Droid Engineer Archive

Thread: Phase II Jedi Crafting Quest Bad news for crafters!

EvilHomerSimpson
Fri Sep 24, 2004 4:11 am
#53

Did anyone notice the component that does not require sith resources? I'm going to make 10 of them and see if I can complete w/o using the loot.



101110110001000011101000000000
110111000101000000111000100000 Popi Av-Itt
000100000011001001000111100110 Jedi Padawan
101011001010000001111011000101
100010101101110111111011110011
110100000101000001001000111100
001111101100100111111001011010 Ipop Av-Itt
110001010110001011010010000100 MDE/MA/MSW
110110101110110100011100100010
110101101101100011001010011101 Popi's Droidworks
000010101000011001001011000101 Popi's Droidworks - Cyberia City Tatooine (-3900,-5425)
100011111110010011100011010001
10011010011101000010011111 1001
011010111001110011110000010010
001110011100100111100001110111
Malitevv
Fri Sep 24, 2004 10:45 pm
#54






EvilHomerSimpson wrote:

Did anyone notice the component that does not require sith resources? I'm going to make 10 of them and see if I can complete w/o using the loot.







there isn't one. it requires two sub-components and those subcomponents require sith resources.



On a side note: I collected all the loot resources collected from 2 combat characters during the course of their quests, and it was only enough to craft 2 items. This seems to mean to me that it's going to require the support of 5 to 10combat players to get the resources needed for a single crafting character. Either that or you need a combat player to grind out extra sith spawns for you for quite a large number of hours.


In terms of these things being available on the market place: I've been watching the bazaar terminals. there were lots of these resources available there, but within a day of the shift to phase 2, they ALL dissappeared. the only thing available on the open market now are the two resources that aren't needed for phase 2.


Finally, in terms of the "competition" for the reward. This is not a competition of skill of any sort. The only way I can see to get the highest quality items is to craft the items that have themselves as optional sub-components (assuming that that will improve the quality of the item). which means you need lots of excess resources beyond the 200 resource units that the quest requires. this basically means that the player who collects the most resources is going to win the competition aspect. pretty dumb if you ask me.


no. I'm looking at the details now that the phasehas shifted and I think this whole crafting quest is brutal, unfair, and unbalanced when compared against the ones that the combat players have to do. it's a slap in the face. if we are going to depend so heavily on other professions to even have a remote chance of doing our quests, then the other professions should have the same dependencies. and if the reward is only going to go to the players who collect the most resources, then the combat players should be granted the option to do their quests an infinite number of times and only the combat player who does the most should get their reward.


thatthe crafters should get the shaft like this while the combat players just have to engage in a fairly trivial grind that has nocross dependenciesis so unbalanced its just ridiculous so far as I am concerned.

Message Edited by Malitevv on 09-24-2004 10:46 PM



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Malitevv
Fri Sep 24, 2004 11:32 pm
#55

on second thought: the quality of the resources you get is completely random and since these resources are so rare, no player actually has the freedom to be picky about what they get. so the player who is going to get the reward is just going to be a random selection. everybody is going to collect a random set of these resources, and the one who gets the best draw in terms of quality is going to be the winner (assuming everybody knows enough to experiment on them, which most everyone will be). that's about as competitive as russian roulette. /sigh



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In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Sharp113
Sat Sep 25, 2004 4:42 am
#56

Will you still get a reward even if your turret isn't the very best?
Atan
Sat Sep 25, 2004 11:55 am
#57






Malitevv wrote:

my understanding is that you will get the unlock but you will not get the reward. I'm also guessing that since there are 5 different items you can turn in and it tracks 6 different "best" categories (one for each item and then one "overall" category) that actually 6 rewards will be given out. But I'm not sure.






More like 12 rewards, 6 for quality and 6 for quantity.




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Malitevv
Sat Sep 25, 2004 12:27 pm
#58

ok. i looked into it even more, now that I've crafted 3 of the same component and turned them in. it averages the quality of all the components you turn in to see who is at the top. the only way to stay at the top is to be very lucky and have no experimentation failures, or to have so many extra resources that you can afford to throw away the items on which you fail on experimentation.


that said, I'm in first place at the moment on the overall scale with my 3 items... but I'd have to be ridiculously lucky to stay there since the people just a few points behind me have already turned in 10 items.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
Malitevv
Sun Sep 26, 2004 12:00 am
#59

is there a reward for quantity? i suppose that would make sense.



---------------------------------------------------------------------
In a minute there is time
For decisions and revisions which a minute will reverse.

T.S. Eliot
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