Droid Engineer Archive

Thread: To DEs with thriving businesses

Straker_Atrella
Tue Aug 10, 2004 5:02 pm
#40

Ok, just to make a comment in order to stop clearance sales and panicing.


My understanding is that you wont be able to place NEW items on a vendor the old stuff wont go away. So if your vendor is stocked now over the limit, you don't need to freak, it wont go away.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Tue Aug 10, 2004 5:22 pm
#41




Straker_Atrella wrote:

Ok, just to make a comment in order to stop clearance sales and panicing.


My understanding is that you wont be able to place NEW items on a vendor the old stuff wont go away. So if your vendor is stocked now over the limit, you don't need to freak, it wont go away.




Correctly stated Straker.


I have a vendor with over 250 items on it at 2444 Merchant and all of the items are still on the vendor. The only problem that has popped is that I can't restock this vendor, but I can restock my other vendors still. I just haven't tested to see if I can restock all of the items possible for Man 4.






Making SWG more Star Warsy. One droid at a time.
Drashk
Tue Aug 10, 2004 5:41 pm
#42




Handsnake wrote:



The point I wish to make is that unlike the droid HAM changes and the vehicle changes, this abortion of a nerf has already started a recession/depression with crafters forced to sell out their excess stock now, before this change is implemented, no matter what the final number will be on each vendor. If they fail to sell out, the big crafters like myself stand to lose millions in inventory. Better to make 1 credit on 100cr cost than to have zero return.


The fact is that this change, due to the length of time that sales will take, is already destroying businesses and destabilizing the economies of the servers.




I feel no sympathies for those that find it necessary to sell out their stock at the drop of a hat, after only a few days of this being on Test Center. It has already been stated that the numbers will be significantly changed before this goes Live. What I think is ironic about your above statement is that so many of those that I see arguing against this nerf state that this will lead to higher pricing and not loweredpricing that you are suggesting.


If you are correct, that merchants are selling at lower prices, isn't that a good thing? I've been spending most of my time on Test Center, where there isn't a bloated economy that has resulted in items going for 1 million credits plus. I'm slowly pushing .5 million credits on TC, with all structures paid for, for at least a month, and 2 full sets of rather nice armor. 500k on TC isabout the same as 3-6 million on a Live server, when you consider buying items. Are you tring to tell me that a reduction in Live pricing would be a bad thing?






Making SWG more Star Warsy. One droid at a time.
SantiClaws
Tue Aug 10, 2004 8:40 pm
#43

I still belive crafters should NOT have to sacrifice space in their houseto store resources/parts (we do furnish and collect quest items for showoff...just like everyone else, except we got the 50+ resources to store aswell).

The craftingstation hopper should NOT be part of the house inventory!


Toa Boa

Master Fish



Toa Boa
Master Fish
Gron_DM
Wed Aug 11, 2004 12:42 am
#44






TheRealTK421 wrote:


Hmmm...don't take this the wrong way, but perhaps you stock too much?

I'm asking respectfully and in all honesty. I don't know how your numbers break down.

Also, vendors aren't really meant for mass storage. That's a lot of where the issue behind this change comes from in the first place.

Again...I mean no offense by this but I'd say you make/stock too much stuff. It's classic supply and demand.


If you overproduce vs. the market, you're gonna get stuck cutting prices to move inventory. It works the same way here. Wouldn't you still be able to run a "good" business with, say, 2/3 of your current inventory totals?

Or half? I mean...if you're like me, you can make a mint just sitting around with factory crates knocking out custom droids at any busy starport (or better, the closest bank).


On this, you do have a point. I see inventory bloat (for a lot of items...not just ours) as one of the inevitable side effects of this change. If the numbers do change (likely) in a number that's less of a nerf that situation will abate some but how much? /sigh


If only I (or you) could know.


It's also SOE's multi-million dollar 'baby' and investment. Ultimately, if they see this as a good move to make, they will make it. Such is the way of a free market economy, 'eh?

And...you're not really actually forced to drop lines, per se. You might stock 4 of an item instead of 10, for example. That doesn't mean you can't have a good bit of product crated and stored off the vendor, right?







The devs came out and said we could and even encouraged it by supporting bags in vendors. They devs have never made any statements telling us what our max produtions should be but that is what this will translate too.


I make about anywhere from 10 to 100 of each kind of wpn that is aroun 1800 wpns or so. That is a so so selection of wpns some ppl keep even better stock then me on them. Not counting droids(200 w/ batts), BH droids(200 w/ bomb droids), a storage vendor for all the DE subcomps, WS subcomps, Resources...not to be negative but this move seems tailor(pun intended)made to drive multicrafters out of the market. this isnt a monpoly issue here, its a "your not allowed to sell as much" issue.


