Droid Engineer Archive

Thread: Detonation Power

EnigmaBSc
Tue Apr 19, 2005 11:12 am
#40


Napard wrote:
Enigma...I'm not sure about the formula. I plugged it into Excel and it says my resources yeild 98.15714% Experimentation. Since the detmods are rated up through 10 and I fully experiment, I'm assuming each module is rated a 9 (really, 9.815714 with out the decimcal being dropped). * 6, this equals a 58.89 rated det droid. But I consistently get 59 rated droids. My Tolium is 941OQ, Copper 1000CD/990OQ, Inert 998OQ.
BTW, for Excel, assuming Tolium OQ is cell C1, Tolium Quantity is D1, Copper CD is B2, Copper OQ is C2, Copper Quantity is D2, Inert Gas OQ C3, Inert Quantity is D3:
=(((((C1*D1)+(C2*D2)+(C3*D3))/SUM(D13))*0.5)+(B2*0.5))*0.1



You're right. I did some testing on TC. The equation I gave fits the four data points previously listed in this thread, but breaks down badly at lower experimentation values. Thus far I haven't been able to find an equation to fit. It should also be noted that the detonation rating is not 10 × experimentation percentage. I think it may be 1 + (9 × experimentation percentage), since 4% experimentation gives a detonation power of 1 and 11% experimentation gives a detonation power of 2. This is under the assumption that there are hidden decimals even in the experimentation percentage, allowing 1 + (9 × 0.11x) to produce a value of 2.0x.

My 10 data points are:
Inert Gas OQ | Copper OQ | Tolium OQ | Copper CD | Max Experimentation %
-------------+-----------+-----------+-----------+----------------------
134 | 479 | 42 | 780 | 23
377 | 479 | 42 | 780 | 25
555 | 479 | 42 | 780 | 26
134 | 946 | 615 | 780 | 76
377 | 946 | 615 | 780 | 78
555 | 946 | 615 | 780 | 79
990 | 996 | 1000 | 901 | 94
990 | 925 | 1000 | 962 | 96
977 | 982 | 992 | 982 | 98
998 | 990 | 941 | 1000 | 98

Of course, these are only valid is the same experimentation system is currently in effect in both live and on Test Center, but I have no reason to believe it is not.

EnigmaBSc
Napard
Tue Apr 19, 2005 11:41 am
#41


Just checked your alternative theory...


The formula seems good to calculate experimentation percentage. The question is, what determines the detonation rating. Your theory below seems to jive with my results. 1 + (.9*experimentation %) *6 = R3 det power.


1 + (.09 * 98.15714) * 6 = 59.00486 - ALAS! My det droid rating.


Let's test it with using my lesser copper (which yield 56 rated)...


1 + (.09 * 94.32143) * 6 = 56.93357 - Works again.... both gasses are the same. Copper is 951CD, 893OQ.


I'll trya similar formula with Hravester mods...

Message Edited by Napard on 04-19-2005 02:05 PM



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Straker_Atrella
Tue Apr 19, 2005 11:51 am
#42

Hmmm very good information. I know it is possible to hit 98% and not get 59 powers, yet other times a 98% will get you 59's. So the second decimal point definitly matters.



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EnigmaBSc
Tue Apr 19, 2005 3:04 pm
#43

Yep, resources definitely do cycle, and by a stroke of luck, Tolium did just that. Ignore my table above - I apparently made a couple of transcription errors - here's a new version with 80 data points from TC, plus the four from earlier in this thread:

