Droid Engineer Archive
Thread: Pricing thoughts for new items?
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Gron_DM
Sun Oct 24, 2004 10:41 pm
#53
ppl will pay 10k right now but as new DE's come on and see how little it taken to make them the price will nosedive faster then an old skyhopper. The F/c's are pathetic in what is used to make them and charging allot is something we can get away with no but that wont last at all. Unless they make it have a qual and decay....
Gorantoth
Mon Oct 25, 2004 12:57 am
#54
Drashk wrote:
Due to the Factory time involved, and the fact that Droid Command Modules are single use, 500 to 1000 credits is right on target, in my opinion.
If I was to offer Flight Computers on Live, this is what I would be charging..
Level 1 = 5k
Level 2 = 7.5k
Level 3 = 10k
Level 4 = 12.5k
Level 5 = 15k
Level 6 = 17.5k
Damn, guess I'm starting off a little low... better fix my prices (currently 1k per level).
obiwan091
Mon Oct 25, 2004 10:16 am
#55
v1 - 5k
-10k
-15k
- 20k
-25k
v6 - 30k
Disks- 5k
I just created a new vendor labeled (Shimraa's Starship Droids and Items) and i had it registered and set up and ready to go. I went and i placed one disk, a v1 and a v6 on casue they were in my inv. I then ran out to my facs to unload my 100-200 of each v1-6 and 500+ disks and load them up. By the tiem i had made it out and unloaded one vendor, some guy had already seen the vendor on map, tracked it down and bought the stuff and begged for more. thankfully he was patient as i loaded my vendor as quickly as lagful naboo would let me. Was thinking of jumping up to a 10-35 instead but i figured after loading them its to much to change.
-Bria
IreuONeil
Mon Oct 25, 2004 11:22 am
#56
Greed leads to customer loss... customer loss leads to no income.. A DE desires not these things
Zorkk wrote:
Gorantoth wrote:
Immediately after I changed my prices to match Drashk's proposed list, a bunch of everything sold. Looks like I'll be leaving them there for a while.
Why not try for higher???
Z
Tarne_Monter
Tue Oct 26, 2004 5:04 am
#57
I've decided to go around 5k per Flight computer level. Yes, I know that seems a bit low in comparison to how much the ships are going to cost, but really up until you are a master pilot of whatever profession the Flight Computers and/or droid are pretty much Use and then get rid of once you get to the next tier so they may not last for very long, thus people won't want to pay all that much for them. The difficulty comes into play when you consider the level 6 flight computers.
Which might even extend down to the level 5 ones as well. Once someone gets a Lvl 6 FC they're going to probably keep it forever. So you can get away with charging more. Personally I'm thinking they should at least go for 50k. And as far as the droids are concerned, well they don't decay anyway so people can get their standard load out on the droid and be happy. Or just use the ones that they've had forever already.
AthenaeWayfarer
Tue Oct 26, 2004 6:23 am
#58
Thoughts on the matter from a non-Master Droid Engineer.
I would suggest that whatever pricing is decided on or dictated by the market for Level 1-5 flight computers and astromechs that the Level 6 versions be pricedmuch, much higherto make up for the very modest price that will probably end up being in place for the lower level items.
These are Master Level Items. They required a significant investment in time, skill pointsand resourses to be able to craft.A shipwright (or other crafter) might for example simply master the one line required to make the flight computers without becoming a master at all.
Itis highly likely that anyone who has reached the level of master pilot will have significant credits to invest and will willingly pay for the highest level item in his top of the line ship. Please don't sell yourselves short.
ASHRID
Thu Oct 28, 2004 7:35 am
#59
Its a tricky subject to be fair - If theres enough profit margin then an 'up and coming' DE can easily undercut 'the market price' (since experimentation is not a factor) and still make a profit - this actually encourages a cut throat market
and perhaps thats the problem.........
With experimentation not being a factor in so many of our items (unlike Armour and Weaponsmiths for example) it really doesnt matter who makesan item so its easy for the price to be driven down by low level DEs (or DEs using rubbish material) who need the xp and the money, leaving other DEs with no option to match or beat since you cant 'value add' to the price for the skill of the crafter.
If experimentation actually mattered for most/all DE items then low level DEs would be creating relatively low value products (which would sell to the low end of the market) while high level DEs could command a higher price for a superior product without being effected by the low end pricing.
Capt
Thu Oct 28, 2004 8:09 am
#60
A good excuse though, to raise prices - and keep them at that level - is to blame the shipwrights who have been grinding the past few days.
For instance, the corellia bazaar (the whole planet) had no mineral or chemical resources at all at one point last night.
(I was able to sell grind level steel for a stupid amount too...)
So, up the prices 'slightly', and blame the shipwrights
I only had around 10 flight comps (1s and 2s) on my vendor, which was cleaned out last night by one person.
