Droid Engineer Archive

Thread: Considering the future...

Jenden
Wed Jan 21, 2004 3:36 pm
#40






TribbleMaster wrote:
Ok, so what about people that despise armor, how do you balance that? How do you balance people with uber krayt enhanced ranged weapons? You don't. Some people find better equipement and use it.

In an effort to be creative and suggest one simple solution - how's this... Controlling a droid in a combat situation requires time and concentration and therefore that impairs of the player controlling the droid. Bigger the droid, more impairment. Maybe the player's speed is slower, maybe they hit for less. Combine that with some sort of droid counter measures and maybe the net result is that using a droid against a particular opponent is actually a hinderence.

I'm willing to come up with ideas, but I'm one person and I can't design this in a vaccuum. How about some input rather than tearing down the foundation of something that *CAN* work.

We're giving up before we've begun.

Mobreen.




The main difference between the droid cert system and armor/krayt weapons is droids have nothing to do with the profession. A krayt laser rifle is still a laser rifle, if you chose to be a rifleman and don't want to use rifles, you chose the wrong profession. Armor has a penalty for using it, encumberance. I did suggest this idea at one point, but after thinking about it more I realized that the combat droids we'd be talking for this are CL20 or so, plus fairly heavy encumberances (mostly mind). Another primary difference with armor is armor doesn't have a play-style. You can wear it, or you don't, it doesn't change the way you play the game (it may change some of your decisions but it is in effect the same combat). Pets, on the other hand, are a completely different play-style. Nowhere in the concept of a fencer does someone think of him as sitting back and yelling at a droid to attack.




Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

TribbleMaster
Wed Jan 21, 2004 3:46 pm
#41

Armor has a play style - wear it or don't sure, but which armor you choose and how you use your specials are both important factors.

My vision of combat in the Star Wars universe doesn't have people coming up and stabbing me with a stone knife, sword, pike or anything else, especially when I have a blaster, rifle, carbine or flamethrower in my hands. Who's to say that a rifleman with a combat droid of some level is "wrong"?

Which makes less sense, my view of combat droids fighting under the direction of combat experts OR a martial artist kicking the stuffing out of AT-STs?

You still didn't add anything to the idea of combat droids being accessible to general the population of SWG. If my idea doesn't work to your sastisfaction, what would? Barring, or course, DH.

Mobreen



Jenden wrote:


TribbleMaster wrote:
Ok, so what about people that despise armor, how do you balance that? How do you balance people with uber krayt enhanced ranged weapons? You don't. Some people find better equipement and use it.

In an effort to be creative and suggest one simple solution - how's this... Controlling a droid in a combat situation requires time and concentration and therefore that impairs of the player controlling the droid. Bigger the droid, more impairment. Maybe the player's speed is slower, maybe they hit for less. Combine that with some sort of droid counter measures and maybe the net result is that using a droid against a particular opponent is actually a hinderence.

I'm willing to come up with ideas, but I'm one person and I can't design this in a vaccuum. How about some input rather than tearing down the foundation of something that *CAN* work.

We're giving up before we've begun.

Mobreen.


The main difference between the droid cert system and armor/krayt weapons is droids have nothing to do with the profession. A krayt laser rifle is still a laser rifle, if you chose to be a rifleman and don't want to use rifles, you chose the wrong profession. Armor has a penalty for using it, encumberance. I did suggest this idea at one point, but after thinking about it more I realized that the combat droids we'd be talking for this are CL20 or so, plus fairly heavy encumberances (mostly mind). Another primary difference with armor is armor doesn't have a play-style. You can wear it, or you don't, it doesn't change the way you play the game (it may change some of your decisions but it is in effect the same combat). Pets, on the other hand, are a completely different play-style. Nowhere in the concept of a fencer does someone think of him as sitting back and yelling at a droid to attack.








Gammo Bovari
Intergalactic Man of Mystery
Master BH ~ Master Rifles ~ Master Scout

Jenden
Wed Jan 21, 2004 3:53 pm
#42






TribbleMaster wrote:
Armor has a play style - wear it or don't sure, but which armor you choose and how you use your specials are both important factors.

