Droid Engineer Archive

Thread: Guide to FS for the DE

Straker_Atrella
Fri Aug 20, 2004 9:37 pm
#40

They need to spend more time doing this. Setting a blanket 5 : 1 ratio for all the crafting professions is a bad bad idea. They need to look at how much each profession gets.


For example, I could swap to Architect and in an hour get what it takes to do as a DE in a week.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
OckVofad
Sat Aug 21, 2004 6:46 am
#41

The ratio for architects i believe is 30:1. Taking into account the gungan head statues.They are not totally clueless just a little bit. LOL.



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Straker_Atrella
Sat Aug 21, 2004 8:59 am
#42

Not according to the latest figures Drashk posted above. It shows Archs at 5:1.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Straker_Atrella
Sat Aug 21, 2004 10:45 am
#43

I just want to make sure that such things are being considered. The last numbers I saw had that blanket 5 : 1 ratio.


Don't let resources be a huge determining factor. There is a lot of harvesting power out there that has beenfueling the holo grind machine, it will still be there. Grind resources are easy to get and will only get cheaper. They are already dropping to 1 cpu if not cheaper on Scylla. I myself just using my personal Harvs could pull up 1 million a week in Steel, yet at the same time, pulling 1 mill a week in fibro. Those numbers are probably low.


Time is the real issue. Figure 5 crafts a minute with a good macro. 40 crafts for an Arch would take 8 minutes. 520 builds for a DE would be 104 minutes. Sothe DE takes 13 times as long to max his XP.


Yet the FS crafting ratio for Arch is only7 : 1


Yes the Arch will use about 7 times as many resources, I'm not saying discount that. Just saying thatmore emphasis should be placed on time then resources.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Sat Aug 21, 2004 11:00 am
#44




Straker_Atrella wrote:

Just saying thatmore emphasis should be placed on time then resources.




I think you are forgetting one key factor here, when comparing the resource to time aspect. 80k of ore is a lot more time consuming to harvest then 80k of steel, simply because of the lowered percentage rates of harvesting. In most cases, it will take a person twice as long to pull 100k of Ore as it will from someone to pull 100k of Steel.


Secondly, many hundreds of people will more than likely hit glowy status as soon as this publish goes Live. I am 99.9% sure that once this happens, there will be a mad dash, by many crafting houses, to buy up as much grinding material as they can find, simply because they are able to visit the Village. Its funny what kind of effect the chance being able to unlock will do to some people.


I also need to point out that it has already been suggested that the end of recursive macros and Lot swapping will soon be upon us. When this happens, especially the end of lot swapping, the price on resources will once again increase and resource surplus will decrease.


One last item to think about. Now that empty vendors will start disappearing, not only from the world map, but also from shops - due to being empty - the hunt for stocked resource vendors will become slightly easier and less time consuming.


Just my thoughts on the situation at hand.







Making SWG more Star Warsy. One droid at a time.
Straker_Atrella
Sat Aug 21, 2004 11:46 am
#45






Drashk wrote:




Straker_Atrella wrote:

Just saying thatmore emphasis should be placed on time then resources.




I think you are forgetting one key factor here, when comparing the resource to time aspect. 80k of ore is a lot more time consuming to harvest then 80k of steel, simply because of the lowered percentage rates of harvesting. In most cases, it will take a person twice as long to pull 100k of Ore as it will from someone to pull 100k of Steel.


Secondly, many hundreds of people will more than likely hit glowy status as soon as this publish goes Live. I am 99.9% sure that once this happens, there will be a mad dash, by many crafting houses, to buy up as much grinding material as they can find, simply because they are able to visit the Village. Its funny what kind of effect the chance being able to unlock will do to some people.


I also need to point out that it has already been suggested that the end of recursive macros and Lot swapping will soon be upon us. When this happens, especially the end of lot swapping, the price on resources will once again increase and resource surplus will decrease.


One last item to think about. Now that empty vendors will start disappearing, not only from the world map, but also from shops - due to being empty - the hunt for stocked resource vendors will become slightly easier and less time consuming.


Just my thoughts on the situation at hand.









I kind of disagree on the Ore harvesting thing. High % of GOOD ore or the ore you are looking for may be hard to find. Yet finding high % of crappy ore isn't. I can easily find a 70% + concentration of ore, have evne found 80's. Of course it is never the ore that you want, but if it's for grinding, who cares?


Recursive macro killing, wont kill grind crafting unless they nerf the UI interface, which it doesn't look like they are doing.


Killing lot swaps is 100% needed, it really annoys me when I see fields of Harvestors in prime locations that never move. Hopefully they do it right. People do play on different servers. They just need to set a limit of say 20 lots PER ACCOUNT, with 10 on one server. This will make the largest % go away.


Either way it wont bother me, I don't use lot swaps, I just have way to many accounts. Resources are easy, time is the killer.




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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
geminni
Tue Aug 24, 2004 9:04 am
#46

What about weaponsmiths? I don't recall an chart for xp they are getting in the conversion. And just to be clear on something, do we have a choice as to how we get our FSXP? Can doing and completing the quests in the village get you the XP needed to unlock your jedi without doing all of the grinding and converting of XP?


Geminii

Master Weaponsmith
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