Droid Engineer Archive
Thread: A Droid Cert System That Works
___________________________________________________________
HHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAH
oh dear god thats one of the funniest things iv heard in weeks! thanks for that. It truly is funny to belive that the devs feel they need to "work" to get us to throw our cash at them, it really is. They know people are quitting, they dont care, all they care about is sucking in new people, people drawn to this thinking it is the way the website makes it out to be, and knowing nothing of it. Like cigarett companies! For everyone that dies, they need a replacement gamer.
Thunderheart wrote:
When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.
"Why Jethro, we cant go givin players combat droids, or else they might USE them. Cant have that. No siree."
Still doesnt explain why its ok to spend 60 points to overbalance the game.
Do we really need a second creature handler profession. I would really hope that this profession turns out to be more than CH with robots instead of animals.
How can a DE know how to build adroidincluding programming and manufacturing, and not know how to control them.Droids aren't wildcreatures. The BE-CH split makes sense. TheDM - DE does not.
LoL Yeah TH, we go from Poke-mon galaxies to Jacki Chan galaxies, it's only logical that it should be battle bot galaxies.
My suggestion would be to do one of two things...
1) Add better droid certs to the Squadleader profession, and the ability to call 3 droids at a time.
or
2) Make a whole new Novice profession that is designed to handle and maintain droids. Skill trees could include: Droid managment (much like the Creature Managment line), Droid care (This line would allow a Droid handler the ability to craft repair kits to heal the droids they purchase from DEs), DroidPrograming ( would add new commands that a handler could teach), and perhaps a Droid combat line (would allow the droids to perform special attacks).
This profession could be a great foundation for the space expansion... In the future you could add an elite profession for astro mech droids.
And droid handlers would be able to repair a droid better than a DE could, A DE would be like a Doctor compared to a Droid handler who would be no more powerfull than a mid level medic. I think that a novice profession with droid handling skills would work best, because then many players could have acess to the droids which would give DEs more business.
I think a droid cert system could work, but it would have to require that you expend skill points to get there. Not just a few either. For really good droids, it should require a SIGNIFICANT skill point investment to prevent exactly what you are referring to.
Just my two creds
Thunderheart, what you don't seem to realize is that the droids don't have to be uber, CL70 tanks.
Consider, a TKA master with a CL20-25 droid.
This will give him a slight edge - so will some sliced kyrat vibro knucklers.
Thunderheart wrote:
Whenever you consider adding this much power to a game world, you have to consider how the whole environment will be effected.
When the majority of players aquire these droids (because they will - - most everyone wants to do better in combat),all player ability will rise, which means the entire creature and NPC system has to be dramtically increased to account for all of the extra player power.
Solve all your problems for ya, folks.![]()
Here's a simple system that prevents your uber-combos, doesn't add a silly profession, and gives the DE a wide customer base: