didn't the LE Repair Droid used to take a Cluster Module? Has that changed, or are you saying that they've added 2 new combat sockets to the LE Repair Droid?
Oops... I'll bet I'm thinking of the Advanced LE Repair Droid...
Virtanis wrote:
JavelinCatcher wrote:
1) the LE repair droid has 2 combat capable sockets (not cluster sockets)
2) the Surgical Droid is NOT combat capable
3) the chasis schematics have NOT changed
4) the Standard Probot takes 1 combat capable cluster module
Good info, thanks.... what about the R5, R4, R2 and R3?
Message Edited by JavelinCatcher on 02-28-2004 11:38 AM
Curious if the current probot is lvl 10, and what we are getting is a lvl 10, what exactly were you expecting to have changed?
Now it will take much more to get the exact same droid you had. The one nice thing is droid stims, but not sure how many people will be willing to start buying droid stims and vit packs and batteries when they already carry reg stims for healing themselves and there pet. Guess only time will tell.
Sinnare wrote:
The one nice thing is droid stims, but not sure how many people will be willing to start buying droid stims and vit packs and batteries when they already carry reg stims for healing themselves and there pet. Guess only time will tell.
Message Edited by Virtanis on 02-28-2004 11:48 AM
Virtanis wrote:
Like I've said all along, droid stims will make our CL10 Probot much, much more viable as a combat pet for the masses.
That's what I was saying earlier.