Droid Engineer Archive
Thread: Critical bugs
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
Gooners wrote:
ok the jedi heal bug. when we are in combat and we try and heal ourselfs we end up healing someone else or it comes up with you are not permitted to help that target, and this ends up with us being killed in pvp and in pve
Umm wrong forum and that isn't even a bug. If you want to heal the person being agroed by a creature but aren't sure who that is, then target the creature and heal. It automatically goes to the person the creature is argoing. It would be the inverse of assisting a person by targeting them and firing to hit their target. Jedi healer is a healer profession and you need to learn how to be a proper healer. BTW target yourself or make sure you are targeting nothing, then the heal defaults to yourself.
ArthurDentOnBria wrote:
Jenden,
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
The only one of those I didn't mention so far was the storage/crafting one, since its an easy workaround and I still haven't seen very good reproduceable steps (seems to work in some buildings and not other, for some people and not others, sometimes inside, sometimes outside, etc...)
Ok, I can buy not putting the storage/crafting module bugs on the "critical list" if it's not happening to everyone (although I have no problem reproducing this, which of course is why it's such a problem. If you need help with that let me know). But you don't have droid experimentation on your list either.
Jenden wrote:
ArthurDentOnBria wrote:
Jenden,
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
The only one of those I didn't mention so far was the storage/crafting one, since its an easy workaround and I still haven't seen very good reproduceable steps (seems to work in some buildings and not other, for some people and not others, sometimes inside, sometimes outside, etc...)
ArthurDentOnBria wrote:
Jenden,
Ok, I can buy not putting the storage/crafting module bugs on the "critical list" if it's not happening to everyone (although I have no problem reproducing this, which of course is why it's such a problem. If you need help with that let me know). But you don't have droid experimentation on your list either.
Jenden wrote:
ArthurDentOnBria wrote:
Jenden,
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
The only one of those I didn't mention so far was the storage/crafting one, since its an easy workaround and I still haven't seen very good reproduceable steps (seems to work in some buildings and not other, for some people and not others, sometimes inside, sometimes outside, etc...)
Forgot about that one, I didn't put it on there since its so nebulous. Its not something that can just be coded up real quick, it really needs a revamp of the droid crafting system (not necessarily changing it at a fundamental level, but an overhaul). As much as it needs to be fixed, its not something thats going to get done quick.
Gooners wrote:
-snipped for irrelevantness-
ArthurDentOnBria wrote:
Jenden,
Ok, I can buy not putting the storage/crafting module bugs on the "critical list" if it's not happening to everyone (although I have no problem reproducing this, which of course is why it's such a problem. If you need help with that let me know). But you don't have droid experimentation on your list either.
Jenden wrote:
ArthurDentOnBria wrote:
Jenden,
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
The only one of those I didn't mention so far was the storage/crafting one, since its an easy workaround and I still haven't seen very good reproduceable steps (seems to work in some buildings and not other, for some people and not others, sometimes inside, sometimes outside, etc...)
Say, how do you repro that droid/house bug? I've never encountered it, either in my public houses or other people's public buildings. Does the house have to be private? So you call the droid outside and drag it in?
RasalTheWise wrote:
ArthurDentOnBria wrote:
Jenden,
Ok, I can buy not putting the storage/crafting module bugs on the "critical list" if it's not happening to everyone (although I have no problem reproducing this, which of course is why it's such a problem. If you need help with that let me know). But you don't have droid experimentation on your list either.
Jenden wrote:
ArthurDentOnBria wrote:
Jenden,
Actually, in the devs request, they ask for "critical issues" not necessarily bugs. So to me, like others have said, I think DE experimentation is very much a "critical issue".
My list of DE "critical issues" would be like this (in order of importance)
1. Droid Deeds not displaying values
2. Armor not working
3. Experimentation now meaningless for most of droid crafting
4. Can't access storage or private crafting from inside buildings
5. Pathing/AI problems
6. trapping/stimpack dispensing/creature harvesting modules all useless.
The only one of those I didn't mention so far was the storage/crafting one, since its an easy workaround and I still haven't seen very good reproduceable steps (seems to work in some buildings and not other, for some people and not others, sometimes inside, sometimes outside, etc...)
Say, how do you repro that droid/house bug? I've never encountered it, either in my public houses or other people's public buildings. Does the house have to be private? So you call the droid outside and drag it in?
