Droid Engineer Archive

Thread: To DEs with thriving businesses

Handsnake
Tue Aug 10, 2004 12:14 am
#27






TheRealTK421 wrote:


"To DEs with thriving businesses..."


Your business is going to change. Such is the nature of things.

The Corrs. are working this over now and will do all that we can to lessen the blow as much as is possible.



That being said....your business is going to change.


/bow

Respectfully,


Message Edited by TheRealTK421 on 08-07-2004 12:56 PM






TK,


Mine is going to die.


That is how it is going to change. I am going out of business. I would be reduced to offering a half-dozen models of only certain types of droids, and my stock would be backed up. Not going to do that, since I pride myself on my varieties of droids.


I would have to log in every day to do vendor management and restock at least one (new limit)full vendor's worth of sales, if anyone bought anything from me. Already there are dozens of fire-sales going on in anticipation with people blowing out stuff for .75cpu on vehicles and 1.5 cpu on combat droids. I can't compete with that and pay for maintenance AND spend half of my play time just restocking crap.


As for the fun part of this game, it is diminished. I won't be able to even find the time to do surveying and harvesting. Furthermore, I would have to stop that anyway since this makes resource reselling crippled as a market as well. So I have to store everything I harvest. Not going to be able to do so, not with Droid Engineer subcomponents and Master Artisan crates of sh*t laying around AS NEEDED just to be able to do an occasional special order.


This won't completely destroy a business, I agree. But it does throw the burden onto DE's to the point that there are diminished returns in both revenue and time spent playing. That means, to me, that suddenly it doesn't make sense to continue in my business.


Just for a spot of clarification - my daily income is well over 1 million credits in sales. I sell MA, DE, and WS items. I have 5 active, full vendors that usually have over 100 items on each. I was going to add another vendor. I was going to expand. Quite simply, it isn't worth the effort. Cost/benefit ratio went way over my acceptable limit with this horrible change.


The change to my business will be simply no business. People can go hunting droids from other DE's that have less overhead and who are able to compete against fire-sales as this goes live. For myself, I'll end up with a utility vendor that people can drop stuff off on, if I even keep playing my crafting character. Personally, I fail to see the fun in it now. I may just stick with my combat alts instead.





Repub Arnaz
~~MDE/MWS/MArtisan

Lovely Goontown, Naboo
I live in Goontown. I forgot where my house is.
WTB - Pantaloons
Gavvot
Tue Aug 10, 2004 1:57 am
#28

Just a few things TK :

MA being usefull but not a requirement for a DE is an old joke. It doesn't make anyone laugh anymore.

Seller for a DE are : BH droid, survey droid, combat droid, BOOM droid, medical droid, item storage, entertainer droid, droid batteries and harvest droid.
In all those, the BOOM droid can be done without MA parts.
So if 90% of our production is based on MA part, it isn't usefull, it is required.


Yes, smart people use droids, in fact, they better be smart if they wanna have a chance to be able to use one.


As for voicing our opinion to the DEV, here is mine : this change is good, limits are ok if you make the consumable product stackable on vendor otherwise they are too low and should at least be multiplied by 2.



--
How to make a link in those forums
Look sir, droids. -4689 3336, Naboo, Theed
neinnunb
Tue Aug 10, 2004 6:58 am
#29

Wanted to give most of you (TK should know this)some insight as to how the merchant and crafting professions were first designed to work. Merchant used to be a very very important part of the economy. Here are two very large design changes that happened pre-launch:


  1. As a crafter, you could only craft whatever items were on the highest skill box you had. All other draft schematics that you had in skills under your highest would be lost. Example: If I was artisan 4/0/0/0, I could only craft items that were in Engineering IV. Everything from Eng III and down including novice artisan schematics were lost. With this system, any crafter, even a novice artisan would have huge market, even if its selling survey devices or batteries. (Im still not sure ifwhat we have today whereyoudont lose schematics as you go upis better.)


  2. Merchants were the only people who were capable of putting down more than one house. Merchants were designed to be the people who would hold and sell everything everyone else was making. So naturally, what you ended up with is crafters making a heck of allot of components for sale and masters needing allot of components from othersto make final products. Making a T21 required the craftsmanship oftwo or three different crafterseach making a certain part or end product.Each crafter only had a certain amount of different things they could make, sonobody really could build a monopoly by themselves. The merchants were there to tie all this back and forth between all these crafters and in the end make it easier for the consumer to find products.

This system was very effective at making it impossible to create a one man monopoly. The design changed for whatever reason and in turn made it possible for one personto flood the market with goods. It also made the merchant profession relatively redundant. Couple that with harvestor rates that are too high IMO and the unfair cross-server lot trading and it just amplifies the problem even more. I think the devs have dropped the ball on this for far too long.


People got used to unlimited vendor limits (which the devs should have placed a cap long time ago) and now many are crying about it. The devs want to bring back the heavy dependenciesto mitigate monopilies. That is why they have said prepare formore dependencies. I hope Shipwright profession is laded with dependencies from Weaponsmiths and Armorsmiths and maybe even more professions. I DONT want to see 500 YT-1400's on a vendor. If shipwrights can do missiles, then I think it would be cool if you put an optional warhead from a weaponsmith, the explosive power doubles or something. Much like how Food works with additives. That way you have a choice between making cheap missles and good ones for the people who can afford it.


Personally I like dependencies. It pulls people out of their houses and makes them conduct business in the street level. I really dislike how the game has turned into an AFK run game, where even crafters just have to feed their factories, log out and come back a day or two later, feed their vendors with a bazillion items, logging out for another week and then come back with a bucket load of profit.


Just last month, two Doctors on my server decided to stop producing buff packs. The whole server went into a fit because they could not find any other places to buy buff packs from. Slowly in time others picked up the slack, but this example shows just how distorted the game is when onlyone or two crafters can supply the whole server with goods!


You know what I really miss? In Beta you would find master weaponsmith at most busycities selling their guns and crafting them by hand. You just walk up to one and ask them for a gun... he crafts it for you and you pay him. That to me is how the game should be played. We need more interaction with real people not machines, vendors and bots.As aDE I only stock things like repair kits, batteries and BH droids on my vendor. Every other item including droids I sell by custom order. Ive tried to sell by vendor but its just so boring and lonely.


This game is played without any effort at all and thatIMO is not good. If you have to log in more often after the vendor nurfto feed your vendors then so be it. Its not asking for much really.




                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
ROTW & TOW Beta tester \ `--' /
`--'

Fanjita
Tue Aug 10, 2004 7:18 am
#30

I'm not going to get heavily into the argument/debate here, but just offer a few personal observations.


Right now:

My character is MDE, with Business3 but 2 vendors (bought with Novice Merchant or similar - I'm happy to lose them as soon as that gets fixed - but in the meantime it's more convenient for me to keep them) - one for BH droids, one for general.


I get by without MA - because I know a bunch of MAs who are happy to generate schems for me for the MA parts. My business is low enough volume that I can keep up.


In my vendors I aim to keep a continuous stock of consumables, at least one of each major popular droid type (modules, not chassis), and a good continuous stock of BH droids.


I have maybe 200 items in stock at any one time, which means that I can get cleaned out of certain lines if I don't check status every RL day or 2. On my server (Farstar), the BHs moan continuously about the difficulty of finding stocked droid vendors. I've built my reputation on always having a good stock of BH droids - that's my differentiator, as well as maybe price.


So how will the nerf affect me?


  • I'll lose one of my vendors. Fine, I can live with that - he's on borrowed time, anyway.

  • I'll no longer be able to maintain my stock levels - so unless I'm logging on twice a day, my 'always stocked' reputation will be ruined.

  • When I'm wandering the galaxy in search of resources, clothes, whatever - my shopping experience will be crappy. A tailor with even 600 items in stock is not a well-stocked tailor. Interacting with shopkeepers should not rely on them being on-line at all times to fill my custom order. Even though I'll now be able to see which vendors are empty, I won't be able to see which vendors specialise in what I need - will there be vendors called "Fred's Red Hotpants" and "Billy's T-21 Rifles"?

Those assume that I do nothing to adapt. So what can I do?


I could partner with a Master Merchant. But that won't work:



  • they won't be able to afford to buy large stocks in advance. They need a consignment system - which they've been asking for forever - not love in the form of a giant Nerf.

