Droid Engineer Archive

Thread: A Droid Cert System That Works

Kill-Switch
Sat Jan 24, 2004 1:16 am
#40

I have a feeling it is going to be implemented no matter what so. Can we get a better name for it like maybe Droid Controller. I like:


Master Droid Controller


better than


Master Droid Master

TickTock
Sat Jan 24, 2004 1:16 am
#41


Pssssstt..... this post sez "read me"




Clicky mah Linky
Pootian
Sat Jan 24, 2004 1:24 am
#42

What about having classes like smuggler, and BH having the access to the droids? Reduce the BH's combat effectiveness to match up with the added power of the combat droid he usese, and give smuggler the abality to have some combat droids to help take some heat while in combat. All other classes could use all the same droids, but they would only have access to the default attack command (maybe max damage for all droids is low, but BH and Smuggler each get a few extra options that give a multiplier effect) think of the other classes having droids with restraining bolts on, the smugglers know how to remove them, and the BH are the only ones registered to use them at full capacity.




"All your base are belong to us!"~ Old Phalanx Proverb
Gravez
Sat Jan 24, 2004 1:32 am
#43

I keep seeing the excuse that having droid certs would unbalance combat, but nothing is done about defense stacking templates that can't be hit.
Korbus
Sat Jan 24, 2004 1:32 am
#44

Ok, I play a DE but I also play a Creature Handler. So I can see both sides of the story.


The problem with giving certs for combat droids is after the Creature Handler nerf it's not fair for the guy who just spent all of his time getting 0-0-1-4 in CH so he can control a level 26 pet to have the Devs give <insert elite profession> a level 26 pet for free. And CH is a grind now. Maybe not as bad as Bounty Hunter or some of the other elite professions, but it is a grind.


DEs have sucked for a long time now, but giving away free combat power to one class when the other has to spend a week - 2 weeks (assuming they're not a powergamer) grinding through xp just to get the same type of power isn't fair and very unbalanced.


The whole combat droid thing is very messy.


That's why I'd rather see more utility droids, myself. Hell, Combat Droids were supposed to be illegal in this time period, anyway.






Arkane
Master Weaponsmith / Droid Engineer
Vector Industries CEO
Hrafnstadt, Naboo (2166, 3807)
FormulaTroll
Sat Jan 24, 2004 1:33 am
#45






Thunderheart wrote:







If you give players the option to have powerful combat droids, most players will take them becausemost players want to have an advantage in combat.






The cert system builds the skill point cost of the proposed profession into the cert, so doesn't the addition of a droid handler profession present the same problem? People who take up the profession are going to have these powerful combat droids in the same way people who bought these certs would.


It just goes back to my dream proposal: Remove CH and limit pets and combat droids to CL10 for everyone. Relegate high-power combat droids to NPCs and, perhaps, high-cost extremely rare faction perks.
Incarnation
Sat Jan 24, 2004 1:42 am
#46

Why are ppl thinking of Combat Droids as Tanks? Go the opposite route. It fits the star wars mythos of technollogy versus nature. Creature's should be Tank like, and Droids should be LOW HAM/ HIGH DMG. Low kinetic resists, etc. A rancor slaps a Droidekka it should go down. Stormtrooper trys to take it on with a blaster he's in for some trouble.



"I can not properly describe the wound Terrel's tone has opened within me: the way he says stinking Jedi tells me more than I want to know about what Depa has doen to our Order's name on this planet. It was not so long ago that every adventurous boy and girl would have dreamed of being a Jedi.

"Now their heroes are bounty hunters." --Mace Windu.
Tigra
Sat Jan 24, 2004 1:45 am
#47

The easiest solution is to allow the droids to be profession specific... i.e. a master artisan could have a surveyor (the treadwell could fit this nicely) droid, all brawler based professions could have a ranged combat droid similar to the probot, while marksman professions could have melee combat droids (these droids would still fire weapons, but in order to hit the target must be in melee range, short range droids?)... etc... but limit it to the masters of the professions, etc... A system like that could work, however it would also need to allow access to different droids based on which beginner prof's are MASTERED! That will help prevent people from stacking their droids, etc... Or maybe for a real brain twister only give the NON combat professions the ability to use the higher level combat droids... that would go over reaaaaaaal well...

Joth_Kyles
Sat Jan 24, 2004 1:49 am
#48






Thunderheart wrote:








If you give players the option to have powerful combat droids, most players will take them becausemost players want to have an advantage in combat.


When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.






Hi TH, I'm not trying to sound critical or accusing because this just can't be true. Are you saying that you don't want player ability to rise? If you follow the logic that your e-mail outlines, then characters shouldn't be able to get better weapons or have any combat skills. We shouldn't be able to wear armor, get buffs or eat foods since all of those things raise our combat abilities.

I'm not for the Droid cert. idea myself. Not everyone in star wars had a droid. Of course, almost no one had a pet either. But that's neither here nor now. What I want to know is what you mean by the above statement.



Joth Kyles
PA: Ronin
Rank: Rikushoho (Major General)
Master TKA / Medic / Smuggler / Pistoleer / Scout
American by birth, rebel by choice, southern by the grace of God.
CyberFett
Sat Jan 24, 2004 1:49 am
#49






Thunderheart wrote:










Lodacai wrote:


Droid Certs will work, and here is how ...


Combat Droids:


Assume there are 4 levels of Combat Droids... Light, Medium, Heavy and Jugernaut.


For every existing Elite Profession, place the Certs for each Combat Droid type in the existing skill tree.


