Droid Engineer Archive

Thread: SWG Correspondent Summit

Shian_Tavkin
Mon Aug 02, 2004 4:19 am
#40






SantiClaws wrote:

apart from all the above mentioned...I'd like to try askill in de-assembly of droids for parts (broken droids anyone?).





Broken Droids? If only......


I for one am sick to death of seeing med Droids that I made a whole YEAR ago still being used by Docs for buffs at 14k a shot...and yes I know this should be in the Droid Decay discussion..but still. I dont think de-assembly is possible (I think this was discussed long ago and it not technically do-able..though I wish it was)



As for looted components and schematics..what a lovely debate that was above *grins* --- so civilized, my how this board has changed over the last few months


Anyhow my tuppence on the subject of loot is that on the one hand I am all for it in principle..the problem is what it has always been..the cost of purchasing those items from the combat classes. On my servers at least the costs are WAYYYY out of reach of the average DE for anything worth having..the AV21 being a fine example. I don't want DE to go down that route ..I really don't.


Some sort of reasonable balance has to be struck on the issue..it should be VERY hard to get these lootable items, but not so hard that its impossible for a crafter to achieve without being followed around by a pack of fully buffed Commandos. Should it be in Crafter Quests? maybe..but only if they are very very difficult. I have no issue about having to play co-operatively..maybe with 2 or 3 others to get these items..but as things now stand you need to get a full group of 20 to even stand a realistic chance of putting your sticky crafting fingers on an AV21 powerplant..thats not really fun now is it?


So there's another tuppence. I'm so glad TK fancies us ladies from across the pond *waves at TK, /blowkiss hun







Shian -- Master Droid Engineer/ Master Artisan
Daker-Naritus
Mon Aug 02, 2004 8:27 am
#41


I think our Top4 issues should be: (just thought of one more...)


(1) Bug Fixes - Of course.


(2) Droid Decay - This (besides bug fixes) is the last HUGE problem with the current droid system as far as I am concerned. I think Drashk's plan is the way to go.


(3) SIMPLIFICATION - We have WAY too many schematics that all do the same thing. I think we should have ONE chassis for each kind of droid, paired with either (1) a single advanced droid frame (used in ALL chassis) that can be placed in thechassis to determine whether the chassis acts like it is basic or advanced, or (2) pure experimentation on module slots (ex: R3 would have between 3 and 6 module slots, number depends on components and skill of crafter).


I also think we devs need to combine the 6 levels of various modules (med, armor, data, etc.) and just allow all to be experimented for quality.


(4) Giving the Devs a Reality Check on CL20+ Combat Droids - This is a REALLY touchy subject, and there really needs to be some guided discussion from the developers on this before they start down their normal path of producing crap changes that NO ONE likes.


I really think the developers need to be reminded that a CH cardboard cutout is not acceptable. Of course, my opinion is that the devs just broke many of the skill point/class structure rules with jedi, and I think a 2-tree Droid Commander Profession that is available to all elite classes would be best, but that is up to debate.

Message Edited by Daker-Naritus on 08-02-2004 10:33 AM

BillyBobthe50th
Thu Aug 05, 2004 10:31 pm
#42

1: get jedi outta their heads! as we have seen the devs can only hold two things in their head at a time, right now its jedi and JTL.

2:get DE INTO their heads! we gotta get them to finish fixing DE before pistoleer, why? im a MDE, im not even novice pistol yet.

now for the real ones..

1: make it easier for peeps to figure out-dumb it down a bit for em!

2; Make droids actually fight as well as cl10 pets! A lvl10 kaadu mount can take on any player made droid and win.

3. more modules-you can never have too manyof these!

4: rely less on MA-im not a MA, thats what makes it hard for me to stock my vendor with drods due to constant advanced droid brain shoratges.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
KardenTyrell
Wed Aug 18, 2004 2:29 pm
#43

I dont know if this has been suggested or not but....


