Droid Engineer Archive

Thread: The initial Summit report (quick version)...

Straker_Atrella
Tue Aug 31, 2004 7:22 pm
#40

Jenden, I agree with what you are saying. The only problem is that a lot of people keep playing to get loot. Loot is what keeps them playing. If you make getting loot to hard people will quit.


What you don't understand is that right now with their powers back, an Elder can totally whoop up a group of people. There was a screen shot of an Elder with a stun baton killing like 10 people in seconds. How much harder do you want that?


Something else to consider is that many people don't hunt Elders really, you find a group of smaller Nightsisters, then next thing you know anElder is there. They are not exactly rare or spread out like Krayts. Having 3 of your 5 group die every 10 minutes is not fun. Sure you can get more people, but then it makes those "loot" hunts less common.


Don't get me wrong, I don't want the game to be easy. My point is just that very little things in this game really drop good loot. If people need to get 10 people to just do loot hunts, they will quit and find a diffrent game where they can get that X-Mas feeling.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
neinnunb
Wed Sep 01, 2004 2:25 am
#41






TheRealTK421 wrote:

Things that might be on the table (note: these are things just the Corrs. discussed for possible fodder):



  • Resource 'stuff' (lots, stack limits, changing out % concentrations could be tied to the quality of the resources, etc)

  • How crafters and Merchants can be better tied together, for a better outcome on both ends

  • How the crafting process might be able to be changed to ensure that we don't see 10000 of the "best" item on a vendor and altering things so that hand-crafting actually has a reason to be "better".

    Example: The best cars in the world? Hand-crafted.

  • Any crafting/production/industrial issues that really are common to us all and not focused on any specific profession.

Basically, I think we were really trying to consider how we can ensure that being a "quality" crafter would matter a lot...not just tying access to the best to how many factories you have. It's hard to explain all this a quick comment. When I can, we'll get a lot more info out to you as the Crafting Corrs are going to put together our own little mini-proposal to all the crafting profs. on the stuff we think would help us all.





Im eager to comb through all the combat revamp details and see what this master plan looks like especially for crafters.


Over time (since beta) ive become more and more discontent with the way crafting works. not specifically the craftingin itself, which I think is fun, but of the over abundance of resources that are very easily aquired.


During beta and launch, I would jump for joy every time I found a mineral deposit of whatever I may be looking for that is of higher quality thanwhat I had. A stack of 5k would be like a goldmine. Now, you need like 5 stacks of 100k to feel like you have a gold mine. The result right now is that I have SO many good resources that I dont have to worry about ever thinking of looking for more. So instead of scouring throughout the galaxy and knowing I may have better resources than my competitors, every crafter has the same 'best' resources to last for a relatively long long time and the market is flooded with cookie cutter objects. Supply is way way more than demand. Diversity is null.


TK, Im not sure if you touched base with the devs on IF they plan to address these problems, specifically about cross server lot trading which gives an unfair advantageand harvestor rates being tweaked. I remember a dev once said the current harvestor rates were a bug and they would get nurfed. Im wondering if they plan on doing that at all at this point.


I like the idea that you guys came up with about having hand crafted items better than factory produced items. It makes allot of sence and would create an interesting market on the side of the factory items. Although building droids is mostly a 'custom build' profession where its not a great idea to mass produce droids.. I think all the other professions would benefit from hand crafting and create a very lucrative opertunity and make customer/crafter relationships more personal. This may solve the problem that I see, of too much flooding.


ps,I'll be honest, over the past month or two my enthusiasm for the game has been waning. I log in for maybe 2 to 3 hours total per week currently. I know JTL will bring some novelty to the game but my overall feeling was getting more negative. But the news that the corrs have braught and the optimism you guys are showing has lifted my outlook for this game.I can honestly say that because you guys are not getting payed so your opinions are unbiased. I just hope the devs realize the non-combat issues also need some attention after all this combat revamp stuff gets taken care of... specifically: crafting, cross server lot trading exploit, lots in general and storage.