Fixes: Allow crate sales-ergo-selling crates and vendor sells any # of items from crates, makes it easier for us to restock and ppl to buy things.


Allow more storage in houses and maybe some kind of resource holding bag/device.


Allow subcomps to stack to larger sizes.


There are alot of ways to help this situation out and the consensus your saying is to just make less....there is always a balance until they announce the final # on this vendor cap issue we hanging.


I understand you are trying to soften the blow so to speak and want to keep a reasonable balance to these issues but i cant keep as positive an attitude about the lack of dev creativity in overcoming these obsticles(see suggestions from 1000's of other players on how to address these problems...)


Will i quit DE? no. Will i quit WS...probably if the #'s are too low it wont be worth my time to restock daily. (think 70 kinds of wpns....4 of each is almost 300..) and those poor tailors...wow.





Vilance -Retired from SWG
MDE for most of it, Guildleader as well
EGC Founding leader August 03
Corbantis
Founding Mayor Of Rhuidean, Tatooine
placed Nov 03.
Straker_Atrella
Wed Aug 11, 2004 1:51 am
#45

Well people sellin stuff to cheap IS problem. Already on many servers, people have more money then they know what to do with. So if Joe Crafter sell his stuff for 25% what other people are, then people will buy his stuff, saving more money. Then those same people will have a stock of the item and WONT buy from people who are still in business after this nerf. Errr change.





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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
TheRealTK421
Wed Aug 11, 2004 8:59 am
#46






Handsnake wrote:


1. It is not a "drop of a hat". It is an intended nerf with thousands of responses in dozens of threads - the largest which has been summarily deleted by SOE.


It wasn't deleted...it's just on 'hiatus'.


2. It is not 'ironic' as deflation is followed classically (after the 'bargain hunting' period is over) with stagnation and inflation, since supply is gone. Simple classical and historical economics.


Errr...I don't think I'd say that supply will be "gone". The consumables markets will still be healthy. Only the big ticket items will take a hit. This is, in a way, a perfect example of a situation for why DEs need droid decay. Most other items involved in any sell off will need to be replaced over time.

I see this primarily as a 'stock balance' change. It'll have a blip on the economics for each server on a macro scale but I fully expect that things will level out even just a few weeks after the change.


3. Not a good thing, since it heralds the shrinking of the supply (as well as the exit of crafters.)


See...I just don't see that happening. If any crafters actually do exit, there will always be some to step up and fill in the gaps. It always happens. Even if a server loses a Joe-Big-Time-Crafter, there will be a few Jane-Smaller-time-crafters that will gladly take that business and use the purchase to their advantage.

In the longer term, I'd say this change should make it easier for more crafters to get into any market segment.


Yes, widespread dumping (selling far below cost and far, far below a profit mark) is an extremely bad sign. In no way would any knowledgeable businessman view this as a 'good thing' in any economy.


Sell-offs happen. It doesn't mean the end, by any means, of any economy. The US markets took good sized hit the other day. Just behind that, they took a bounce as the bargain hunters took hold. The same thing will happen here, I suspect.

The big thing issue is how well each server's economy gets over 'the hump'.





By the way, alll....

I've forwarded this thread to TH. I would have posted a few comments/quotes to the Corr. board but there's too much good info to do just that.


I don't know if he will post here but I am pretty sure he will read it and/or pass it on. It's this kind of level-headed (non-rant) discussion that the Devs really need to assess how this will affect crafters and buyers alike.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


Straker_Atrella
Wed Aug 11, 2004 1:10 pm
#47

Yea TK, I by far prefer discussions here over any other board. To often in the other forums, emotions kick in and people get into errrr manipulator arm measuring contests. Lets face it, it takes a certain sort to be a DE, definitly not for the greedy, I love our discussions.


That being said, my main problem with this whole change is that SOE in general tries to do to much at once. Droids, Jedi, Macros, Vendors, they seem to think it will make people feel better when they get a lot at once. In some cases that may be true, but not always.


For example, with the vendor change, they should have done all of the changes, except the item reduction limits. Illegal vendors would have gone away, as well as empty ones. See what that does to the database. See how many vendors that crafters were using went away.


Then impose the vendor limit. I honestly think no limit is crazy, but the current limits are far to low.


Unless I am mistaken, the goal of these changes was to make Merchant a better class. A worthy goal. It currently is not a stand alone profession though. Limits will do nothingto make Merchant a better class or stand alone. In order for it to truly function in either of those regards, there needs to be some way for Merchants to grant admin on vendors and let people sell stuff there. Then the Merchants get a % of what is sold.