  • the pure merchant class is expected to handle various lines of goods - not just my droids, but Billy'sguns and Fred's clothes. That's proper interaction with the community. But they can't - because they're capped at 600 items, which isn't even enough for Fred's goods.

I could specialise in one line of droids. Then maybe I can keep my vendor stocked - but my customers won't be as happy. I add value by offering a range of services and information - because droids are so badly explained, most people don't know what they really want. So they'll never find the guy that sells just repair kits, or just harv droids, or whatever. In my shop, they arrive wanting a combat droid - and leave with batteries, repair kits, paint kits, boombots, docbots... etc. If I didn't have them in stock, they'd never know they wanted them.


I could pick up Merchant skills myself. OK, I can live with that- but it would make my character far less fun to play, because I'd need Master Merchant to be able to reach the stock levels I need. Fun is why I'm in this game - not grinding, not jedi, not lining SOE's pockets - but fun. Already I have to have 2 characters to have the broad experience that I want - I think the SP system is good, but making it more costly to be any given class is a step backwards.


So how will this nerf affect me on the bottom line? Unless the limits are massively tweaked - at least 2-3x at all levels - then my playing experience will be diminished. If it's as bad as currently planned, then I'll join the droves who have already started leaving the game. I'm sick of paying my monthly fee so that SOE can make the game less fun to play.




---
Fanjita Ovem [Combat Medic/Squad Leader]
Scratchen Sniff [DE/Artisan/TKM]

Who's winning the GCW on YOUR server?
What are the best available resources for your profession?
Fanjita
Tue Aug 10, 2004 7:42 am
#31

Oh, and of course the customers will suffer - because:


  • there'll be fewer crafters/ vendors - because people leave or just figure a crafting business isn't viable any more

  • they'll have to hunt around to find the things they want, instead of being able to go to a well-known monopoly to buy it - players, in general, like having monopolies owned by the best / most industrious crafters on their server.

There's always been room for smaller crafters alongside the monopolies - I do OK, and I've not been in the DE business very long - so there simply isn't any need for this nerf.


SOE shouldn't get away with claiming that this is good for anyone, or that it's what people want. None of the sectors affected by this change will benefit from it - not the merchants, not the crafters, and not the customers.


This should have been the subject of consultation - not the usual heavy-handed nerf.




---
Fanjita Ovem [Combat Medic/Squad Leader]
Scratchen Sniff [DE/Artisan/TKM]

Who's winning the GCW on YOUR server?
What are the best available resources for your profession?
Zorkk
Tue Aug 10, 2004 2:46 pm
#32


If you haven't read it before, let me say again, im very new to this game, been playing just over a month. I got the trial, and was hooked.


That being said, I am hoping that TK can clarify his role in these forums to me.


I see you as DE correspondant. To me, the title implies your are here for us. To take what we feel, and correspond with the dev's on the publics feelings about what's going on.


I'm curious, and you by no means have to answer this question, are you on the SOE payroll? does SOE pay you for your time, and effort in these forums, or is it all volunteer.


I ask because you are definatly comming out with statements, and arguements that support SOE, and not us. I'd like to give you the benefit of the doubt, and think that you are playing "devils advocate" with us, and when you are corresponding with the dev, or whoever it is that you report back too, that you are accurately relaying the general DE communities feeling on this issue and not the position you have taken on the forums (bend over and take it comes to mind) At this point, I am not convinced you are accuratly portraying our outrage.


If you are on SOE's payroll, then I completely understand your position of 'softening' the blow.


If you do this on your own time, out of yer own pocket, then why are you not on board with us??? It seems fairly obvious to me that we're all against the current proposed limits. Since we are all opposed to the 'theoretical' caps that will be comming, i would hope that this is your position, and the position you take back and correspond to whoever. If you are unable, or unwilling to take the hard stance i think 90% of us DE's (plus the rest of the servers) want, then may you bring in a community member, who has nothing to lose (paycheque from soe, current correspondant position, etc) and will tell them straight up what we think of this ridiculous change??


TK, i certinaly mean no disrespect at all. I"m sure in the past year+ you have been there, and done good things for the DE community, but to effectively argue these points with you, i need to know if you are on SOE's payroll (and therefore have lots to lose by rocking the boat) or are just a general community member like us.