My vision of combat in the Star Wars universe doesn't have people coming up and stabbing me with a stone knife, sword, pike or anything else, especially when I have a blaster, rifle, carbine or flamethrower in my hands. Who's to say that a rifleman with a combat droid of some level is "wrong"?

Which makes less sense, my view of combat droids fighting under the direction of combat experts OR a martial artist kicking the stuffing out of AT-STs?

You still didn't add anything to the idea of combat droids being accessible to general the population of SWG. If my idea doesn't work to your sastisfaction, what would? Barring, or course, DH.

Mobreen






What would be my solution? Get rid of combat pets alltogether, I think they are a terrible part of the game. Seeing as how I don't think that will happen, keep all combat droids at CL10 so everyone can use them, but give us a wide range of stuff to experiment on so there's a large variety to them. If that doesn't fly, then a DH profession. I just haven't seen a single cert system that does not force non-pet professions to use pets, weather they want to or not.



Jenden Morn - Master of Droids- Tarquinas
Droid Engineer Blue Glowy
Owner, Operator, and Founder of DarkStar Inc.
Groupy of the best band in the galaxy, Solar Flair
3D art of Jenden by Saeelwenea

Opus0
Wed Jan 21, 2004 4:37 pm
#43

Relly.. this idea of the DH is SOE having a Id10t problem. I myself dont care about the combat part of the droids.. I got into DE in beta and when it went live (even though i think we ARE still in Beta) so i could sell droids that help people etc etc.. useful droids.. over 1/2 the droids we make are USELESS. Really put vombat droids on the back burner and actually FIX the DE profession first. We know SOE like to not fix things nad just pile tons of patchs on the problem.. hopeing it will go away.. NOT with this game.


Also to IF there is a DH.. what about skill points? Hmm let see we need MA to make the parts for our droids.. of course we need DE to MAKE the droids (and modules).. now how do we sell the droids.. Ohh yeah we need Merchant.. soo ok you have those 3 clases right there.. wow your going have a TON of points left over to get DH.. NOT. So you will have to sacrifice something, which i dont think is possible. So this is how Star wars is.. wow then you better get ready to break CH into 2 classes.. and BE into 2 classes.. ohh wait what about Weaponsmiths? They can build them BUT no use them.. (well ok there is the pistol/rifle etc etc classes).. what about chef's? or Architects (They can build them.. BUT can't place them for that you need to be a Real Estate Agent class), or what about the Bounty Hunter.. Ohhh i need to find my mark.. better get a droid out.. ohh i cant use it.. i need DH skill.. etc etc


Really there is NO justification on spliting ONE crafter class.. If you do it to one.. the rest should/will follow. I think SOE has gone WAY off the mark for the Star Wars feel if this gets implemented..


Also too if we hate it that much... who says we NEED to test in in the test center.. not like everything else from the testventer dosen work anyway when it goes live..



Master Artisan
Master Droid Engineer
Master Merchant

Chew-Chu from Eclipse Server
Home of the WOOK Guild

Need a Droid? Come to Mos Kashyyyk on Tatooine
dementedpoultry
Thu Jan 22, 2004 1:02 am
#44

"What absolutely does not make sense is to proceed on designing this new skill tree and the new droids when the DE's current in game function is so horribly broken!"


I'm new to the profession, but I completely agree with this statement. I gather that the main opposition toa DH profession is that it limits the market, but this would be less of an issue if there were good non-combat droids that were useful to existing professions. I would also expect that droids would wear down over time like any other machine and it would take some DE skill to repair them. My point is that if there were other revenue streams available, then the opposition to a DH profession might decrease somewhat.


Numen
Thu Jan 22, 2004 1:13 am
#45

"
  • Overload 1 - A DH can command a droid to overload 1 attack that will cause 25% more damage to its target. The Droid would take 20 wound points to all 3 bars (black bar damage) This can only be performed on 1 droid every 60 seconds.
  • Overload2 - A DH can command a droid to overload 1 attack that will cause 50% more damage to its target. The Droid would take 60 wound points to all 3 bars (black bar damage) This can only be performed on 1 droid every 60 seconds.
  • Overload3 - A DH can command a droid to overload 1 attack that will cause 75% more damage to its target. The Droid would take100 wound points to all 3 bars and 1 vitality point loss.(black bar damage) This can only be performed on 1 droid every 90 seconds.
  • Overload4 -A DH can command a droid to overload 1 attack that will cause 100% more damage to its target. The Droid would lose 5 points of vitality and become incapped. This can only be performed on 1 droid every 90 seconds. "

