Droid Engineer Archive

Thread: Outrage

bpphantom
Wed Mar 31, 2004 11:02 am
#40






JacobKell wrote:





bpphantom wrote:





Shrendyc wrote:
bpphantom, why 2 bleed? I didn't think that they stacked anymore...is it for the initial damage done with the shot? Please edumacate me!





I drop a Health Shot 1 followed by a 2 on the mob partially because they actually hit the intended pool now.

Since they "patched" bleeds I'm getting the usual 1/5 of the initial damage = the bleed damage (1000 point hit = a 200 point bleed). I'm also still getting the stacking. Double bleeds land and I see two numbers coming off each time it ticks, (unless I actually miss, specials don't prevent the bleed).





Well if the health shot stack was still working,it wont now once a dev reads this!


Wait,hang on a sec my mistake...


Forgetting the Devs dont actually read the smugglers forum so we should be fine







Exactly Safety in ... uhm... being a smuggler.



---
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Still the best darn smuggler there is.
Mackle
Wed Mar 31, 2004 11:15 am
#41






bpphantom wrote:

In fact I have no real problem with the way Panic Shot is working.

I LB someone, PS and still have time to get in a couple LD or2 bleeds and some BS3's It's all good.







ROFL.





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Geevo
Wed Mar 31, 2004 2:19 pm
#42






monkeycrash4 wrote:




well where the hell is it!!!! they f#$k up the one thing is our tree that works and you smile and talk about templates and prices


well no is the time screem and shout. put painc shot back now stop nerfing us now


we want panic shot back now. we want it now now now now






I understand your point, but I think as a community, we have tried to maintain a little more mature method of communicating. Please try to not get so upset that you react in this manner...and we all want Panic Shot back.



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MickGrey
Fri Nov 04, 2005 8:14 am
#43

I'm not happy about it. I did read somewhere that Crafters may choose up to 4 lines of specialization, so if this is true and Droids are one of those, then maybe there's hope.

Don't quote me on this, though. I'm having trouble coming up with the link to the post I based this assumption on.



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Kejid
Fri Nov 04, 2005 11:24 am
#44

It is still very early but from what I've seen a lot about DE will stay the same. We may have to be Shipwrights and Merchants too but /shrug.


Hopefully this change will bring droids to the Iconic status they deserve. Other than Jedi is anything more Star Warsy than droids?


I know it is Off-Topic so forgive me; what I am outraged about is the removal of hybrid characters. Entertainer/Crafter - gone, Combat/Crafter - gone, Entertainer/Combat - gone. It just makes no sense to have just one dimensional characters in the star wars universe. Sorry for my off topic rant.



Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
RasalTheWise
Fri Nov 04, 2005 12:57 pm
#45


Kejid wrote:

I know it is Off-Topic so forgive me; what I am outraged about is the removal of hybrid characters. Entertainer/Crafter - gone, Combat/Crafter - gone, Entertainer/Combat - gone. It just makes no sense to have just one dimensional characters in the star wars universe. Sorry for my off topic rant.



Agreed. I guess they're thinking is that it works for EQ, so why not SWG. Problem is, there's no pure non-combat roles in EQ, so it doesn't really apply.

/sigh

I guess we'll just have to wait and see how it pans out. Or do what the original poster is doing: bailing.




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Jenden
Fri Nov 04, 2005 12:59 pm
#46



RasalTheWise wrote:

Kejid wrote:

I know it is Off-Topic so forgive me; what I am outraged about is the removal of hybrid characters. Entertainer/Crafter - gone, Combat/Crafter - gone, Entertainer/Combat - gone. It just makes no sense to have just one dimensional characters in the star wars universe. Sorry for my off topic rant.



Agreed. I guess they're thinking is that it works for EQ, so why not SWG. Problem is, there's no pure non-combat roles in EQ, so it doesn't really apply.

/sigh

I guess we'll just have to wait and see how it pans out. Or do what the original poster is doing: bailing.


Thats my biggest concern/issue so far as well... can't really judge anything else until I've tried it.



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Kiroo
Fri Nov 04, 2005 2:10 pm
#47

I'm enraged. I never really visited the forums to shout how I dislike the changes but the moment has come. No decay on droids have effectively lowered my sales. No decay on everything? Hmm... I am going to give it a try and then (perhaps after a week) cancell ma subscription and delete SWG folder.




Kiroo Ome @ Bloodfin
SmokingFrog
Fri Nov 04, 2005 3:52 pm
#48

I don't want to be a Shipwright. It's that simple. I've been a MDE/MArch since i finished grinding my first toon. Now I'm told that if I want to be a DE I cannot also be a Arch...but I can be a SW??? Where is the logic in this. Going further, keeping in mind that every trader gets Master Artisan/Master Merchant:


WS/AS...makes some sense(but so does AS/Tailor) 266 skill points


Chef/Tailor - All of a sudden Martha Stewart is a Star Wars personality? 266 skill points


DE/SW...I've already made my point about this. 266 skill points


Arch...period. No partner class, no extra skills, nothing. 203 skill points


SOE cannot possibly have a clue.





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Boinky
Fri Nov 04, 2005 3:57 pm
#49

Worst thing I see is the rigid split-up of the crafting professions. I can pretty much live with not being a combat class as long as that means I can walk up to tough mobs and not have them kill me, but limit my ability to decide what type of crafter I will be - no more MDE/MA/Novice Architect/Novice Shipwright



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HesDeadJim
Fri Nov 04, 2005 4:58 pm
#50

That's a good point SmokingFrog. I think this might lead to Architects being one of the rarest Crafters of them all due to the lack of flexibility.
11710
Fri Nov 04, 2005 5:34 pm
#51

My biggest issuse is how it just showed up, its like buying a car and on teh way out the salesman going oh, by the way that model doesnt come with breaks as u roll onto the freeway.



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Kejid
Fri Nov 04, 2005 9:02 pm
#52






SmokingFrog wrote:

I don't want to be a Shipwright. It's that simple. I've been a MDE/MArch since i finished grinding my first toon. Now I'm told that if I want to be a DE I cannot also be a Arch...but I can be a SW??? Where is the logic in this. Going further, keeping in mind that every trader gets Master Artisan/Master Merchant:







In the same vein it bothers me that people that don't care about droids will be making them. I was always a good feeling seeing a DE; I knew they loved droids - they weren't in it for the money, they weren't in it to be cool; they were in it for the droids. I suppose it is really minor and petty of me but I don't want to be in competition with people that don't care about what they are crafting.



Kejid T'Kel
Master Creature Handler | Master Droid Engineer | Master Artisan
What does your droid have to say?

Jetpacks crafted = 0 | Mando crafted = 0
And darn proud of it! I'm a Droid Engineer not a Jetpack Monkey.
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