See, for me its been happening only in one naboo medium house, but it also happens outside of the house (the first time), then if I call it again it works. Now, my tatooine houses and some other friend's houses on naboo it works just fine.
The Armour bug. If it is truly a bug
Combat droids not doing the right damage and acting like creatures (‘spitting’ at random times etc).
Droids dropping level when grouped with lower level characters.
Droids losing their functions when called in buildings (still happening for me)
And not so major:
The Power level display stuck at 75%
Droids losing functions when crossing server boundaries
Droids being able to be "healed" by medics and the like
Ranged combat toggle
Deed details
JFreeman wrote:
Well, we wound't toss it out, but we might not be able to identify from a larger list which issues are of critical import to fix, and which are less important.
Jenden wrote:
Its not me saying no feature requests... I was asked for a list of critical bugs (things that made part of our profession unplayable) and if I gave them a list of feature requests and issues such as this it would most likely get tossed out. All of these things are there as well, just on a different list.
We'd do our best, but we don't play the profession as much as you do.
Mr Freeman, you can't imagine how good it makes me feel to see you post here, if you check, it has been pretty much forever since we have seen a Red name post here.
So basically you are saying that even if it's not a bug, but is "critical" to the health of our profession to fix, that we should list it?
To be Frank, Droid Engineer has been pretty much unplayable for a while now. This is not so much due to bugs, as it is due to changes in the game that ruined the use of droids. Either way, unplayable is unplayable.
The new CL 30 combat droid crafting system is full of problems, way to much to put in this thread, if you would like, we can give you a very detailed post with all the new problems with the new Droid crafting system. It's broken badly.
Yes, the top 5 issues (er... "top 3 issues" now?) reports are seen and read and discussed and occassionally even addressed.
Micco30 wrote:
JFreeman wrote:
Well,
we wound't toss it out, but we might not be able to identify from a
larger list which issues are of critical import to fix, and which are
less important.
We'd do our best, but we don't play the profession as much as you do.
(It's
amazing how much some daysI hate the way these forums eat
post...I keep forgetting why I don't come here that much until I try to
post. :smileymadOK fair enough,
but please for the sake of my sanity, tell me that you or someone on
your staff have actually beenreading all the "Top 5 Issues" lists
and Gorantoth's list that we have been generating for the last year and
a half? What was the purpose of all of those exercises (besides
being exercises in apparent futility?) if you did not? Many of
the things we have asked for/ pleaded for/ begged for/ groveled for
have yet to be fixed, so you will have to excuse me if I don't seem
enthusiastic that this time will be any different.![]()
Sometimes I feel like a hampster on a treadmill...lost of movement, but
very little forward progress.Actually,
at least for DE and some of the other crafting professions (tailor,
architect, shipwright, etc.), we have actually been "retrograded" in
terms of functionality and usefullness. I hope that is not
"working as intended" as part of the move to an all combat form of SWG?
On a side note, please know that
it is very difficult for me sometimes to separate what YOU consider to
be "critical" bugs from what I consider to be "critical" bugs.
For me, every item that has yet to be fixed, hampers my sales, or is
just downright lame (not being able to name an R2 droid R2 anyone?)
have a direct impact on my play in some form or another (pissed off
customers, missed sales opportunities, hours explaining why droids
"can't" do this or that) and are therefore "critical" to the game from
my perspective as they totally destroy my sense of worth and limit what
I can actually do in my chosen profession. Please keep that in
mind as you read through these forums.We
all see things from different perspectives, and since we are not
clairvoyant and don't know what you are really thinking, we also try to
do our best to give you what we think you are asking for. All
served up with a steaming side of frustration and bitterness too, for
you reading pleasure, since we have been doing this treadmill routine
for several years now.![]()
Message Edited by Micco30 on 07-03-2005 07:56 AM
This excercise is a little bit different than that: Taking inventory of
the state of SWG features overall, with kind of a high level "This is
broken, this is not broken, and that's broken but it can be fixed
pretty easily"-eye on things.
I can appreciate the difficulty in separating what we consider critical
vs. what you'd consider critical, but that's why I'm turning to the
correspondents and community here: I more interested in what YOU think
is critical now.
If it's wildly different than what we think is critical, then I'll pop
in here and talk to you about it, so we can figure out why we're not on
the same page.