Thanks TK and the rest of the corrs. for making the effort of going to the summit.


oh and btw... I think if the devs want to revisit the crafting revamp they tried to pull on us a few months ago.. they should think of re-introducing it again when the CR comes. The reason is simple: The main gripe about the crafting revamp was that some weapons and armor would turn out worse than before, etc. If the combat revamp is going to shift all these numbers with weapons and armor around, then putting in the crafting revamp in we wont really see and difference. I really liked the logic behind the new crafting revamp, just did not agree that it would hurt some professions because of resource caps. Just a thought.




                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Straker_Atrella
Wed Sep 01, 2004 3:19 am
#42






Gavvot wrote:





Gavvot wrote:
What about the 'my droid last 1.2 second in PvP because 75% reduction isn't applied, AR0, 20% resist' issue?

Didn't checked that in a while, but even if he has no chance to win 1v1 against a master of any combat profession, I would love to see that my 3K HAM killing machine is not made in paper.

This is my main combat related droid issue.






As I said, I didn't tested this in a while, so last night, I tried again.

Probot vs Rifleman.

Strafe shot, 2.4K dmg to probot
Strafe shot, 2.4K dmg to probot.

Probot is dead.

He didn't even have time to shot once.

Something is wrong here.

If 75% PvP restriction was applied, the rifleman would have killed the probot in 5 shot instead of 2, giving the probot a chance to maybe scratch his armor.






Yea PVP and pets is not right. Droids can be used by anybody, so they shouldn't be nearly as powerful as a levle 50 pet, but a person with a droid (or pet) should be more of a threat then somebody without.


Currently, as a Rifleman, if I faced another Rifleman who had a droid, heck even a level 50 pet, all I would do is switch to strafe shot and hit all of them. The pets wouldn't even be a distraction.


The sad thing is AT ST's are the same way. I do expect pets to be much better after the revemp, simply because people will probably be relativly weaker.




-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
TheRealTK421
Wed Sep 01, 2004 12:33 pm
#43






Straker_Atrella wrote:


Jenden, I agree with what you are saying. The only problem is that a lot of people keep playing to get loot. Loot is what keeps them playing. If you make getting loot to hard people will quit.


I agree fully with this. Loot is way important to players (maybe like off the charts important).

[snip]


Don't get me wrong, I don't want the game to be easy. My point is just that very little things in this game really drop good loot. If people need to get 10 people to just do loot hunts, they will quit and find a diffrent game where they can get that X-Mas feeling.


It's all about how the power of players scales from low-end to high-end content. 'Uber' to a noob shouldn't be the same as an uber drop to the best player in the game. There should always be the 'fun curve' in place so that people are enjoying all levels of the game. Obviously, JTL just adds a huge new unknown to the equation that we just yet know will play itself out.




/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


BillyBobthe50th
Wed Sep 01, 2004 7:11 pm
#44

quick way to solve the pvp issue with the probot

make the guy fighting it take of all his armour, not use specials, and fight it only using a CDEF, dont forget to make him surrender all but novice marksman!

there, now the playing field is leveled.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
TheRealTK421
Wed Sep 01, 2004 7:47 pm
#45






Gavvot wrote:

As I said, I didn't tested this in a while, so last night, I tried again.

Probot vs Rifleman.

Strafe shot, 2.4K dmg to probot
Strafe shot, 2.4K dmg to probot.

Probot is dead.

He didn't even have time to shot once.

Something is wrong here.

If 75% PvP restriction was applied, the rifleman would have killed the probot in 5 shot instead of 2, giving the probot a chance to maybe scratch his armor.



Don't forget that your skills, weapons, etc. haven't been built with the CB in mind. Our droids have...and it very likely came into play here. Plus, it only resisted 20% vs your attacks. That same 20% will likely play out differently when the CB/CR rolls out.

That's key.


