Droid Engineer Archive
Thread: DE Community Patch Notes
Vampiric_Hoshi wrote:
*steels Drashk's Hardened Arveshium Steel and Lidium Extrusive supplies and runs away giggling like a little girl*
You really don't want to know how much Lidium Extrusive Ore I have between my Test Center alts and my Live alt. My surplus on Shadowfire alone could probably supply all of the Shadowfire DEs for the next few months. ![]()
/emote waits for Porri or Agli to throw something at him
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JavelinCatcher wrote:
Drashk wrote:The Level 5 and 6 Data Storage Module resource requirements have been changed. I'm looking into whether or not this change was intentional. The following are the 'new' resource requirements, which do not include the EMM and EGP chips.Level 6 Droid Data Stoage Module
50 Units of Copper
20 Units of Inert Gas
12 Units of Low Grade Ore
7 Units of FiberplastLevel 5 Droid Data Stoage Module
40 Units of Copper
16 Units of Inert Gas
9 Units of Low Grade Ore
6 Units of FiberplastI want to state right now I am completly against the new resource requirements for these modules. It devalues the module for those of us who have waited months upon months for Dioxis Inert Gas and could have seperated a pilot with mediocre equipment from one who sought out a high end droid from a long time Droid Engineer.
I have to agree with this. They still should reguire the chips as well. If a torch needs one then.....
leeds wrote:
JavelinCatcher wrote:
I'm very hesitant to bring this up, but I'm going to say it anyway because someone has probably already done it. Anyone who is paying attention to what's going on and has done exactly what Straker is talking about or even if they have been a DE for a long time has already made several schematics with these requirements.
Unfortunatly, the damage has already been done unless they can invaidate the items created using this schematic which by my guess would be a pretty low priority for them considering they couldn't even find the time to change it even though the problem was recognized.
/grabs pitchfork
/emote begins to riot
Message Edited by JavelinCatcher on 10-21-2004 05:01 PM
I agree with this.....
And just to be on the safe side, i'm not crafting and ship droid componet until i get the expansion onto my system. As has been stated several times, the way it's done in beta dos not mean that it will be done that way in live.
If I remember correctly (I'll have to check his posts) when we asked RT about this on the beta boards he said that the resources had not changed and he thought this is the way they were all along. Strange to say the least.
Vampiric_Hoshi wrote:Zorkk I dissagree. Level 6 modules requiring rare resources mean only dedicated DE's get to build level 6 modules. Some snear an say "yeah well anyone that can make 2 lvl 4 modules can get the same result as lvl6" but as it stands right now, ONLY a Master Droid Engineer thats dedicated enough to find the rare resources can place 10 item storage PLUS extra modules in anything OTHER than an R4/R3/R2 ... that gives us long-term DE's an edge that we deserve over the newer DEsIt certainly helped when competing with holo DEs back in the old days
We spent the work and should be rewarded for it. It's hard enough now selling droids, quality and ability is the only edge we really have over a 'holo grinder' on that note 200 calls was fine for selling kits, 2000 just shoots us in the foot. if they do go for 2000 i'm hicking the price on my kits bigtime and will restrict what costomization i do when creating the droid.
Drashk wrote:One of my 'top' issues, besides get the Data Modules changed back, is adding some sort of Decay to both Flight Computers and Astromech Droids.The suggestion that I made was, each time a ship is destroyed in combat the Flight Computer or Astromech would lose 2 Vitality points. Droids could be refurbished through the standard methods, but the Flight Computer would slowly decay. I also made the suggestion to make experimentation on the Flight Computers matter, by linking experimentation directly to the number of Vitality points that it has.
Hey i like this, so they start out with 100 vit points?. Oh why don't you add in some vit decay chances when the rear shield, and perhaps the front, gets knocked down. Have to figure out how to handel this on non droid craft as well...
Drashk wrote:
Gron_DM wrote:question 1 is: if someone has an r3 with lvl 6 data mod they must be a master pilot to us it at all? if so that means we will be selling alot of droids as ppl will need differing droids at differing lvl's until they are master....A Level 1 - 6 Astromech/Flight Computer can be used by a Master Pilot.A Level 1 - 5 Astromech/Flight Computer can be used by a xxx4 PilotA Level 1 - 4 Astromech/Flight Computer can be used by a xxx3 PilotA Level 1 - 3 Astromech/Flight Computer can be used by a xxx2 PilotA Level 1 - 2 Astromech/Flight Computer can be used by a xxx1 PilotA Level 1 Astromech/Flight Computer can be used by a Novice PilotTo Clarify, the term Astromech refers to any R-Series Droid with a Data Pad installed.question 2: a player can use any droid in a x-wing/ywing/z-95 as long as it has a flight computer or is a r-series with a data mod? or a non-z95/xwing/ywing uses all droids other then r-series assuming they have flight modules?X-Wings, Y-Wings, and Z95s can use a Flight Computer or an Astromech.last one for now: how does this new command module work in regards to the data module is it required or not?Basically, a Pilot transfers a program to the Droid Command Module. The Command Module is then used, which sends the program to the Datapad. From the Datapad you will move the program to either the Data Storage Module in an Astromech, or the storage of a Flight Comptuer. Once you associate a droid or FC with the installed programs into a ship and launch the ship to space, you will find the commands available in the Space Abilities window, under Astromech. You can either move the macros to your toolbar, or bind them to keys for use in flight.
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Not sure if this has been asked or not, but how about binding to joystick buttons? I got a midrange joystick with a lot of buttons and shield redistrubition is one the ones i want to hotjoystick. Also can a level one person use a level 2 or heigher command as long as the chip will fit in storage?