Basically it's SOE vs the community. Are you representing us? or soe? there's no middle ground on this one IMHO. From the tone of your current posts is sounds to me like your on the SOE side of the fence, and that bothers me a LOT when you look at the posts by the DE's in here, mostly clamouring that this is not a good change.


I ask you to please take back to the dev's our irritation, and frustration at this change. And fight fight fight for what WE want. Dunno what we want? well, i think a good start is 1000 items on a vendor at biz 3, and up from there. Perhaps you might want to push for even more. Let's be realisitic.. if they're not going to just straight up give us what we want, then we need to beg, bite, fight, scream, cry, threaten so we get AS MUCH as possible out of this. WILL you do that for us??? If not, then i ask you to let me in, so that I can do that for the DE community.


Now... back to the regular discussion.....


1. Storage. In one of the above posts TK mentions that vendors are not ment for mass storage? Can i ask, what is?? If we have the ability to mass produce items in the game, then there should also be the ability to have masss storage. I'ts illogical to have 1 but not the other. If there we no factories, no ber13 harvestory then there would be no need for mass storage, but since they ARE in the game, and i doubt the dev's will be removing them along with this change, they need to provide us with a mass storage option. Plain & Simple.


To better help manage mass storage, I suggest a "half-life" time for all resources. I'll admit people are packrats (myself included) and that more than anything probably contributes. Why does someone still have 10K of the first ever spawn of fiberplast on their server? (and i'll give 10 to 1 odds that someone in fact does)... all resources should have a 3 month, or 6 month lifespawm, and at the end of that, they dissapear. I would have no problem with that.. if i still have an unused resources from 6 months ago, i've probably forgotten all about it. Perhaps giving the option to packrat away up to 10 items (that will never go away) would be a nice touch.


2. Vendor item caps. Tk, you say that one of the above posters should re-analyze their stock situation, as it might be too high. While a valid arguement, I ask you to take a look at what Straker was doing, and also what I wish to do. (currently, i run around in starports, selling droids. I do have 2 vendors and merchant II skill and have started generating sales off my vendor... I'm sure that I could dramaticly increase those sales by having the ability to stock a wide range of droids on the vendor.


Let's say, for simplicity's sake there are 10 general droid chassis that I as a DE would like to stock on my vendor. Now, we all know how DE works, it's plug and play. I personally don't price my droids on what's in them, I price them mostly by the chassis because that really is the expensive part of the whole production. so i go from 10K for Adv Mse's up to 100K for BLL droids, no matter what's in them. So for each type of chassis at it's given price i want to on my vendor various different configurations as such:


weapon/droid/general crafting + Storage
Clothing crafting + storage
structure crafting + storage
food crafting + storage
Med 110, food crafting + storage
Structure Maintenance + storage
Harvesting (yes in every chassis, that begnning scout with barely 10K could still use a MSE or DZ70 harvester)


I'll stop here for the moment.. there are a few other general configurations that i would like to have in each style of droids on my vendor, but I have enough for my illustration purposes.


So 10 chassis, 1 of each type of the above configurations = 70 items. Already i've exceeded the proposed item cap on 1 vendor. I would also like to stock 2 or 3 of each style of combat droid


2-3 autorepair r3's
2-3 attack r3's
2-3 attack probots
2-3 autorepair LE's
2-3 DZ70 for the budget player


so even at a very conservative level, i'm at 80 droids minimum on my vendor. I'll do tks (assuming) rebuttal here


"you don't need that much stock"


my reply "well yes, i do"


"why?"


Because people know absolutely nothing about droids. Anyone i sell a droid too in a starport has NO IDEA that you can get what you want from droid in almost any chassis. I'm not interested in forcing someone to buy what I think their droid should look like, droids are acccessories and as such, people should be allowed to choose the style of droid they want. With the options they want. I have in my ingame notepad a brief description of how to I won't go so far as to want diff colors, for that I'll sell the droid customization kits.... So i do a factory run of those, and stock them in singles, and crates of 5 (not all, i'm not that silly, but still.. a good 5 singles, and 5 crates is not unreasonable) but uh oh.. i've now reached 90 items!!


People want variety, and selection. If i walk into the mall, and there's 2 computer game stores side by side, I go into the first one, and all I see on the shelves is row upon row of Microsoft games, and then I go next door and see microsoft, SOE, EA, Sierra games, guess where I'm going to buy?? Why should it be any different in the game. I want to be able to to give my customers at my vendor the selection that we have, not the run of the mill, cookie cutter style droid. Impulse vendor sales should be able to account for 50% of my sales at least. With the proposed limits no one will be able to provide a good selction on their vendors... EVEN at master merchant.


This still doesnt' even take into account the fact that one of my vendors has to be holding backpacks of factory runs of components. there's 9 base droid components needed for almost every droids. I don't do less than 1000 runs, as i'm interested in saving time & effort here. So there's 9 more "items" (if in fact 1 backpack = 1 item on a vendor still) to be added to that total. Oh, better add 2 more, i really like to have 1000 Emm's and 1000 egp's on hand for those special BH orders.


Additionally, you can't have a true DE vendor without stocking batteries.. they made them in the game (and they suck) so we have to sell them to our customers. To not do so in my mind, really risks losing a repeat customer. So even if i go with a minimum of 5/5 crates, and 5/10 crates that's 10 MORE items on a vendor that's already overflowing (under proposed caps)

As you can see, i'm not asking for the wal-mart of droid vendors. I'm asking for a normal stocked, mom/pop type corner store. They have almost everything that the wal-mart has, just in smaler quantities, and only 1 display row/shelf. I kept master artisan... so now I have 2 crafting professions, and unless I take master merchant, only 1 vendor to display all the items on can craft on. I'm interested in getting into the fireworks business. I have actually already run off 200 of each style of firework, and have them on my vendor in singles, crates of 5, crates of 10, crates of 25. even if I kept all 9 styles of fireworks in their crates (40/crate is what they are), that's pretty much 50 items right there.


Under the proposed items caps, playing crafting professions in this game is not a viable profession. therefore, it IS a game breaker for me, no matter what U say. I am limited, and unable to play the game in the fashion i have become accustomed to, along with everyone else. There is nothing wrong with change, but let's try SMALL changes, not BIG changes.


I ask, TK, that you fight the with the dev's to remove entirely the item cap. keep the other changes, ESPECIALLY losing all the unskilled vendors (ie, ppl dropped merchant) and let's see what effect THAT has on the game first. I think SOE may be pleasently surprised by the effects one SMALL change would have. Even if i'm wrong, so it's at best what? 1 month? 2 ? before they "okay, this hasn't worked as well as we hoped, we need to institute a cap" and do it.


I apoligize in advance if i have offended anyone, and again reiterate to you TK, that I think you've been doing a fine job (from what my limited experience can see), and hope you can continue to represent our interested in the future.


Thanks for listening


Z







Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Handsnake
Tue Aug 10, 2004 2:47 pm
#33







TheRealTK421 wrote:


Hmmm...don't take this the wrong way, but perhaps you stock too much?

I'm asking respectfully and in all honesty. I don't know how your numbers break down.

Also, vendors aren't really meant for mass storage. That's a lot of where the issue behind this change comes from in the first place.

Again...I mean no offense by this but I'd say you make/stock too much stuff. It's classic supply and demand.


If you overproduce vs. the market, you're gonna get stuck cutting prices to move inventory. It works the same way here. Wouldn't you still be able to run a "good" business with, say, 2/3 of your current inventory totals?

Or half? I mean...if you're like me, you can make a mint just sitting around with factory crates knocking out custom droids at any busy starport (or better, the closest bank).


On this, you do have a point. I see inventory bloat (for a lot of items...not just ours) as one of the inevitable side effects of this change. If the numbers do change (likely) in a number that's less of a nerf that situation will abate some but how much? /sigh


If only I (or you) could know.


It's also SOE's multi-million dollar 'baby' and investment. Ultimately, if they see this as a good move to make, they will make it. Such is the way of a free market economy, 'eh?

And...you're not really actually forced to drop lines, per se. You might stock 4 of an item instead of 10, for example. That doesn't mean you can't have a good bit of product crated and stored off the vendor, right?








TK, I stock enough. You see, with a large amount of selections, I am making 1 million a day.