  • This is coming from someone that might use a combat droid and not someone that would make them. Attacks 1 and 2 are somewhat useful, but unless your making the droids do more dmg than a char does with a high end gun and a master level skill I don't see enough bonus to lose vitality for 1 attack. Your talking about an extra 500-1000 dmgand you incap your droid. I would much rather keep my droid active and shooting for 250-500 every 2 seconds or so. The numbers are made up but I can't see the dmg going much higher than a CH unless the HAMs are a lot lower.


    Maybe instead of 1 attack, make it all attacks within 60 second or something. Then the 5 points in loss might actually be worth it. Same thing with level 3, level 1 and 2 could stay about the same and maybe even take the time down a bit. I would much rather have a bonus to normally use the commands rather than just let it sit there fireing at a normal pace.




    Amandil Morier - Tempest - Master Chef
    HythosSWG
    Thu Jan 22, 2004 1:27 am
    #46






    Drashk wrote:


    *Sets Correspondents hat down gently on top of his monitor.*


    1. Droid Certs for all Professions

    2. Turn DE into a full fledged combat profession

    3. Create a Droid Handler Profession





    4. Create Droid Visibility (similar to Jedi Visibility that already exists) and allow ALL players to use ANY combat droid with scaling visiblity that builds to NPC warrants against the player for illegal activity.


    That probot has no offense, but it can distract an NPC long enough for a player to get away (ie, defensive).

    Combat droids can kill, making them dangerous impliments.
    Salahsur
    Thu Jan 22, 2004 1:43 am
    #47

    See, this thread actually highlights to me something that I've been thinking about this fury so far anyhow. To paraphrase:

    It's not that the Droid Handler is a bad idea, given high level droids that the devs want to put in the game, that pisses off the Droid Engineers. It's the lack of any publicized future improvements for the Droid Engineer profession *outside* of combat droids. Most of the objections I see complain that there's no way that this makes us money, and that it limits our sales. They're not actually objecting to the idea of combat droids, just the marketability.

    But gutting the idea of combat droids in your anger doesn't do a **edit** thing to help Droid Engineers - it just keeps us all down. We're objecting to the idea of having a target audience in the future where none presently exists by telling the devs we don't want to have any future audience? That's illogical...

    If the devs had made the announcement of Droid Handler accompanied by a list of corrections they'll be making on the utility side of things, this anger wouldn't be happening. If there was any sign that ANYTHING was happening to the profession besides this, the anger wouldn't be a big deal. But it's the absence that breeds the fury.

    I think most Droid Engineers would have no objection to combat droids of any level, so long as that wasn't all we were given after the history of shafting. But it appears so far that the favors stop there, and that's a problem. Even for me, and since before release my one objective was to make combat droids and use them.
    Xader_Vartec
    Thu Jan 22, 2004 1:59 am
    #48






    Drashk wrote:




    Xader_Vartec wrote:

    DrashK,


    Are you not limiting your droid market with the DH profession?


    Don't get me wrong. Some market compared to 0 market is a good improvement. But wouldn't USEFUL utility droids for each profession provide a larger market with much more potential down the road for the DE profession?




    I'd rather have Utility droids any day, but the Combat droid issue has become center stage for some reason. This post is geared at trying to get people to look at the issue from many different points of view. There currently is a decent droid market, for those that know how to sale their droids. Any additional droids that can be sold will only increase this market. I was trying to get the point across that adding combat droids to only the DE profession will not increase the sales market and will in all likelyhood will instead case the market to shrink even further. I'm just trying help more people understand this and help them to see past the shiny new combat droids.






    Thank you for your response D. It was an honest question. I wasn't being sarcastic.


    I personally feel that making Utility droids truely functional is just too much development work for the short time they want to get the DE profession better. I understand this and feel that it is probably the reason why the focus is on combat droids.







    Beta Tester : Master Architect : Master Artisan : Master Medic : Master Marksman



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