The stuff we got was done with the CB/CR in mind, so that only some numbers would have to be monkeyed with when the time came. So, it doesn't suprise me that it's out of whack vs. what players can 'bring'.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Wed Sep 01, 2004 8:10 pm
#46

Note to self.... set aside some top quality stuff for good Combat droids after the balance.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
TheRealTK421
Wed Sep 01, 2004 8:28 pm
#47

No, no no...I didn't mean that, silly.

You should be keeping good/rare resources anyway. I don't know yet where we'll land (and I can't, really, till the Sandbox is moving along).

Don't expect us to be able to make any combat products that will be useful in the high and end game content. That's the pervue of DC, to be sure.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Wed Sep 01, 2004 10:44 pm
#48

Lol, I know what you meant. I also know what I meant. If droids are better then, I want to make sure I don't use all my good resources now, so I can sell more then. heh



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
TheRealTK421
Wed Sep 01, 2004 11:07 pm
#49






Straker_Atrella wrote:


Lol, I know what you meant. I also know what I meant. If droids are better then, I want to make sure I don't use all my good resources now, so I can sell more then. heh




I'm not saying that droids are better...I never assume till I can see things run/operate. All the changes are still a ways off for me to make any such call. So I assume nothing.

As the same time, I think it's safe to bet that, say, there will be R2s in space. So, I've been building those up some chassis recently to get in front of the rush and be ready.


/bow

Respectfully,






TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Wed Sep 01, 2004 11:25 pm
#50

Heh, only R2's? Must have variety!


I know you weren't saying droids are better, yet if "people" get knocked down a notch, droids will be more usefull in many situations.


My resource comment was basically saying that if I can sell maxed Combat Droids now for 80k, and they sell ok. If droids triple in "usefullness," there will be more of a call for droids, and prices may go up. I want to ensure during this period I still have the ability to make maxed droids, and not use all my good stuff now



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gavvot
Thu Sep 02, 2004 1:38 am
#51



TheRealTK421 wrote:
Don't forget that your skills, weapons, etc. haven't been built with the CB in mind. Our droids have...and it very likely came into play here. Plus, it only resisted 20% vs your attacks. That same 20% will likely play out differently when the CB/CR rolls out.

That's key.


The stuff we got was done with the CB/CR in mind, so that only some numbers would have to be monkeyed with when the time came. So, it doesn't suprise me that it's out of whack vs. what players can 'bring'.


/bow

Respectfully,







I know that.

What I say is that for the CB/CR, we will have to watch that carefully.

We deserve droids that worth buying.

I know that a Droid below level 20 will not be 'uber' or a killing machine.
But, I want, and I think we all do, that those droids become usefull. Even in PvP.

I'm not asking for a probot to do 500 dmg per hit or to survive 100 of the best shot of a master in an elite combat profession.

What I'm asking is a purpose and a role for those droids in combat.
For the moment, their only use is to distract the enemy for a second and hope he'll alugh so much we'll be able to kill him.
That's not right.

I agree that even after CB/CR a CL 19 combat droid should never win alone, 1vs1 against an elite combat profession.

But for the moment, an artisan with a CDEF pistol can beat it.

The balance isn't right.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
babyblue_d
Thu Sep 02, 2004 6:13 am
#52






TheRealTK421 wrote:


  • Resource 'stuff' (lots, stack limits, changing out % concentrations could be tied to the quality of the resources, etc)

  • How crafters and Merchants can be better tied together, for a better outcome on both ends

  • How the crafting process might be able to be changed to ensure that we don't see 10000 of the "best" item on a vendor and altering things so that hand-crafting actually has a reason to be "better".

    Example: The best cars in the world? Hand-crafted.

  • Any crafting/production/industrial issues that really are common to us all and not focused on any specific profession.


/bow

Respectfully,








This would make me so happy since I only do things by hand. Also by doing this it could DRASTICLY help the devs item count buy bringing down the # of unwanted items made simply to "not waste the schematic"





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