They are in essence telling me to cut my selection, drop my lines, throw away variety, and destroy my business. It is not a question currently of supply and demand. I have it in balance. 1 million credits a day say that I'm making and selling the right amount of items.


I'm not going to starport craft. I'm not a taco stand. I'm a Droid Engineer who sells a large variety of all our schematics except, of course, for BLL's.


They want to destroy my business model. It's not a question of my using vendors as storage - I don't. I use them to sell stuff.


It's not a question of whether or not I have the skill points for my current vendor under the new system. I do.


It's the fact that they have deemed through this change that my playstyle and business model is now to be impossible to follow.


It forces me to be some sort of transient washing windows on a street corner ("hey, make you a droid? Hey! make you a droid? I can make droids. okay. Hey you? want a droid? ")


I didn't pay 45 bucks a month to make an industrial/retail complex just so that I can roleplay a hobo. (no offense intended, but that's what it feels like to me)


I've already thrown out my extra crafting droids after giving a couple dozen away. Put up my firesale sign and am advertising my retirement.



If you guys want to be playing a crippled business and have a 'glass ceiling' in your business that you can never break through in terms of revenue, I wish you well.


That kind of gimped gameplay isn't for me, personally.


TK, just as an addition, tell the devs that the dumping has already started on all servers. (I'm refraining from dumping too hard so I don't hurt the other DE's in the area, but I've seen it in WS, AS, and chef food already on three servers).




Repub Arnaz
~~MDE/MWS/MArtisan

Lovely Goontown, Naboo
I live in Goontown. I forgot where my house is.
WTB - Pantaloons
Rippen208
Tue Aug 10, 2004 2:56 pm
#34



Fanjita wrote:
I'm not going to get heavily into the argument/debate here, but just offer a few personal observations.
Right now:
My character is MDE, with Business3 but 2 vendors (bought with Novice Merchant or similar - I'm happy to lose them as soon as that gets fixed - but in the meantime it's more convenient for me to keep them) - one for BH droids, one for general.
I get by without MA - because I know a bunch of MAs who are happy to generate schems for me for the MA parts. My business is low enough volume that I can keep up.
In my vendors I aim to keep a continuous stock of consumables, at least one of each major popular droid type (modules, not chassis), and a good continuous stock of BH droids.
I have maybe 200 items in stock at any one time, which means that I can get cleaned out of certain lines if I don't check status every RL day or 2. On my server (Farstar), the BHs moan continuously about the difficulty of finding stocked droid vendors. I've built my reputation on always having a good stock of BH droids - that's my differentiator, as well as maybe price.
So how will the nerf affect me?
  • I'll lose one of my vendors. Fine, I can live with that - he's on borrowed time, anyway.
  • I'll no longer be able to maintain my stock levels - so unless I'm logging on twice a day, my 'always stocked' reputation will be ruined.
  • When I'm wandering the galaxy in search of resources, clothes, whatever - my shopping experience will be crappy. A tailor with even 600 items in stock is not a well-stocked tailor. Interacting with shopkeepers should not rely on them being on-line at all times to fill my custom order. Even though I'll now be able to see which vendors are empty, I won't be able to see which vendors specialise in what I need - will there be vendors called "Fred's Red Hotpants" and "Billy's T-21 Rifles"?

Those assume that I do nothing to adapt. So what can I do?

I could partner with a Master Merchant. But that won't work:

  • they won't be able to afford to buy large stocks in advance. They need a consignment system - which they've been asking for forever - not love in the form of a giant Nerf.
  • the pure merchant class is expected to handle various lines of goods - not just my droids, but Billy's guns and Fred's clothes. That's proper interaction with the community. But they can't - because they're capped at 600 items, which isn't even enough for Fred's goods.

I could specialise in one line of droids. Then maybe I can keep my vendor stocked - but my customers won't be as happy. I add value by offering a range of services and information - because droids are so badly explained, most people don't know what they really want. So they'll never find the guy that sells just repair kits, or just harv droids, or whatever. In my shop, they arrive wanting a combat droid - and leave with batteries, repair kits, paint kits, boombots, docbots... etc. If I didn't have them in stock, they'd never know they wanted them.

