Droid Engineer Archive
Thread: CU Skill Point Requirements Increasing
GnomeAd wrote:
I think a lot of this is derived from a catch-22 situation. Since most DEs are MAs, the market for crafting these components isn't there. If there were fewer DE/MAs, there would be a bigger market for the parts and therefor more MAs selling them. I do agree with Jenden, however, that finding a MA to make these parts isn't really hard, just a real PITA.
DarthRoe wrote:
With all due respect, Jenden, working around the MA requirements is not as easy as you continually espouse. Despite the fact that you have a good working arrangement, it doesn't work that way for most DEs. Given that MA components are required for nearly every final build product we make, you either need to be a MA yourself or be a very low-volume DE that can make 249 adv. droid brains last forever.
I don't really get into combat, so I don't really care too much about the skill points myself. I do feel, though, that it is a slight mischaracterization to be telling DEs that not having MA is a minor inconvenience that can easily be worked around.
Doh! I shoulda read the whole thread first, heheh......
Drashk wrote:
Straker_Atrella wrote:
There is a market for selling (and buying) those parts if you make one. Talk to the other Eclipse DE's a bunch of them exist. Say "what if we could drop MA, and had a supplier for the parts." Work out a price with the other DE's, for example 200cr for an EMM so 5000 a crate, adding an extra 3200 cost onto your R3s for example.
Then once you settle on a price, you advertise that you are looking for somebody to keep a vendor (or more then one,) always stocked with MA parts. You will get people JUMPING to fill the role. That is 10 CPU profit off of resources that do not matter.
One of the coolest ways that I have seen someone suppling schematics for sales was a Master Artisan that had set up a vendor with a few bags of resources, with a serial number for a name, and a few corresponding schematics. The bag was listed for 3 cpu for the resources in the bag, and the schematic was listed for its own price.
This gave the Artisan the ability to offer the schematic, and everything needed to make the factory run, without needing to use his/her own factory time or create storage issues.
galarion wrote:
I do SWG in the evenings occassionally as entertainment. I'm not looking to turning my evenings into a full time hunt for Master Artisans, most of which will be off chasing some other profession by the next time I need a factory run of modules. I want to spend some time rebuilding and restocking my vendor, then go out to meet friends to go hunting, or do the latest village phase, or go kill the Star Destroyer in Deep Space, or go chase my lady friends, or go explore some new quest or content that's just been added. That is how I've continued to be a DE for two years! I don't burn myself out doing any one thing.
Thank you for your advice but what your suggested will quickly turn what is suppose to be entertainment into a chore.BLA BLA BLA....what your saying is that you pay monthly for an mMorpg you dont play very often, that you hate, and that you are not willing to relate to other players in..................hmmmm
Why ???
Yeah, you and the horse you rode in on...
ASHRID wrote:
What most of us seem to have overlooked is that, unless the devs make MA more attractive (or its schematics a bigger requirment for other master crafting professions), then its going to be the first thing people drop when they find out they need more skill points for the combat professions......
I dont know any MA's that have the skill simply for its own merits.......
Its all very well discussing how trivial (or not) it is to find an MA right now. It'll be a completely different story once the current MAs realise how many skill points they suddenly need elsewhere......
I know I wouldn't have it if I didn't need the components. It's too difficult to run a Droid business without ready access to those schematics. In this past week alone I've had to run off 4k Elec Memory modules, and 2k Elec GPP Modules. Also had to make others like the contol module, enery distributer, etc. Would not have been able to do that had I not had MA myself, because finding one to make schematics for me has been nearly impossible.
http://swg.bur.st/swg-cb.php?prof_id=26
I can however, be a Master Pistoleer/Master Weaponsmith/Merchant 4-0-0-4 in the respec, make a boat load of alot more money for less work, less skill point requirements, and alot more vendors, and still able to get around and enjoy the game. Hell, alot of the rare resources I've been stockpiling and wasting on DE for 2 years will directly convert over to WS.
You'd think they'd try and rescue DE from extinction by moving the schematics for the electronics down from Master Artisan to Engineering 4. But guess not. Go figure.
If you can't beat them, join them. You guys have finally managed to beat the love for DE outta me.
Message Edited by Cianhydle on 04-07-2005 03:14 PM
If the DEV's keep forcing more and more specialization so it becomes impossible to engage in a variety of activities without multiple accounts, this game is gonna become even more boring than it it already is. CU is certainly pushing everyone hard to either be pure crafter or pure combat. Well, doing either pure crafting or pure combat all the time gets old real fast. And of course, if you go pure crafter, you shoot yourself in the foot as far as being able to enjoy just about any of the quest or content. And if you go pure combat, you consign yourself to mindless mission grinding for cash to keep everything you own in maintenance.
What's so wrong with being a part time crafter, stocking a few vendors and letting them sell to keep you in living expenses, then going off to have fun doing quest and enjoying the content? Apparently the DEV's find something extremely offensive about it cause it sure appears they are trying to grind such playstyles out of existence.
Cianhydle wrote:
Dear ArdenStarmariner,
Hi, I'm Renea from Tempest. I am an Armorsmith.
I would just like to add my perspective to this thread. First, I want to say I can feel your pain. As an AS I need MA to make subcomponents for PSGs, 0300 tailor for the 2-3subcomponents usedforin every piece of armor, 3000 merchant at the minimum,every armor requires 1-6 types of organics (some of which are specific, i.e. padded armor, 4 organics, 2 specifics) thus some minimal levelscout, and then somethingto take down the critterand maybe a little bit of offensefor when I ambored of being a complete crafter. As anAS I can onlymake 3 (finished) items without dependency on another profession(ironically,none of these 3 item areeven armor.)
<snip>
Your pal,
Renea,
Message Edited by Cianhydle on 04-07-2005 03:14 PM
You don't NEED, scout, tailor or even merchant to be an Armorsmith. You could join a guild or post on your server's trade form for what you need or just talk to people and work out some kind of agreement.
If you feel those skills are a must have then you will need to be willing to give up skills in other areas to have them.