Droids getting the option to repaire houses and harvesters over time, instead of pumping money, pumping resources



- "TK-231 reporting in" -
[|Arresting hawtpants members for a living|]
ResourceMonkey
Wed Aug 18, 2004 2:49 pm
#44

TK,


I am sure the most important issues will be well compiled for you. Might I suggest an investment in something to help you with your summit meeting?


In dealing with Dev teams on MMO projects, I have found these very useful.






FRUGA HAS LEFT THE GALAXY - Good luck all, I'm done with this game - Account Closed 9/10/2004
with a two month visit again from 6/05-7/05


Upon launch of JTL - An Empire Deserted (no one on planet) Coming in 2005! "Star Wars Galaxies: The Jedi Empire"
Straker_Atrella
Wed Aug 18, 2004 3:50 pm
#45






Zorkk wrote:


Thanks TK


Straker, forgive me if i'm wrong, I have only been playing the game for about 3 weeks now, so still learning a LOT of stuff As I understand it tho, MBH's can actually "tame" wild creatures can they not? so a BE is not neccessary for them to get their pets, correct? Also, if i'm not mistaken, BE's make a lot of other components that other classes need to use (chef, tailor come right to mind) right? I can see where your comming from, but I dont' think it's quite the same thing. a BE (assuming what i've picked up is right) is needed by multiple classes to get good stuff. DE on the other hand, has to rely on ppl actually wanting droids, no one needs a droid. I'm sure we're all agreed on that, but why then,would the just throw in another profession that is entirely dependant on another profession for it's'stuff'. While it may seem initially that having a DH type profession would work out for us, that's assuming that people would actually play that class, and that they'd be willing to pay the prices that we would like to charge for the droids we make. Somehow i just don't see it comming together in a good way. What I see happening (while i haven't played SWG for very long, I have been playing computer games for the last 15 odd years) is this:


1. the DH class is uber, and everyone wants to play it, suddently all the merchants and money maker players are thinking geeze, we should get into the DE business to make some more money. DE profits now go down the drain, because everyone and their dog is making droids for the DH class. Of course... after a couple months of this, from what I can tell, SOE would nerf the class, so no one will wanna play it anymore.


or


2. The DH class is horribly underpowered, and no one plays it, so we're really just in the same boat we've always been, except now we can't even use the advr3 4500 ham droids because their "pet" rating is higher than we can handle. Everyone who was ever a DE switches, so that even if someone did wanna play a DH, there isn't a droid in the galaxy to be bought.


I admit my scenarios are probably a bit extreme, but I needed to make the piont that if you have 2 classes so closely intertwined, that the possibilities of ruining both of these professions are many.


I guess we just need to wait for this so called 'design document'. I have an open mind, and am willing to look at things from all angles, but unless the DEV's have put a major amount of time and thought into how it will work, I just see it being a big failure.... and I'm usually an optimist.


oh.. 1 last thing... as i understand it BE's and MBH's can make a pet out of ANY creature in the game? (or at least 90% of them), yet we only have what? 10 possible droids? (i'm just talking looks the r3 looks just like the adv r3, etc)..... things that make you go hmmmmm...


Thanks for listening


Z






**Droid Commander


Zork,


Your right, Creature Handlers can tame pets themselvesm however, these are really really poor when compared to what a BE can make. Really not worth it. So in esence, they are reliant on BE's. They could always add low level droids thet Droid Commanders could find and "activate" I guess.


Both 1 and 2 are valid concerns. Which is why I ask TK to strongly ensure 2 things.

1. Materials to make the new combat droids are the same as what we already use. At least mostly. DE's who have spent time as DE's and gathering resources should have an edge over people who just took the profession. It would extremely annoy me if say an Armorsmith with 300 million credits decides to pick up DE because now the Droid Commander profession is coming out. If the same resources are used, I have an edge. However if new resources are used, he will smash me on every single auction with the weight of his wallet.


2. No matter what droids come in with the DC profession, the current droids in the game should still be useable by everybody.


*Loot Drops


People seem to keep thinking that we need to loot them ourselves. Let them be loot drops or quest items, then people just bring them to us to make.


