Droid Engineer Archive

Thread: Detonation Power

EEX-NAX
Sat Apr 16, 2005 10:05 am
#27

ahh ok thank you!



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RasalTheWise
Sat Apr 16, 2005 10:46 am
#28


RasalTheWise wrote:
Here's the nitty-gritty of my detonation module creation:

Tolium: OQ 1000
Inert Gas: OQ 990
Copper: CD 901, OQ 996

Those resources allow me to experiment on the module up to 94%, which in turn makes rating 28 clusters, which in turn makes rating 57 bomb droids.

If you have time, I'd love to see community numbers!



Turns out if I substitute the 901/996 copper with 962/925, I get 96% experimentation and get up to 58-rated bomb droids! That I don't get...the ratings used is 50% from each stat, and the former copper should be better. Well, never look a gift horse in the mouth...




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EnigmaBSc
Sat Apr 16, 2005 11:36 am
#29

If you use the following equation to calculate the experimentation from the resource quality then the results turn out exactly as you listed:

Experimentation percentage = Sum over resource properties((Sum over resources(resource-property × f(resource-quantity, resource-property)) / Sum over resources(f(resource-quantity, resource-property))) × property-weight) / 10

where

{ resource-quantity if resource-property exists
f = {
{ 0 if resource-property does not exist


To illustrate:
Experimentation Properties = 50% CD, 50% OQ
Resource Quantities = 80 Tolium Reactive Gas, 40 Copper, 20 Inert Gas
Resources = Tolium Reactive Gas (OQ 1000, CD N/A), Copper (OQ 996, CD 901), Inert Gas (OQ 990, CD N/A)

Experimentation percentage = (((Tolium OQ × f(80, Tolium OQ) + Copper OQ × f(40, Copper OQ) + Inert Gas OQ × f(20, Inert Gas OQ)) / (f(80, Tolium OQ) + f(40, Copper OQ) + f(20, Inert Gas OQ))) × 50%) + (((Tolium CD × f(80, Tolium CD) + Copper CD × f(40, Copper CD) + Inert Gas CD × f(20, Inert Gas CD)) / ( f(80, Tolium CD) + f(40, Copper CD) + f(20, Inert Gas CD))) × 50%) / 10
Experimentation percentage = (((1000 × 80 + 996 × 40 + 990 × 20) / (80 + 40 + 20)) × 50%) + (((N/A × 0 + 901 × 40 + N/A × 0) / (0 + 40 + 0)) × 50%) / 10
Experimentation percentage = ((139640 / 140) × 50%) + ((36040 / 40) × 50%) / 10
Experimentation percentage = (997.429 × 50%) + (901 × 50%) / 10
Experimentation percentage = 949.214 / 10
Experimentation percentage = 94.921

And

Experimentation Properties = 50% CD, 50% OQ
Resource Quantities = 80 Tolium Reactive Gas, 40 Copper, 20 Inert Gas
Resources = Tolium Reactive Gas (OQ 1000, CD N/A), Copper (OQ 925, CD 962), Inert Gas (OQ 990, CD N/A)

Experimentation percentage = (((Tolium OQ × f(80, Tolium OQ) + Copper OQ × f(40, Copper OQ) + Inert Gas OQ × f(20, Inert Gas OQ)) / (f(80, Tolium OQ) + f(40, Copper OQ) + f(20, Inert Gas OQ))) × 50%) + (((Tolium CD × f(80, Tolium CD) + Copper CD × f(40, Copper CD) + Inert Gas CD × f(20, Inert Gas CD)) / ( f(80, Tolium CD) + f(40, Copper CD) + f(20, Inert Gas CD))) × 50%) / 10
Experimentation percentage = (((1000 × 80 + 925 × 40 + 990 × 20) / (80 + 40 + 20)) × 50%) + (((N/A × 0 + 962 × 40 + N/A × 0) / (0 + 40 + 0)) × 50%) / 10
Experimentation percentage = ((136800 / 140) × 50%) + ((38480 / 40) × 50%) / 10
Experimentation percentage = (977.142 × 50%) + (962 × 50%) / 10
Experimentation percentage = 969.571 / 10
Experimentation percentage = 96.957

Meaning that the conductivity of copper is weighted exactly the same as the overall quality of all the resources put together.

Hopefully this makes sense and other people can actually follow it!

EnigmaBSc

P.S. Sorry for stretching the page
Straker_Atrella
Sat Apr 16, 2005 11:40 am
#30

"Meaning that the conductivity of copper is weighted exactly the same as the overall quality of all the resources put together."


Wow, actually that is an awesome point.


I never actually broke down the math like that. Going to have to look at soem other stuff.




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gamin
Sun Apr 17, 2005 8:54 pm
#31

so what kind of dmg do they actually do?