However, the Cert is NOT automatic. When you complete a skillbox that includes a Combat Droid Cert, it provides the OPTION to gain the Cert. If you excersize that option, it costs skill points. You can't excersize an option for a higher level Combat Droid unless you've exercised the options for the lower level ones first.







Its a really well presented proposal, but it doesnt address basic player behaviors and the overall combat balance.


If you give players the option to have powerful combat droids, most players will take them becausemost players want to have an advantage in combat.


When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.


What would ensue is a month or two of all players walking through all missions and mobs with little or no resistance (because of the advantage and making the game world a "battle bots" place) followed by a big nerf (which we know everyone loves) and then we are back to having what should be powerful combat droids nerfed into submission orthe game would have to be completely re-balanced withhigher MOB combat numbers, which makes the game world extremely hostile.


Whenever you consider adding this much power to a game world, you have to consider how the whole environment will be effected.






If it is going to be that powerful how is giving that much power to one profession "Droid Handler" a better option? It will be the same as the Creature Handler class in the early stages of the game. It will have to be Restructured and Nerfed as well. Unless you structure it just like Creature Handler is now.


I think the current Creature Handler is fine (because you do not see 100 Grauls running arround any more) and if that is the way the Droid Handler profession is going to be done as well that might be fine. But that will not help the Droid Engineers. They will have a very small % of the population that will be able to use there product and will drop even more after the newness wears off. The samething that happened to all the wannabe Creature Handlers, one minute there are 1000's of them, the next there are a select few who really like the profession.


Combat Droids need to be treated like weapons not like pets, woven into the existing Combat professions for all to use or not at all. If not at all make the Support Droids everyone really wants, Medical, Survey, Slicing, ect....... Most people I have seen do not really care if we have Combat Droidsor not. They want support droids, not droids that will do all our combat while we sit in a camp drinking Jawa Beer.







General Vultan Blackstar

<DwV> Dark Warriors of Valor
Commanding Officer
Imperial Counter-Terrorist Unit
Imperial Headquarters (IHQ), Naboo
Tonhea
Sat Jan 24, 2004 1:54 am
#50






Thunderheart wrote:










Lodacai wrote:


Droid Certs will work, and here is how ...


Combat Droids:


Assume there are 4 levels of Combat Droids... Light, Medium, Heavy and Jugernaut.


For every existing Elite Profession, place the Certs for each Combat Droid type in the existing skill tree.


However, the Cert is NOT automatic. When you complete a skillbox that includes a Combat Droid Cert, it provides the OPTION to gain the Cert. If you excersize that option, it costs skill points. You can't excersize an option for a higher level Combat Droid unless you've exercised the options for the lower level ones first.







Its a really well presented proposal, but it doesnt address basic player behaviors and the overall combat balance.


If you give players the option to have powerful combat droids, most players will take them becausemost players want to have an advantage in combat.


When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.


What would ensue is a month or two of all players walking through all missions and mobs with little or no resistance (because of the advantage and making the game world a "battle bots" place) followed by a big nerf (which we know everyone loves) and then we are back to having what should be powerful combat droids nerfed into submission orthe game would have to be completely re-balanced withhigher MOB combat numbers, which makes the game world extremely hostile.


Whenever you consider adding this much power to a game world, you have to consider how the whole environment will be effected.








Okay, the cert levels are only available to non-combat elite professions - next?
Georb79
Sat Jan 24, 2004 1:55 am
#51






Thunderheart wrote:










Lodacai wrote:


Droid Certs will work, and here is how ...


Combat Droids:


Assume there are 4 levels of Combat Droids... Light, Medium, Heavy and Jugernaut.


For every existing Elite Profession, place the Certs for each Combat Droid type in the existing skill tree.


However, the Cert is NOT automatic. When you complete a skillbox that includes a Combat Droid Cert, it provides the OPTION to gain the Cert. If you excersize that option, it costs skill points. You can't excersize an option for a higher level Combat Droid unless you've exercised the options for the lower level ones first.







Its a really well presented proposal, but it doesnt address basic player behaviors and the overall combat balance.


If you give players the option to have powerful combat droids, most players will take them becausemost players want to have an advantage in combat.


When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.


What would ensue is a month or two of all players walking through all missions and mobs with little or no resistance (because of the advantage and making the game world a "battle bots" place) followed by a big nerf (which we know everyone loves) and then we are back to having what should be powerful combat droids nerfed into submission orthe game would have to be completely re-balanced withhigher MOB combat numbers, which makes the game world extremely hostile.


Whenever you consider adding this much power to a game world, you have to consider how the whole environment will be effected.








TH why dont you modify this to each combat elite profession only to handle a medium or light driod. With the exception of BH and smugglers. Then give the elite crafters some heavier firepower. Allowing 1 driod out at a time would reduce the overpowering aspect. You also have to remember elite combat proffessions are soloing group creatures now with just a probot, because players adapt to what ever you throw them. Soo if 10% of the people find a way around it, soo be it, nerf the 10% of people who find ways around the system. But I really like this idea to keep the elite fighting proffessions execpt for BH and Smuggler in the light driod range. While Doctors and Chefs can use heavy driods for some kinda protection. BH should get a juggernut in my opinion along with smuggler. Not a Bh or smuggler but these guys need some love also.





Georb
Master Chef
Tarquinas
The Tradersguild -2171 -6220 Tatooine
www.Tradersguild.net
Gillgalid
Sat Jan 24, 2004 1:59 am
#52

Could you use this idea in conjuction with preventing specials from being used while the droid is action? Or...better yet allow you to command the droid to do special attacks. Tell him to use an attack and hold. After his attack is completed you could either start using your specials again or give the droid more commands. This would make balancing much easier because you'd basically be balancing the base attacks of weapons.


Just a thought.





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