Droid Engineer Archive
Thread: *publish day* findings so far...the good bad & ugly! (for those at work)
Just pulled a pre-patch Probot from a crate and it came out with HAM of 3184. It's combat rating was the same, but haven't called it to see what the stats are.
need.....more......stored.....droid....space........
Crated deeds: New HAM
Existing deeds: No HAM change
Experimentation on HAM seems MUCH harder to get. I've got +20 experimentation and +26 assembly and I'm having trouble maxing out the experimentation on ham even with 12 experimentation points. ![]()
Any word on the Structure Management modules? Specifically: Do they work for Vendors, do they work for Administrated buildings as well as Owned, or just Owned?
Javac wrote:
Crated deeds: New HAM
Existing deeds: No HAM change
Any word on the Structure Management modules? Specifically: Do they work for Vendors, do they work for Administrated buildings as well as Owned, or just Owned?
No, they don't work for vendors, only structures, hence the name...Structure Maintenance Module...they DO work for Admin buildings though.
Update:
Probots: almost 3200 HAM, 175-184 dmg 0.75sp
R3: almost 4500 HAM 16-170 dmg 1.51sp
LE: almost 6000 HAM 67-82 dmg 1.51 sp
These were all using 101 rated combat modules.
Tested the exploding mouse droids. With two 33 rated modules made using OQ 26 Tolium gas I did 1400 damage to a friend which since he was unbuffed was instant incap. I then tested one on torturs and no apparent lair damage but killed the three standing together instantly.
Yeah, I have a lot of LE Repair "Tankbots" on my vendorso it sucks for me as well.I pulled one off and readied it, and it was still 2180 HAM (old value). I pulled an R3 Advanced from a crate and the deed shows 4477 HAM (new value). Readied, same value.
I have Scout hunting 4:
The R3 packed 6 crature harvest mods (99 total harvest bonus) did out harvest me. This was six +16 mods, I couldn't get to max due to my average resources.
The R3 with 4 creature harvest mods and 2 trapping mods still out harvests me and can launch traps. The trapping mod is really nice. The 2 mods I put in allow 28 traps to be installed. I have a new hunting buddy!
You do NOT have to be group to have the droid harvest or trap. If the droid has free inventory space the harvest goes in there. If it's full or no storage mods are installed the harvest goes directly to your inventory.
I also made a stimpack droid and packed it with 98 Power Stim As (98 power has to be very close to max for Stim A). It worked, but the weak power of the stims, makes this mod of little value.
NiveusSWG wrote:
Okay, I put 3 entertainer effect modules into a cluster, but the cluster won't work with ANY of the droids. Whats the deal?? Any help is appreciated.
I'm having the same problem. I put a barker, structure maint 3, auto repair in one module and a food craft, weapon craft, and item storeage 6 in the other. None of the advanced droid schematics see them.
Javac wrote:
Yeah, I have a lot of LE Repair "Tankbots" on my vendorso it sucks for me as well.I pulled one off and readied it, and it was still 2180 HAM (old value). I pulled an R3 Advanced from a crate and the deed shows 4477 HAM (new value). Readied, same value.
[insert 10-minute stream of profanity here]
Idiots. They can retro-nerf the armor off of every droid in existence, but they can't do the same for HAM values. No, of course not, that would HELP their customers.
Now I have to try to figure out whether or not I can sell them at all even at a steep discount, or if I should just destroy all that work AGAIN and just beg SOE to use lube next time.
Mild7 wrote:
Made some creature harvest/trapping Adv. R3s.
I have Scout hunting 4:
The R3 packed 6 crature harvest mods (99 total harvest bonus) did out harvest me. This was six +16 mods, I couldn't get to max due to my average resources.
The R3 with 4 creature harvest mods and 2 trapping mods still out harvests me and can launch traps. The trapping mod is really nice. The 2 mods I put in allow 28 traps to be installed. I have a new hunting buddy!
You do NOT have to be group to have the droid harvest or trap. If the droid has free inventory space the harvest goes in there. If it's full or no storage mods are installed the harvest goes directly to your inventory.
I also made a stimpack droid and packed it with 98 Power Stim As (98 power has to be very close to max for Stim A). It worked, but the weak power of the stims, makes this mod of little value.
How much of a bonus did it give you? Time to go place another order....
Elmseeker wrote:
No, they don't work for vendors, only structures, hence the name...Structure Maintenance Module...they DO work for Admin buildings though.