I could pick up Merchant skills myself. OK, I can live with that - but it would make my character far less fun to play, because I'd need Master Merchant to be able to reach the stock levels I need. Fun is why I'm in this game - not grinding, not jedi, not lining SOE's pockets - but fun. Already I have to have 2 characters to have the broad experience that I want - I think the SP system is good, but making it more costly to be any given class is a step backwards.

So how will this nerf affect me on the bottom line? Unless the limits are massively tweaked - at least 2-3x at all levels - then my playing experience will be diminished. If it's as bad as currently planned, then I'll join the droves who have already started leaving the game. I'm sick of paying my monthly fee so that SOE can make the game less fun to play.







This is the best summary of the opposition to the nerf that I have read so far. It was clear and simple. Bravo.


Rippen
neinnunb
Tue Aug 10, 2004 3:18 pm
#35






Zorkk wrote:



First of all, TK and all the rest of the correspondents are not payed by SOE.The correspondentspay for the game just like all of us.


Second, TK is not the guy whowill deal with this vendor cap situation. DocSavage is the merchant correspondent so taking your issues up on the merchant forums would be better than here. This thread is just us DE's talking back and forth seeing how it will affect us if at all to some of us like myself. We dont expect this thread to get read by a dev.


Third, TK and any other corr.has every right to state his or heropinions even if its going against the grain of the majority. Playing devils advocate is a very good way to iron out anything that we are trying to solve. As long as its done respectfully, I highly encourage it. If you just read the stickies on each of the profession forums, you'll notice that they represent what everyone as a whole needs/wants and is what is beingforwarding to the devs. so relax



                          .=+.             ------------------
\`--._,'.::.`._.--'/ _/ May the CU \
Acktu - Sunrunner . ` __::__ ' . _/ \ be with you /
Beta 3, JTL, -:.`'..`'.:- ------------------
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`--'

Straker_Atrella
Tue Aug 10, 2004 3:35 pm
#36

Tk is a good guy, you will get a "feel" for him after a while. I 100% trust that on the correspondant boards he is presenting our thoughts to them.


However, just as he is our channel to them, he is also their channel to us. They seem to be tellnig him pretty firmly that some type of number change is going to happen, he is just passing that on to us, as well as their thoughts on why. Yea maybe he even agrees with them on some things, yet, he will still listen to us and pass our thoughts on. I trust that.


That said TK, I still disagree with you!


First, people always look back to the "good ol days," wistfully, comparing the game now to how it was back then, dreaming that someday the magic will be back. It's time to find new magic, we are not going back. Back in the day, when the game was young, people were leveling up, there was no clue about resources, min max damage, how good you could make weapons. People were happy with what they got. Plus a crappy weapon still did better damage as you leveled up, simply because you got stronger.


However, it is different now. All masters are equal, the ONLY thing different between 2 Master Combatents is their gear. Once you are mastered, your skills are maxed, the only way to get better is by getting better gear. This system has it's good and it's bad points, which isn't an issue here. Yet a byproduct of this system is that OBVIOUSLY people are going to want to buy the best stuff possible. That means going to the best vendors. They are the only true way for a combatent to get better.


Also leading to this problem is the slicing system, which may not effect DE, but it sure as hell affects Weapon and Armorsmiths. When I want a new stun baton, do I go buy one and get it sliced? No. I buy 10, maybe 20. Get them sliced and use the best, destroying the worst and maybe keeping a few others. Same thing with Armor, especially stun.


Crafters know this. They don't want 1 person to come in and buy their whole stock of something, then have others come and think they don't stock it. So they stock of a lot of something.


So this change will mean your "good" crafters will stock less, frustrating customers because gear is their only way to improve. Plus it will mean your crafters will need to update far more, frustrating them.


I'm not against the change in general, but the numbers are far to low and the entire picture needs looked at.



-------------------------------------------------------------------------------------------------------------------------
Droid Vendor at Resurection near Theed on Naboo -5757 6222. Both carry a wide variety of maxed Droids, I also carry every type of Droid and Droid supply.

*Straker Atrella: Dark Jedi * Atrella's Wench: Master Droid Engineer / Artisan / Scout / Merchant * Dark Vortex: Ranger / Rifleman * Havana:Musician / Dancer / Image Design * Enigmatica : Doctor / Swordsman* CrazyEyes: Role playing BH.
Drashk
Tue Aug 10, 2004 4:20 pm
#37




neinnunb wrote:



First of all, TK and all the rest of the correspondents are not payed by SOE.The correspondentspay for the game just like all of us.