As long as your Astromech or Flight Computer has Capacity, you can load a program into it, no matter what Level it is, or what Pilot profession it is from.
leeds wrote:
can a level one person use a level 2 or heigher command as long as the chip will fit in storage?
Drashk wrote:
Rhysen wrote:
SOE prolly would raise the availible amounts intentionally destroying the 'edge' in order to satisfy the masses consisting of owners of their new product with the highest visibility on the gaming market?
Do a little research on this one. Some servers went well over 6+ months without having critical resources spawn. I would say that you are 100% wrong.
Rhysen,
By your arguements all rare resources should be removed for all crafting schematics. One of the challenges to being a Master Elite Crafter is the resource game. By changing the resource requirements on a Master Crafted item, as well as a high end module, the time spent to collect certain resources is invalidated. I'd suggest that you spend a few more months in the game, to see how big of an issue this is to some. It is on par with suddenly losing some of the best resources that your server has produced, because of a database issue, since Dioxis Gas is used exclusively in Level 6 Data Storage Modules. The time and effort spent gathering Dioxis Gas can be looked at as wasted time, if the was an intentional change.
If the quality of the inert gas used in making the storage compartment mattered and Dioxis Gas was required to make the highest quality lvl 6 Data Storage Device, it'd be a different ballgame altogether. Say that the astromech units had to undergo regular defragmentation andhigher quality of the data storage devices had to do so less frequently.But the quality of the data storage device doesn't matter here. In fact if what others has said is correct, a level 6 data storage device made by a Master Droid Engineer isn't even necessary. An Advanced R5 with 2 lvl 4s will fill the role (Expert Droid Production and far less grinding).
Even if it were a matter of droid compartment usage, it'd be a different ballgame. If there were more droid modules that served a purpose in a starship or the existing ones had dual roles, like the droid repair kit allowing temporary inflight repairs, then who could manufacture the lvl 6 storage compartments based on resource availiblity would matter. 1 module, leaving 5 compartments open in an Adv R3 versus 2 modules leaving 4. But we're not talking that here either.
Yall are trying to make a large issue out of the difference between who has 10 units of a rare gas.For use in a very limited area of gameplay in a component that shouldn'tmake or break a pilot with the limited droid intergration being seen.I'm more concerned with quality over quantity, which is why I picked DE to scratch my crafting itch. Quality in this profession, as I see it,being represented by fulfilling the customer's needs through the greater customization options to offer them. This is a Quantity issue. An underutilized component has gained a bit of utility in an extremely limited area of application: usage in astromech droids for Master Alliance Pilots. That only leaves every non-Master Alliance Pilots and all of the Privateer/Imperial Pilot's droid/flight computer needs to fill.
It's not even worth a shrimp fork let alone a pitchfork.
leeds wrote:
Vampiric_Hoshi wrote:
Zorkk I dissagree. Level 6 modules requiring rare resources mean only dedicated DE's get to build level 6 modules. Some snear an say "yeah well anyone that can make 2 lvl 4 modules can get the same result as lvl6" but as it stands right now, ONLY a Master Droid Engineer thats dedicated enough to find the rare resources can place 10 item storage PLUS extra modules in anything OTHER than an R4/R3/R2 ... that gives us long-term DE's an edge that we deserve over the newer DEsIt certainly helped when competing with holo DEs back in the old days
We spent the work and should be rewarded for it. It's hard enough now selling droids, quality and ability is the only edge we really have over a 'holo grinder' on that note 200 calls was fine for selling kits, 2000 just shoots us in the foot. if they do go for 2000 i'm hicking the price on my kits bigtime and will restrict what costomization i do when creating the droid.
What work? Getting Novice Artisan? Cause that's all you need to find and collect Dioxis Inert Gas. That and luck with the server resource shift. And the ability to sell lvl 6 Data Storage equipped R5 is a poor sliver of the JTL droid market, imo.
- Nobody will be able to do anything with them unti people grind out Master Pilot.
- There's 5 levels of droid sales prior to reaching that 'top end' module.
- Guaranteed that currently established MDEs aren't the only people with Dioxis Inert Gas somewhere, which makes it availible to the market as a whole.
- Luck with the server resource shift between yesterday and when the 1st person makes Master Pilot on your server willnegatethe 'edge'.
Seriously,a littleperspective here. 10 units of a rare gas that has nothing to do with the abilities of a Droid Engineer isn't an 'edge'. In fact, would you like to bet that if the resource requirements remained intact and there was a shortage of Lvl 6 Astromech Droidsdue tothe gas that SOE prolly would raise the availible amounts intentionally destroying the 'edge' in order to satisfy the masses consisting of owners of their new product with the highest visibility on the gaming market?
You'd have better luck blind betting on winning a sabacc tournament with an Idiot's Array while you were registering for the tournament ![]()
Rhysen wrote:
SOE prolly would raise the availible amounts intentionally destroying the 'edge' in order to satisfy the masses consisting of owners of their new product with the highest visibility on the gaming market?
Do a little research on this one. Some servers went well over 6+ months without having critical resources spawn. I would say that you are 100% wrong.
Rhysen,
By your arguements all rare resources should be removed for all crafting schematics. One of the challenges to being a Master Elite Crafter is the resource game. By changing the resource requirements on a Master Crafted item, as well as a high end module, the time spent to collect certain resources is invalidated. I'd suggest that you spend a few more months in the game, to see how big of an issue this is to some. It is on par with suddenly losing some of the best resources that your server has produced, because of a database issue, since Dioxis Gas is used exclusively in Level 6 Data Storage Modules. The time and effort spent gathering Dioxis Gas can be looked at as wasted time, if the was an intentional change.