If your going to fix merchant, do it right.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
BillyBobthe50th
Wed Aug 11, 2004 9:15 pm
#48

In my town, which is a big vendor town just outside of theed, every other droid supplier is dropping DE or quitting the game for many reasons, merchant nerf among them, I, am currently the only seller of droids in this town, but I dropped merchant a while ago so I could get pistoleer, not only do I run a droid buisness in this town, but I also sell them to my guild, and whover goes to the vendor and buys a droid from me. If this nerf comes through im SCREWED!


I cant get another account so getting another alt is outta the question, so is dropping pistoleer, I rely on my droid buisness in order to pay for weapons, armour, etc. The maintinence for my two medium houses and four equipment factories, and my merchant tent. you may say for me to choose one or the other, well, thats too hard of a decision, I want to be able to make droids, run my buisness, AND be able to pvp decently. cause whenever I get scanned by a stormtrooper-im normally killed in the hour to go covert again.



TYTACK SECAC-SCYLLIA GALAXY
CEO OF TYTACKS DISCOUNT DROIDS
LOCATED AT STC, NABOO
Ke_la
Wed Aug 11, 2004 10:24 pm
#49

I have 4 vendors and the most I have on one is 125 I think and it has like 30 Storage MSEs on it(I have WAY to many storage mods in my house) so it really won't effect me too much I think specially if they raise the Limits some what like I have seen TH talk about,




Ke'la Korian, Waylon Korien, Me'na Korien
Ke'la is a Master Rifleman/retireing Ranger and Waylon is an ID/DE
Me'na is the mayor of the City of Obalisic
"Have fun storming the castle". -- Miracle Max
"I knew it I am surrounded by %##@&!$# " -- Dark Helmet
"I am not Dead yet!" -- Guy from Holy Grail

Straker_Atrella
Thu Aug 12, 2004 1:11 am
#50

Ok here is a perfect example.


I had 7 crates of my 57 Power Detonation droids on my vendor, at 400k each, they would move, but not super fast.


Tonight somebody bought all 7, which obviously made me happy. The problem is that now while I make some more factory runs of them, my vendor wont have any, making people think I do not stock any.


With lower limits, this will happen more and more often, and I will need to restock my vendor far far more often then is fun for me.



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Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Gavvot
Thu Aug 12, 2004 1:51 am
#51

I think that current limit are too low.
Mainly because of consumable goods.

I agree TK regarding what will happen when those change will happen : the market will adapt. It's something I've learn in other MMORPG, when big changes are announced, lots of people yell very loudly, when they hit the server, people just learn to live with the new rules, and adapt.

I'm not sure this thread is the right place for this, but I agree with AO concerning MA dependencies. This is a problem, even TH recognized it.
Fact is, every DE I know need more EMM and EGP than any other kind of resource. Stuff that are not at all in the skill path to their profession. It's not inter-dependancies, it's requirement, just because of the quantity needed.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
TheRealTK421
Thu Aug 12, 2004 8:40 am
#52






AudioOrgana wrote:






Audio,

Are we really gonna do the dance again where I try to make a comment and you jump all over me (just like you did with Drashk on a few occassions)?


You've seen me rail against our situation with MA already (many times). I know for a fact that you've read comments from me denouncing our relation to MA (both for me and for DEs). I've even made it a 19 Questions issue. I wasn't "defending" anything. I was stating that it appears that interdependence between crafters and Merchants appears to be going up to some degree. That alone sort of proves my point. Interdependence is going up, not down. It just can't happen to all professions magically in one shot...it'll take them time.


That being said....


  • I've already let the Devs know what the DEs think of the MA issue (on several occassions too).


  • The MAissue is something that Sintrosi couldn't get changed, Drashk couldn't get changed, I haven't been able to get changed (so far)......sensing a pattern here? I'm sorry that it hurts but it just doesn't have the profession-breaking importance that would make it a big-time item to get quick fixed (see further below).


  • Guru and I (and others) have come up with the proposed workaround to move EGPs and EMMs to Eng. 4. It's unclear if the Devs will accept this has a solution but all that I've spoken with so far say that it would be okay (maybe not ideal...but workable).


  • If we want to get this addressed, that's fine. We have to make it our number one (or very high) issue on the Top 5 list. Do you really want that, in lieu of some other important change? Note: Right now, the Top 5 poll is showing that issue being way down the list....like maybe number 13-15.


/bow

Respectfully,




TheRealTK421 a.k.a. "Doughbacca"
SWG DE Correspondent
Co-Founding member of Ahazi DENet & SWG DEA (Droid Engineer Association)
"I think all right-thinking people in this country are sick and tired of being told that ordinary, decent people are fed up in this country with being sick and tired. ...I'm certainly not. And I'm sick and tired of being told that I am."


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