I made a 9 det. module, put it in a mse (not advanced) and gave some to my BH friend, on an NPC target it did 3100 dmg, nearly half the work for the BH!!


I thought that was pretty amazing!!


How are they in PvP - and does it do Blast Damage?


Ta'Vock-DE





TavinArmor
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gamin
Sun Apr 17, 2005 9:04 pm
#32


Also..

What do these things usualy sell for?

Thats quite alot of nice resources to blow up LoL


Ta'Vock-DE


Edit : okay, i just have all kinds of questions as I'm looking at this (I'm a new DE, yay!!)


an R3 can have 1 cluster

an R3 Adv 2 and a R2 Adv can have 3


so does only take one cluster to max your detenation str (59) or does it take 2 or 3 clusters to get the max

Message Edited by gamin on 04-17-2005 09:18 PM





TavinArmor
and -TV- Droids products of GaminInc., on Kettemoor,"to keep you safe"
- I support people addicted to swg [wp -4650,-5870 Wisdom Point, Talus]
RasalTheWise
Sun Apr 17, 2005 10:51 pm
#33

Wow, thanks for breaking that down, Enigma! The math lost me, but I'll take your word for it!

For the new DE: Use this formula to determine PvE damage (not sure if its confirmed, but its darn close):

150 x (detonation power) = Minimum Damage
200 x (detonation power) = Maximum Damage

Keep in mind that PvP damage is cut 75%. And an R3 chassis needs all modules filled to get the max rating. The rating of all the modules is cumulative. Also, the MSE droid chassis give you a +10 Detonation bonus.




Rasal's Ye Ol' Droid Shoppe

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000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
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Napard
Mon Apr 18, 2005 2:36 pm
#34






gamin wrote:


Also..

What do these things usualy sell for?

Thats quite alot of nice resources to blow up LoL


Ta'Vock-DE


Edit : okay, i just have all kinds of questions as I'm looking at this (I'm a new DE, yay!!)


an R3 can have 1 cluster

an R3 Adv 2 and a R2 Adv can have 3


so does only take one cluster to max your detenation str (59) or does it take 2 or 3 clusters to get the max

Message Edited by gamin on 04-17-2005 09:18 PM




An R3 Adv can hold 6 modules in 2 combat capable socket clusters. 6 modules can yield a 59-rated det droid (depending on the resources you use).


An R3 regular can hold 3 modules in 1 cluster. 3 modules at the theoretical max of 30 detonation rating.


An R2 ADV can hold 5 modules - 3 in a cluster and two additionals. Theoretical max would be 50 detonation rating.


Point being, if you are going to go through the trouble of assembling a R-series detonation droid, just use the R3 ADV.





________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

Kassuff
Mon Apr 18, 2005 3:14 pm
#35

My brain is not working today. Can someone translate this to a formula I can plug into excel? TIA
Drashk
Mon Apr 18, 2005 5:01 pm
#36




Kassuff wrote:

My brain is not working today. Can someone translate this to a formula I can plug into excel? TIA



Might want to wait a couple of weeks. With the Combat Upgrade, the damage on detenation modules should be changing to fit with the way Health and armor play out.






Making SWG more Star Warsy. One droid at a time.
Napard
Tue Apr 19, 2005 6:45 am
#37

Enigma...I'm not sure about the formula. I plugged it into Excel and it says my resources yeild 98.15714% Experimentation. Since the detmods are rated up through 10 and I fully experiment, I'm assuming each module is rated a 9 (really, 9.815714 with out the decimcal being dropped). * 6, this equals a 58.89 rated det droid. But I consistently get 59 rated droids. My Tolium is 941OQ, Copper 1000CD/990OQ, Inert 998OQ.


BTW, for Excel, assuming Tolium OQ is cell C1, Tolium Quantity is D1, Copper CD is B2, Copper OQ is C2, Copper Quantity is D2, Inert Gas OQ C3, Inert Quantity is D3:


=(((((C1*D1)+(C2*D2)+(C3*D3))/SUM(D13))*0.5)+(B2*0.5))*0.1



________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

RasalTheWise
Tue Apr 19, 2005 10:10 am
#38

Maybe it rounded off the number for ya to 59...?




Rasal's Ye Ol' Droid Shoppe

00000000000
00
0000000000
0
000000000000
00
000_0000000 Purveyor of fine and sophisticated droids and other Artisan needs.
0000/0\000000 Come see my shop in beautiful South Coronet!
000000000000 Shop Location: -140, -5500
00000000000
000000000

Napard
Tue Apr 19, 2005 10:48 am
#39

I had the same thought, but I always thought the decimal was dropped (or, mathematically speaking, rounded down). Not that I am bitching...just want to know if I did something wrong. It would be nice to understand to calculate experimentation with other resources (non-uber).



________________________________________________
Napard Vinestra
Master Bounty Hunter - Master Rifleman
Bria

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