For example, Droideka chasis schematic. They bring it to us, we make it.

Or power up loot drops for droids. Have items that can be used as Combat modules that can range all the way from 90 -130 per module. So they can bring them and we put them in a droid, giving them a higher combat rating. Of course, the rating limits would need to be adjusted.


Could also add powerup for detonation modules, as well as HAM, for example. We would see a lot more special order droids, as well as getting people to come back because now you can make one better thentheir old one.


*Combat Balance


Backto what this post should be about. Combat, especially PVP.


Make droids matter.


Currently in PVE once mastered, Droids play a very small role if any, were talking combat droids here. If it's a threat to you, it's going to smash your droid, and your droid can't hurt it. Perhaps this may be different after the combat revamp.


In PVP it's even worse. With the exception of the Detonation droid, they are a total non-issue. You could drop my combat toon in the middle of 100 Probots and with his defenses, he would be in zero danger. Plus with a couple of area attacks he could kill them all.


Please ensure that with the Combat Revamp a droid (or pet) is not something to just be ignored, at worst, 1 swing to kill. A person with a droid should be more of a threat then a person without.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
ranger_one
Thu Aug 19, 2004 12:39 pm
#46

I would like to make several small suggestions.

Ask the devs to create new combat droids for us (whatever CL higher than 10) and fight for players. Now we know the Devs don't want to make us rely too much on these droids, else the game won't be 'group-ish' so why not make it such that they can't call the droids unless there are a certain # of players? And limit the # of such droids per group.

Decay issues ... I think there should be some sort of decay involved for all droids so that the DEs can earn some small side revenue. Or maybe a DE only decay repairing droid that DEs can whip out in their homes or in the field?

Power - ups for droids, craftable only for DEs? I don't know if this has been suggested before but what this idea does is take advantage of our present combat droids and players can then 'use' a droid powerup on these droids and WHAM! they can fight like a CL 25 creature for a limited time. Of course Decay rate increases when using these droid powerups. And of course more schematics for DEs to learn. Then again, maybe these powerups can be lootable... ah the cycle continues...

Roleplaying - I always wondered why the droid personalities were not tied in together with player moods. I don't have any real or definite thoughts, just springing the idea and see where the community can take it.

= DE Vision =
I always envisioned the Droid Engineer to be the 'tweakers' in SWG. Their creations spring from whatever the DEs can get their hands on... new modules, spare components, salvaged parts... they like to fiddle in the garage or backroom. And I envision that the droid modules take on a sort of 'LEGO' interconnect system. Well I don't know if the Devs would allow the droid chasis to have the same level of 'LEGO' interconnect system, but we can always wish < i know, i know... the above paragraph should be in the DE vision thread. you can all run me over with your MSE droids later >

Would also like to see droids in the homes, in player cities (welcoming visitors and giving new comers a tour guide sort of feel). BHs can use assain droids to take out their marks from afar, CMs use their droids to drag back the wounded from the field and assist in field hospitals, rangers to use their droids to track beasts / herds, players can have general droids as a companion who will assist them in stuff like clicking keypads remotely while his Jedi owner delay attackers etc. Helper droids who warn users if their homes / factories / properties need maintenance, storage droids who are slow but contain lots of storage for the travelling salesman... make droids be companions and helpers in SWG.

Let us DEs make droids that players get attached to, like we got attached to R2D2 and C3PO in the movies. The only way to do that is make the droids 'useful' to the player. (ok enuf of my ranting, let loose the MSEs!).



Xentarus
Galaxy-trotting Elder Jedi
{##|||'}}}}}}g}{ggggggggggggggggggggggg)


Shikkari
Thu Aug 19, 2004 1:24 pm
#47

For what its worth...I have no problem with a seperate profession for comanding combat droids...HOWEVER it would be really nice if it would be possible to master both the DE/Droid Comander...that would be an awesome combo....

Also, I would really like if DE's can have more the 5 droids in the datapad at once...not being able to display a droid before selling it is a bummer....