Inert Gas OQ | Copper OQ | Tolium OQ | Copper CD | Max Experimentation %
-------------+-----------+-----------+-----------+----------------------
134 | 42 | 780 | 479 | 23
377 | 42 | 780 | 479 | 25
555 | 42 | 780 | 479 | 26
969 | 42 | 780 | 479 | 29
| | | |
134 | 299 | 780 | 539 | 31
377 | 299 | 780 | 539 | 33
555 | 299 | 780 | 539 | 34
969 | 299 | 780 | 539 | 37
| | | |
134 | 615 | 780 | 946 | 76
377 | 615 | 780 | 946 | 78
555 | 615 | 780 | 946 | 79
969 | 615 | 780 | 946 | 82
| | | |
134 | 951 | 780 | 772 | 64
377 | 951 | 780 | 772 | 65
555 | 951 | 780 | 772 | 67
969 | 951 | 780 | 772 | 69
| | | |
134 | 594 | 780 | 583 | 40
377 | 594 | 780 | 583 | 41
555 | 594 | 780 | 583 | 43
969 | 594 | 780 | 583 | 45
| | | |
134 | 761 | 780 | 646 | 48
377 | 761 | 780 | 646 | 50
555 | 761 | 780 | 646 | 51
969 | 761 | 780 | 646 | 54
| | | |
134 | 709 | 780 | 652 | 48
377 | 709 | 780 | 652 | 50
555 | 709 | 780 | 652 | 51
969 | 709 | 780 | 652 | 54
| | | |
134 | 474 | 780 | 817 | 61
377 | 474 | 780 | 817 | 63
555 | 474 | 780 | 817 | 64
969 | 474 | 780 | 817 | 67
| | | |
134 | 367 | 780 | 821 | 60
377 | 367 | 780 | 821 | 62
555 | 367 | 780 | 821 | 63
969 | 367 | 780 | 821 | 66
| | | |
134 | 532 | 780 | 922 | 73
377 | 532 | 780 | 922 | 74
555 | 532 | 780 | 922 | 76
969 | 532 | 780 | 922 | 79
| | | |
134 | 42 | 395 | 479 | 12
377 | 42 | 395 | 479 | 14
555 | 42 | 395 | 479 | 15
969 | 42 | 395 | 479 | 18
| | | |
134 | 299 | 395 | 539 | 20
377 | 299 | 395 | 539 | 22
555 | 299 | 395 | 539 | 23
969 | 299 | 395 | 539 | 26
| | | |
134 | 615 | 395 | 946 | 65
377 | 615 | 395 | 946 | 67
555 | 615 | 395 | 946 | 68
969 | 615 | 395 | 946 | 71
| | | |
134 | 951 | 395 | 772 | 53
377 | 951 | 395 | 772 | 54
555 | 951 | 395 | 772 | 56
969 | 951 | 395 | 772 | 58
| | | |
134 | 594 | 395 | 583 | 29
377 | 594 | 395 | 583 | 30
555 | 594 | 395 | 583 | 32
969 | 594 | 395 | 583 | 34
| | | |
134 | 761 | 395 | 646 | 37
377 | 761 | 395 | 646 | 39
555 | 761 | 395 | 646 | 40
969 | 761 | 395 | 646 | 43
| | | |
134 | 709 | 395 | 652 | 37
377 | 709 | 395 | 652 | 39
555 | 709 | 395 | 652 | 40
969 | 709 | 395 | 652 | 43
| | | |
134 | 474 | 395 | 817 | 50
377 | 474 | 395 | 817 | 52
555 | 474 | 395 | 817 | 53
969 | 474 | 395 | 817 | 56
| | | |
134 | 367 | 395 | 821 | 49
377 | 367 | 395 | 821 | 51
555 | 367 | 395 | 821 | 52
969 | 367 | 395 | 821 | 55
| | | |
134 | 532 | 395 | 922 | 62
377 | 532 | 395 | 922 | 63
555 | 532 | 395 | 922 | 65
969 | 532 | 395 | 922 | 68
| | | |
990 | 996 | 1000 | 901 | 94
990 | 925 | 1000 | 962 | 96
977 | 982 | 992 | 982 | 98
998 | 990 | 941 | 1000 | 98


Immediate conclusions: Inert Gas and Tolium OQ's are weighted linearly and almost certainly as (OQ × quantity) ÷ total quantity. Now to graph the results and see what I can glean about the copper.