Made 80k
I've now been given an order for more, upto around 120k
For a newbie, that's a lot - and I realise I can charge more and get away with it (although, not to him now
)
For instance, the corellia bazaar (the whole planet) had no mineral or chemical resources at all at one point last night.
(I was able to sell grind level steel for a stupid amount too...)
So, up the prices 'slightly', and blame the shipwrights
I only had around 10 flight comps (1s and 2s) on my vendor, which was cleaned out last night by one person.
Made 80k
I've now been given an order for more, upto around 120k
For a newbie, that's a lot - and I realise I can charge more and get away with it (although, not to him now
swissivy
Sat Oct 30, 2004 4:21 am
#61
well i just made some... and decided to make a specific vendor for them.
i charge the following
v1 -- 2k
v2 -- 4k
v3 -- 12k
v4 -- 36k
v5 -- 72k
v6 -- 130k
the unprogrammed go for 10k
ppl need them. they lasts forever.
hitting master DE wasnt that cheap right?
they will pay.
it's the same as for med r2. how much money earns a master doctor with one? 20k a buff. he can make 1 million per day.
and he paid 50k for an r2. that lasts forever.
Jjiaah
Sat Oct 30, 2004 4:45 am
#62
Jjiaah wrote:
I personally will likely be selling these at the below prices.
v1 = 10k
v2 = 20k
v3 = 30k
v4 = 40k
v5 = 50k
v6 = 60k
Chips = 1k each.
I have started to receive a stream of sales at these prices. I have asked some of the customers if they thought the costs were unreasonable, and they said absolutely not. Every one of them.
In addition, I'm selling my AstroMech droids at:
[listed as FC equivilant - R5 / R4]
v1 - 6k / 7k
v2 - 10k / 11k
v3 - 15k / 16k
v4 - 25k / 26k
v5 - 40k / 41k
v6 - 59k / 60k
For R2's and R3's, I make them special order (have had a couple already) at straight droid prices, plus the FC cost for the Data Module. So an R3 fully decked out with [ Item 6, Auto-Repair, Droid Repair, W/D/GCrafting Station, Food / Chem Crafting Station, andArmor 6] comes to 57k. Then add the FC equivilant to the final cost of the R3, which comes to 67k for a v1, and 117k for a v6. People have been very happy with this so far.
[Note: I use [UF] Droid Configurator for my pricing ]
Message Edited by Jjiaah on 10-30-2004 04:48 AM
harry100
Sat Oct 30, 2004 10:30 pm
#63
My prices are like this.
unprogrammed droid command module - 2k
crate of 25 - 45k. I am also selling crates of 4 and 5 items.
Flight computers :
v1- 1.5k;
v2 - 4k;
v3 -8k.
Iplan to sell:
v4 - 12k ;
v5 - 16k ;
v6 - 20k.
As forastromech droids, i have made and place on vendor only R5 chassis with only data module.
lvl 2 astromech -8k;
lvl 3 astromech - 10k.
I'm selling R5 adv with storage and ship crafting station for 17k, mouse adv the same configuration 12k.
So i think i will charge :
lvl 4 astromech - 12k;
lvl 5 astromech - 14k.
For lvl6 astromech i will suggest to my customers to buy an R2/R3 adv with data storage and crafting/medical/item storage.
I am selling R3 adv with item/data/4 crafting stations for 60k, and with 5 crafting stations and storage 63k (only to have a price difference hehe).
My idea is that they will delete lower level astromech as soon as they will not need them.
IMO, whatever prices you will charge, try to keep a proportion. Don't sell the same chassis with 20k more only because is lvl3 astromech certification.
And keep in mind that you dont need 20cpu resources to make them. And players know this hehe.
/bow
Henow
Droid Engineer, Sunrunner
Iesaera
Sun Oct 31, 2004 1:06 pm
#64
I am charging the following:
chips: 1500 each
Flight computers:
v2: 7500
v3: 10000
v4: 12500
v5: 15000
v6: 17500
R5 Astrodroids:
lvl 2: 10000
lvl 3: 12000
lvl 4: 14000
lvl 5: 16000
lvl 6: 18000
Typically I have a formula for pricing.... 10cpu for typical resources, 15cpu for specific resources like "duranium steel". 500c extra for each component used, then I sometimes top it with a service fee if it is a complex item. service fee is usually 1000-5000. I am charging more for the JTL stuff because it is new. Call it gouging if you like... I call it "good business practices". Every store does it in the real world. Other professions do it. How much was wookiee armor going for when it first came out? I will prolly eventually price them down about 2-3k each. The flight computers I inflated to be closer in price to the astromechs. After all, why should the imps get off easy? They have all the money, right? I checked other shops and found my prices to be comparable, or lower. My average droid price is lower than the norm. I am not making lvl 1 astromechs or flight computers because the only command you have to put in them at that level does nothing useful.
Shes'mi Sun
Master DE and Mayor of Talon, Corellia, Tempest.
Message Edited by Iesaera on 10-31-2004 12:12 AM
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