Droid Engineer Archive
Thread: What would you do to improve our profession?
Drashk wrote:
As Droid Engineers, we have seen a number of changes over the last 16 months, most of them beneficial in some way. We have a well defined role as being a support profession that has it's hand in many aspects of the game and affects many different professions.
As stated in the title, What would you do to improve our profession?
Do we need a slight make over, or a complete overhaul? If you had the chance to influence the evolution of our profession, what road would you take us down?
Over the last few days, I've thought about this exact question. The question, at least in my eyes, is much larger than just what WE could to to improve our profession, since in many cases our value depends largely on others abilities. For me the issue really is on of "integration". In order for me to provide better value to my customers, they must have a need for my services. That need is based on how well integrated their profession is with mine. In many cases, the integration and value just is not there.
Smugglers use my services only very rarely, especially now that the Imperial Crackdown has come and gone with little or no change to playstyle. Scans are random and most people dont even know or care to hide their sliced equipment any more. So item storage no longer is of the value. Entertainers sometimes use my services, but with about the same number of non-AFK entertainers as there are DE's on my server, those orders are scarce. Combat professions don't really value or understand the droids I make for the most part, as they can get better damage and better xp in most cases doing it solo. That is why you see so many "solo" groups where people just join a group to get the higher level missions and then do them by themselves. Crafting professions, in many cases, do most of their crafting at private crafting stations. I see very few wandering Master Artisans or Architects on my server. Anyway, I hope you are starting to get the picture. Without the much needed integration, there can be no large changes in the way we do things or the value that our profession has as a whole. I'm OK with that, although I wish it were different. So, for me, it is the little changes that can make a great difference in my enjoyment of the game. And at the end of the day, that is why I play. I don't play for virtual money or virtual power, I play because I enjoy the profession and the game. So, what do I think needs to be fixed? Consider the following:
- We have GOT to have droid decay. Without it, I see a small and very limited future sales potential. This is one of the main reasons that DE's leave the profession... they eventually seem to run out of customers for most of their wares. Not too many people enjoy making chassis decorations as a full time job unfortunately.
- We have GOT to have additional chassis that are clearly different from the existing ones. There is nothing "new and hot" that DE's can make. Since we don't get looted components or schematics, there is no "buzz" about us in the combat circles. When the only thing that I am needed for is to make a helmet in the DWB, the reasons why people NEED DE's is not clear. Heck, most of them know nothing about droids and even less about what DE's can do. The one thing they DO know is that....
- We NEED higher level combat droids. Face it, this is a combat centric game for many people. The expansion still revolves around combat in many aspects. To really get our name out there, we need to have something that a Fambaa can't kill easily. We need to have the combat professions attention when it comes to needing and wanting something we make besides an item storage module or a medical droid.
- We NEED to provide a service that no one else has or can provide. What services, off the top of your head can we provide that a player cant find somewhere else? No ask this same question of the weaponsmiths and armorsmiths? Players NEED armor. Players NEED weapons. Players DO NOT NEED droids. What makes them need them?
- Inherent Bonuses to chassis. Give people a REASON to choose droids over the medical center in town. Give people a reason to buy that storage droid that can hold more than a pitiful few items. Give peole a reason to buy that droid to improve their chances of slicing a droid or making a better or more powerful weapon or armor. Without these bonuses, I see no true change to this profession in the near future.
Anyway, I probably have more stuff on my mind, but I'm sure there are many people who can say this better and more eloquently. I want change, I just think we have a long way to go before change can happen. Just my 2 creds worth.
Negatarth wrote:
Make droids like ships!!! let people pick out their own droid chasis.. and then let them mount modules in them like you can with ships!! that way we have a module/chasis market!!!
If you didnt read my post, thats exactly what I suggested.
BillyBobthe50th wrote:
Negatarth wrote:
Make droids like ships!!! let people pick out their own droid chasis.. and then let them mount modules in them like you can with ships!! that way we have a module/chasis market!!!
If you didnt read my post, thats exactly what I suggested.
/agree 100%
Also another idea I have been kicking around is, DE's disabling enemy droids. Have a skill Similar to Camo that could work on droids, Then bring up a menu which would allow you to slice into a droid and disable it. Make it an easy to use menu, And the effects of said hacking could intiate states that normal combat classes can't use on a SBD. These 2 things would defintely make droid engineers much more fun to play and also have them as a needed assest.
If there are only a few droids? Make more droid mobs.
forever, or until sold, destroyed, dumped.
2. Usefulness - Quit limiting droid features to specific classes. Make them work for anyone. Just make them work badly for
anyone without the skill. Possibly extend the chip option so you need a scout to program a chip befor the harvesting
module will work.
3. Ease of use - Let us bind droids to shops and have them do something. Power droids should be able to recharge other droids
for a fee when we have them set up. Let us set up a paid surgical droid in a doc's house that speeds up healing when
people use it. A programmed LE repair droid with an armor repair module in some armorsmith's shop. This will let people
get more use out of droids and give crafters another income source.
4. More modules for more profesions - We should have at least one module for every class. For weaponsmiths and armorsmiths I
suggest armor and weapon repair modules.
Message Edited by Rihtan on 10-29-2004 12:48 PM
-Better use for BLL. Possibly make the BLL also a harvest droid capable of harvesting minerals, water, chemicals, etc.
-Ability to have astrometrics repair vehicles (including ships) like R2 did. This could be another module, an added feature to the auto-repair module, or an ability owned by a completely new droid.
-Ability to make battle droid and droid deka from Ep 1 & 2.
-A shield generator module which would add to a droid's defensive capabilities.
-Perhaps some type of smoke/fire extinguisher module that would blind enemies (much like R2 used at the end of Empire Strikes Back).
-More different types of droids. Just by watching the beginning of A New Hope one can see a whole bunch of droids left out of SWG.
-Creating missions or dungeons where it is essential to have someone that has an astrometrich droid. One would need to tell the astrometric droid to interface with the computer in order to gain access to certain rooms or for special info (like R2 did in the Death Star in A New Hope).
-Droid ability to project holographic images. Ok so this suggestion is basically fluff but wouldn't it be cool? Help me Obi-Wan...
Iggep wrote:
This topic has been beat to death several times over. Revisit all the comments and plan that were discussed last January, prior to the droid invasion publishes. Tons and tons and tons of great ideas were thrown out then.
/agree
I just cant get motivated again to get into another cycle of blasting away at the titanium and teflon wall with the idea shotgun hoping something sticks. Good luck to the new DE's who havent gotten bloodied yet and are willing to try.
Message Edited by JavelinCatcher on 10-31-2004 12:23 PM