EnigmaBSc
Napard
Wed Apr 20, 2005 12:08 am
#44


Results didn't work on a Harvester Module. With the same experimentation % formula (exchangingthe tolium for steel and adjusting the rsc quantities), I get a 91.556 experimentation on my harvester mods (I can't verify this since I'm at work)...that said, here was the formula I used to calculate the harvester mod rating (Steel, CD=848, OQ=778):


(1 + (.19 * 91.556)) * 6 = 110.3738. Fully experimented, this should yield a 111 harvester...



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Master Bounty Hunter - Master Rifleman
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EnigmaBSc
Wed Apr 20, 2005 12:32 am
#45

Yes, there's definitely something wrong with my original experimentation percentage formula. It severely overestimates on low-quality resources. I suspect there may be a non-linear scaling in there that approaches 1 for top-end resources, which is why my formula works for all the top-quality bomb droid data posted on this thread. I'll pop back on to TC later tonight to grab some more data points. What I really need on TC is some different types of Tolium gas. Does anyone know if the resources cycle on TC? And if they do, do any of the TC DEs have any different types of Tolium? Would be nice to get a fully working formula ironed out.

EnigmaBSc
EnigmaBSc
Thu Apr 21, 2005 3:18 am
#46

OK, I have an equation which fits all of my TC data, but not the live data:
Max Experimentation Percentage = (round down(((Inert Gas OQ * 20) + (Copper OQ * 40) + (Tolium OQ * 80)) / 280) + max(Copper CD - 500, 0)) / 10


EnigmaBSc
OzBlueBoy
Wed Sep 28, 2005 7:04 am
#47


Hey all you MDE's, just need to know if 55 detonation powers is good for R3 Adv droids and what sort of damage would it do health wise?

No matter what I tried, I couldn't reach detonation power 10 on them, mind you the reactive gas was just over 800.

Message Edited by OzBlueBoy on 09-28-2005 04:05 PM



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RasalTheWise
Wed Sep 28, 2005 10:11 am
#48

Figure about 35-37 damage per detonation point, not factoring in 30% reduction for PvP or armor. You need damn good resources to reach 10 points in a single module, even with the 2% musician resource buff. Without the buff, all your resources *need* to have 1000 in all applicable stats.




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daSparrow
Wed Sep 28, 2005 2:56 pm
#49

I was talking to a BH the other day, and he says that while hunting a Jedi and using an R3 with 58 det, that it did about 1000 damage. Of course, what the level of the Jedi was and what the skills of the Jedi were are an unknown variable (ie, what level jedi, MDef or Defender dabler, etc). To me, that 1000 doesn't sound like much, but the BH seemed pleased and said something to the effect the R3 helped incap the Jedi quickly.



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RasalTheWise
Wed Sep 28, 2005 3:36 pm
#50


daSparrow wrote:
I was talking to a BH the other day, and he says that while hunting a Jedi and using an R3 with 58 det, that it did about 1000 damage. Of course, what the level of the Jedi was and what the skills of the Jedi were are an unknown variable (ie, what level jedi, MDef or Defender dabler, etc). To me, that 1000 doesn't sound like much, but the BH seemed pleased and said something to the effect the R3 helped incap the Jedi quickly.



That's 1/3 of the jedi's health...pretty substantial as part of a BH's first strike.




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NoStyleGuy
Thu Sep 29, 2005 2:01 pm
#51

i had a bomb droid hit a jedi padawn (lvl 59 and no defender) for 1900. Then had it hit a Master Def for around 120.



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Atan
Thu Sep 29, 2005 2:25 pm
#52



NoStyleGuy wrote:
i had a bomb droid hit a jedi padawn (lvl 59 and no defender) for 1900. Then had it hit a Master Def for around 120.




120 or 1200 ?




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