My 2 credits




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4
Life

"I'm just a simple man trying to find my way in the universe"

"So for me, for my mother, my grandmother, my father, my uncle and for the common good, I must now kill you"
DaiTengu
Thu Aug 26, 2004 7:14 pm
#48

I don't know why anyone hasn't mentioned it, perhaps it's just tied into the DH profession (Which I'm not really thrilled with) , or I just skimmed over too many posts and didn't notice it,but the ability to have more than 1 droid active at a time would be great. I'd love to be able to let my barker droid go in a city, and then run a few missions with my R3 Combat droid.






DaiTengu
Master Bounty Hunter

Sojobo
Master Trader (Structures)

Flurry
Bringers of the Dawn, Aroura, Naboo
H^2, daitengu.com | Bringers of the Dawn
TuffGnarl
Fri Aug 27, 2004 10:51 am
#49

Perhaps we'll see multiple droid use when/if the droid handler profession is implemented.



Slidecow- Master Droid Engineer
Visit my Vendor Located in River Falls Mall -3590 5450, NE of Theed!
zarko669
Sat Aug 28, 2004 12:17 pm
#50

You say that a DE should be able to use any droid he crafts? Should a weaponsmith be able to use any weapon he crafts? A DE is first and foremost a crafter, and I hope it stays that way.
05577
Sat Aug 28, 2004 6:22 pm
#51






DaiTengu wrote:

I don't know why anyone hasn't mentioned it, perhaps it's just tied into the DH profession (Which I'm not really thrilled with) , or I just skimmed over too many posts and didn't notice it,but the ability to have more than 1 droid active at a time would be great. I'd love to be able to let my barker droid go in a city, and then run a few missions with my R3 Combat droid.










I hear ya DiaTengu. I have a Power Droid that hardly ever comes out because it is not useful for anything except for powering up other players' droids. And usually I have my probe droid out anyway, so I keep plugging batteries into that, even though I have a perfectly good power droid that can't come out because I already havea droidout. Totally obnoxious.


And here is a really good oxymoron: R3 Combat Droids. I always have to laugh that the best combat droid in the galaxy is an Astromech droid. (And yes, I am really trying hard not to get in to the whole DC-DE thing. I will leave that rant for another thread.)


Anyway, there is no reason that we or anyone else can have out more than one droid, except that the Devs don't want to throw off the "combat balance" because they feat that we might actually have an advatange over something by having two combat droids out at a time. I just hope that in JTL at least that a Doctor can be in his ship and still be able to pull out his medical droid to heal people, even though he has to use an astromech droid to use with the ship. Something to think about I guess.

05577
Sat Aug 28, 2004 6:59 pm
#52






zarko669 wrote:

You say that a DE should be able to use any droid he crafts? Should a weaponsmith be able to use any weapon he crafts? A DE is first and foremost a crafter, and I hope it stays that way.







Sorry, Zarko I have to disagree. Weapons are not autonomous 'free thinking' objects. With a weapon you have to understand how to use it. With a droid, you tell it what to do and it either does it, because it is built and programmed to it, ordoesn't, because it is not.


And actually, this kind of goes along with the whole Creature Handler argument. Droids are built for a specific purpose or a very small number of set specific purposes. Creatures can be trained to accomplish set specific purposes, but there has to be some 'trust' between the CH and the creature for the creature to actuallylearn it. This is sort of visable during the training process of the creature. It might take 2 or 3 tries to teach it, or even more depending on the creature. Droids don't require any type of bonding between it and its owner.When you train a droid it gets it the first time.


Even though a creature may havebeen'constructed' by a BE, it is still a free thinking entity that needs sombody to control it and keep it under control.If left on its own, it can survive on its own (or at least try). Droidshave to havesombodyto tell it what to do and take care of it. If a droid was leftalone, it would eventually run out of power. It can not take care of itself.


The point of a droid is to be able perform tasks that its owner either has no desire to do, or has not the skills to perfom. A weapon is just an extension of its owner. Their operations are two different philosophies.

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