Droid Engineer Archive

Thread: Hey TK can you get an answer to this? It is driving me nuts...

Straker_Atrella
Fri Jun 18, 2004 7:04 pm
#40

I actually thought about this some more of thought of a possible reason.


We all know that the combination and % of the resource is what lends you too your final assembly %, which is where you start your experimentation.


For this example, let's just use the number 25%


Yet what if that number isn't really just 25%? What if it is say 25.82%


Now remember this is all speculation.


Now what if a "Great success" Adds say .10-.20 to that 25.52% giving you 25.62%- 25.72%


Then what if an "Amazing Success" adds say .20 - .30 to that 25.52%giving 25.72%- 25.82%


Yet the game rounds down to 25% either way, so it appears there is no difference between the 2.


Yet what if you add food and tapes? Possibly, on a "high" Amazing roll, you may get to 26%


This explains things perfectly in my book, especially why it would be so hard to recreate. While you may get an "Amazing" role, it may have been a low one. It also explains why in my case hundreds of tries wont ever give me a better module. Perhaps my 25% is actually 25.10% and NOTHING will get me up to 26%


Speculation, but it makes sense to me.



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*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
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