Third, TK and any other corr.has every right to state his or heropinions even if its going against the grain of the majority. Playing devils advocate is a very good way to iron out anything that we are trying to solve. As long as its done respectfully, I highly encourage it. If you just read the stickies on each of the profession forums, you'll notice that they represent what everyone as a whole needs/wants and is what is beingforwarding to the devs. so relax




Neinnunb I, being an X-blue glowy,find yourwords of reason shine brightly. The Correspondents go well out of their way to champion the wants and needs of not only their community, but the SWG community as a whole. They do this at great cost to themselves between time spent on the forums, on the Test Center, on their Live server, and communicating with the Development Team, not to mention the fortitude of having to strengthen themselves againist the flames shot towards them. I still have a bit of communication with some of he Correspondents, between TC and other avenues, and know that they are all over the current issue with the Vendor changes. As a general rule of thumb, the Correspondents are some of the more level headed community individuals and fight for their communities right, while still being able to keep their own personal feelings seperated. Many people need to keep in mind that not all changes are as black and white as they appear.


The Vendor changes may seem harsh right now, but they are going to be adjusted, just like almost every other single item that has hit Test Center. Anyone remember the original droid HAM changes during Publish 7? They were tweaked and re-tweaked a great number of times before the current HAM values were settled upon. Let us look at vehicles as well. Does anyone remember the original release of vehciles on Test Center and how many times they were tweaked before hitting Live. I was there for both of these and can tell you that each was changed at least 4 times before being sent to Live.






Making SWG more Star Warsy. One droid at a time.
Zorkk
Tue Aug 10, 2004 4:21 pm
#38






Straker_Atrella wrote:

Tk is a good guy, you will get a "feel" for him after a while. I 100% trust that on the correspondant boards he is presenting our thoughts to them.


However, just as he is our channel to them, he is also their channel to us. They seem to be tellnig him pretty firmly that some type of number change is going to happen, he is just passing that on to us, as well as their thoughts on why. Yea maybe he even agrees with them on some things, yet, he will still listen to us and pass our thoughts on. I trust that.






Thank you Neinnunb and Straker for letting me know. As i said i'm new, and was unsure of the workings of these things. There are so many forums, i only read 3 (well, 4 at the moment) because i only have so much tim to split between work, the game, the forums, life.. etc.


I had to ask because, personally, when I am getting paid by a company, I feel it is part of my job to promote that companies products & services in the best way possible... kinda like Tk was doing, so it made me wonder.


In the short time i've been here, I have nothing bad to say about him, or any of the DE's in this forum. If you long timers say I can trust him 100% to accurately reflect the community's position on this, then I shall be happy to trust that


I just realized how long that post turned out to be... WOW. sorry to make U all read that (if i you did.. lol)


Neinnunb: that WAS relaxed for me i'm a very passionate person.


thanks again, and remember, i had no intention of flaming, putting down, offendingormaking enemies of anyone in these forums with my words. As a new player, that's just figured out my own system of organization, it's very very frustrating to me to have to most likely, come up with a new way of doing things.I can only imagine the horror some of the more established players are feeling.


Z







Zorkk the Droidsmith
Force Sensitive Crafting Master
Mayor of Mos Athens, Tatooine


Handsnake
Tue Aug 10, 2004 4:28 pm
#39


Drashk,

I too wish to express my thanks to TK for being concise, professional, and loyal to us DE's. I know he is doing his best, and I wholly trust him to represent us to the best of his ability.


The point I wish to make is that unlike the droid HAM changes and the vehicle changes, this abortion of a nerf has already started a recession/depression with crafters forced to sell out their excess stock now, before this change is implemented, no matter what the final number will be on each vendor. If they fail to sell out, the big crafters like myself stand to lose millions in inventory. Better to make 1 credit on 100cr cost than to have zero return.


The fact is that this change, due to the length of time that sales will take, is already destroying businesses and destabilizing the economies of the servers.


That is a significant difference, I believe.

Message Edited by Handsnake on 08-10-2004 04:30 PM



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